is tnbt a rebirth of x2 in mmorpg format?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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julian-sama
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is tnbt a rebirth of x2 in mmorpg format?

Post by julian-sama » Sat, 21. Aug 10, 16:41

i can see myself reaching for that ham radio in my x2 cockpit and ranting to my escorts to stay sharp as i plunged into and out of a gate to be ambushed by player pirates who plunders my ts transporter and loot while my tail gunner goes afk and hearing the pretended yet still harrowing screams and growls of my escorts as they curse me for the troubles for what my advance payment's worth before ditching me to fend for mysef, and as i hail a nearby titan for an assist i receive the all too comforting replies of 'lol n00b' before a deadly hail of newbie argon buster plasma fire rain down on me and the nonstop hailings and kami-kaze runs of the deadly newbies overwhelm me as the honorable titan dumb-fires wasps missle and laser missles at point blank range as a much needed fire support for me and soon i find myself drifting in the big void in my spacesuit watching my stores of argnu beef, now BBQ argnu beef in taxas moma's sause is shared and packed home between the friendly neighbors for their beautiful daughters and many wives. as i stumbled to the docking bay doors of a station and granted to dock, it opens and a newbie buster on behalf of the argon federation welcomes me aboard by dilligently running me over with glee as i was straggling towards the docking moors of the station interiors to save my game.

no sooner again i was transported back to my cattle ranch, as my tp transpot wiggles out of the station, i was greeted by the magnificient sights of a fireworks festival being held on the exploding hulls of my m0 battleship, a splendid grandeur by the ever generous teladi players to celebrate the 3-day anniversary of my ranch and solar plant business in red light, they spared no expences, and the radiance of the blooming lights, of orange and white soon lit up my solar plants and my m0, and of what aura, what beauty they are! and for days dozens of argon mammoths began pouring in with factories in tow and soon factory complexes are built around my ranch and helped increased my business deficits greatly with their appropriately priced resources, and thanks to the protection of their fleets of M2 Destroyers and gate blockades, pirates are no longer any threat, for the teladi players would always place my transports and bbq beef in their protectively destructive custody before pirates can reach them and do them any harm. and for that i am thankful.

it wasnt long before i broke the law; whist docking my ts i carelessly bumbed, abeit only slightly, into the station and i soon found myself in rehab center on argon prime before ban danna rescued me en-route to a prison planet, and we talked into the night on the argon one before getting 'that old buster' from him, and i start anew in the universe.

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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Sat, 21. Aug 10, 16:50

TNBT: Trust None But Toastie.


And if it's a MMORPG, I will refuse to play.

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Post by canshow » Sat, 21. Aug 10, 17:18

They will lose quite a bit of their fanbase if they release some sort of multiplayer game.
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Post by cj-spartacus » Sat, 21. Aug 10, 17:40

canshow wrote:They will lose quite a bit of their fanbase if they release some sort of multiplayer game.
It is likely a multi-player game would be less successful than its predecessors in the short term. However, I reckon Egosoft aren't stupid and if they did release a multi-payer game then it would be because they found a way to make it work well and in a way that didn't alienate their current fan base.

Remember that a lot of their staff are players of the X series and so are in excellent positions to know what potentially could be attractive to their fan base before they go wasting millions of euros on a lemon nobody wants to buy.
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de la Serna
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Post by de la Serna » Sat, 21. Aug 10, 17:54

canshow wrote: They will lose quite a bit of their fanbase if they release some sort of multiplayer game.
Agreed.

Even though, how fun would it be if your small merchant fleet of 3 TPs, which you bought after countless hours of fireflies hunting and booze smuggling, were to be blown away in 10 seconds by that player who's been registered for 4 months and owns 1 Akuma, 1 Galleon, 30 fighters and an Hyperion?

Priceless(TM).
Last edited by de la Serna on Sat, 21. Aug 10, 18:05, edited 2 times in total.

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Post by silenced » Sat, 21. Aug 10, 17:56

It's the reincarnation of Freelancer. But pssst, I didn't tell you that.
... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...

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Post by Twest09 » Sat, 21. Aug 10, 18:00

Deadbeat_Spinn wrote:TNBT: Trust None But Toastie.


And if it's a MMORPG, I will refuse to play.
This x 1000%. I literally can't say this any better.

EGOSOFT struck gold with X Universe because it IS single player. I simply would not buy and play something that would keep me from ruling the Universe with an iron Vidar.
de la Serna wrote: Agreed.

Even though, how fun would it be if your small merchant fleet of 3 TPs, which you bought after countless hours of fireflies hunting and booze smuggling, were to be blown away in 10 seconds by that player who's registered by 4 months and owns 1 Akuma, 1 Galleon, 30 fighters and an Hyperion?

Priceless(TM).
Can you imagine the frustration? How on earth could EGO implement a safety net in such an environment? By safety net I mean a way to prevent n00b crushers from stat crunching by annihilating n00bs... which unfortunately has been a valid strategy in most successful MMOs and is the reason that so many people actually LOATHE MMOs.

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Post by Zaixionito » Sat, 21. Aug 10, 18:40

Guys, the MMORPG hating is... In every thread about TNBT...

