[MOD] Warp Gate Redesign - V1.0 Available 13/2/2011

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Cadius
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[MOD] Warp Gate Redesign - V1.0 Available 13/2/2011

Post by Cadius » Sat, 4. Sep 10, 09:36

This mod redesigns the model of the Warp Gates in the game. The Gates have been resized to allow even the Valhalla to pass through, more optimized for better performance and sporting a new look.

Warp Gate Replacements
Necron Warp Gates
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Download

Babylon 5 Hyperspace Gates
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Download

Install Instructions
1. Download the gate model of your choice
2. Install it using Cycrow's Plugin Manager
3. Start your game
4. If you are loading a savegame, you will not see the new gate models until you jump to another sector. This allows the game to load the new model

Important Notes
1. If you uninstall the mod you will see invisible gates until you jump to another sector.
2. Only use one gate mod at a time.
3. You might encounter errors when installing the spk with Plugin Manager older than v1.30

The following mods and scripts are highly recommended..
Replacement Event Horizon Textures by Trixx
Gate Effect Pack by Zeron-mk7
Convert Trans-Orbital Accelerators to Jump Gates by Graxster
Last edited by Cadius on Sun, 13. Feb 11, 04:38, edited 6 times in total.

mark_a_condren
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Post by mark_a_condren » Sat, 4. Sep 10, 09:54

Cadius,

Now that is one of the better gate designs i've seen !

Will it have an event horizon? or be open and when reaching curtain point the ship Jumps / accelerates away?

Do you have a texture theme in mind yet?

MarCon

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MadMan983
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Post by MadMan983 » Sat, 4. Sep 10, 09:54

Cadius has done it again!

wonderful work, not shure about the overall shape and texture of the gate but i will w8 too see the fineshed gate before i decide waether i like it or not
When ever people agree with me i always feel i must be wrong.

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Canefox
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Post by Canefox » Sat, 4. Sep 10, 09:58

Now THAT looks like something a highly advanced ancient alien race would build.

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TrixX
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Post by TrixX » Sat, 4. Sep 10, 10:39

Fantastic work Cadius. Looks far more likely than the current one.

Please though can there be a version without an event horizon ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Retiredman
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Post by Retiredman » Sat, 4. Sep 10, 12:59

There may be a issue with the Hub gates. Replacing those might have an effect on the placement and how they look within the Hub.

Just a heads up on that point. Anywhere else there isn't a spacing ratio.
Last edited by Retiredman on Sat, 4. Sep 10, 13:11, edited 1 time in total.

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TrixX
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Post by TrixX » Sat, 4. Sep 10, 13:06

HUB gates? You can specify which gates are replaced if you use a script, if it's straight model replacement you can edit the HUB to use the original Argon ones and the rest to use Cadius's...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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vukica
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Post by vukica » Sat, 4. Sep 10, 13:36

hub gates are different from the standard commonwealth gates. so changing commonwealth gates has nothing to do with the hub.
Split say NEED MORE FIREPOWER!!

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Chobittsu
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Post by Chobittsu » Sat, 4. Sep 10, 17:53

Shiny and Fluffy Cad, Kickass work!

Those Ancient Gates remind my of something I'd see in Tron :D Also, where would they be used?

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Railgunner
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Post by Railgunner » Sat, 4. Sep 10, 19:12

Nice!! I like the way it's coming along!!!

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Yacek
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Post by Yacek » Sat, 4. Sep 10, 19:19

Super. I really like. Cadius, good job. :)
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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X2-Eliah
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Post by X2-Eliah » Sat, 4. Sep 10, 19:24

Well, the concept of thickening the structure and breaking up the symmetry is a good one. The textures, however, are a bit of a let-down, to be fair. Given that this thing will be much, much larger than any destroyer or station, it really needs much, much, much more detailing.

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Railgunner
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Post by Railgunner » Sat, 4. Sep 10, 19:33

NOTE: He said it's a WIP!!

Edit: The only reason the ring is textured is that it's taken from the original X3TC gate.....

muttertron
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Post by muttertron » Sat, 4. Sep 10, 20:02

looks amazing.

vkerinav
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Post by vkerinav » Sat, 4. Sep 10, 21:06

My only request; make a normal sized version. I like the way they limit the size of ships.

garrry34
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Post by garrry34 » Sat, 4. Sep 10, 21:19

personally I would love Cad to get those creative juices flowing in the direction of the hub.

it would be well awesome if there were more than on hub, lol with more than then normal amount of gates, but I know thats wishful thinking
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Hieronymos
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Post by Hieronymos » Sat, 4. Sep 10, 23:43

Excellent!
Keeping poly count down will be quite important.
Also, as Hub gates a little script for modding the spacing might be all that's needed.
Keep it coming!

Kitarn
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Post by Kitarn » Sat, 4. Sep 10, 23:45

The problem with making the hub gates larger would be making the sphere and station larger as well. They already are close enough to the walls that you clunk on them when passing through. :lol:

dougeye
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Post by dougeye » Sun, 5. Sep 10, 09:27

the hub needs a re texture!

+ gates look awesome!! :D

supahfly
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Post by supahfly » Sun, 5. Sep 10, 10:24

sounds like a must have.

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