Let's stick to the subj- wait, what is the subject? :?

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de la Serna
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Post by de la Serna » Sat, 21. Aug 10, 20:14

Zaixionito wrote:Guys, the MMORPG hating is... In every thread about TNBT...

Let's stick to the subj- wait, what is the subject?
I thought it was MMORPG hating.

In this other thread Jonson27 quoted the words of an EGO developer that read as:
TNBT development has already been on-going since 2006 and it was always our intention to really reinvent space games for the better. So when reading feedback about Terran Conflict or Reunion now it unfortunately cannot easily be applied to TNBT.
Of course I'm just speculating, as are the majority of us, but if that's the case, that is to say, if all the massive wealth of feedback and experience they've been gathering with the X series along the years can't be used to improve this new project (which incidentally is still a space simulation), then it must mean that there's something radically different about it with regard to game dynamics that prevents them from being able to do so (MMO being the prime suspect that comes to mind...)
Of course, I hope to be proven wrong.

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Post by Observe » Sat, 21. Aug 10, 23:12

Zaixionito wrote:Let's stick to the subj- wait, what is the subject? :?
Good question! I tried reading the OP several times, but the intent of this thread alludes me completely.[ external image ]

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Post by Gazz » Sun, 22. Aug 10, 00:43

Most likely there hadn't been an X4 thread for 12 hours or so.

I think that TNBT will be an MMO, except without the multiplayer bit.
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Post by Nyax » Sun, 22. Aug 10, 13:36

Gazz wrote:I think that TNBT will be an MMO, except without the multiplayer bit.
Which is what exactly? A MO (Massively Online) game?

I'm not familiar with that type of game :)
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Post by Gazz » Sun, 22. Aug 10, 13:38

No, it would be an M because it would be silly to play it online.

M, the evolution of X.
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Post by Nafensoriel » Sun, 22. Aug 10, 14:26

I don't know what the obsession is with assuming that all games must be online to be very profitable. Games of X's genre actually do worse statistically when they are multi-player. All it has done according to history is add development cost and reduce feature sets. And do not compare a game like "Freelancer" to X. One is a limited combat simulation with liner controls to ensure it actually "works". The other is a multi-layered simulation with progressive "persistent" elements the player controls. X has more in common with games like Galactic Civ and Moo2 than with most flight/space sims.

TNBT will most likely be an entirely new IP with a new storyline built on what Egosoft knows that works. It will probably therefor retain it's persistent elements, its massive randomized environment, and it's 4 factor(think build fight trade). Egosoft isn't a "big" studio. They would be close to insane to waste manpower on a feature that is untested, untried, and largely unwanted by the player base that currently keeps them in business. If they wanted to expand to multi-player the best path would be via patch after initial release if the community pushes for it.
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Post by borgrel » Sun, 22. Aug 10, 14:38

Observe wrote:Good question! I tried reading the OP several times, but the intent of this thread alludes me completely.
eludes!!

alludes means to hint at!

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Post by Hyppe » Sun, 22. Aug 10, 14:59

Nafensoriel wrote:I don't know what the obsession is with assuming that all games must be online to be very profitable. Games of X's genre actually do worse statistically when they are multi-player. All it has done according to history is add development cost and reduce feature sets. And do not compare a game like "Freelancer" to X. One is a limited combat simulation with liner controls to ensure it actually "works". The other is a multi-layered simulation with progressive "persistent" elements the player controls. X has more in common with games like Galactic Civ and Moo2 than with most flight/space sims.

TNBT will most likely be an entirely new IP with a new storyline built on what Egosoft knows that works. It will probably therefor retain it's persistent elements, its massive randomized environment, and it's 4 factor(think build fight trade). Egosoft isn't a "big" studio. They would be close to insane to waste manpower on a feature that is untested, untried, and largely unwanted by the player base that currently keeps them in business. If they wanted to expand to multi-player the best path would be via patch after initial release if the community pushes for it.
/rantoff
Amen to that.

I personally don't get why friends of MP games try to push good SP games to MP. Maybe friends of X series like the game because it's NOT MP? I don't run around EVE/WoW/whatever MP games' forums to tell them to convert their games to SP. They are designed to be MP and maybe that's why they work well as MP? X series is designed to be SP and converting it to MP is impossible without changing the game mechanics greatly, it wouldn't even be same game anymore. If next 'X' will be MP, Egosoft can say bye bye to my money at least (and many other users it seems.)

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Post by philip_hughes » Sun, 22. Aug 10, 16:51

If it happened, I would try to be fair in my judgement. My fear is as the rest of the communities; that if there was an online version, no freighter would be safe from hoards of NOOB fighters.

There are ways around this and I for one would like to see work arounds rather than a defeatist attitude. It would be fun to run missions with forum members.
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Post by HawK53 » Sun, 22. Aug 10, 18:21

I personally don't get why friends of MP games try to push good SP games to MP
For the same reason this flamebaiter has posted these 2 posts yesterday.. boredom..

End of summer, (script)kiddies get bored, they want some more fun by trying to upset communities....

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Post by Twest09 » Sun, 22. Aug 10, 19:45

Zaixionito wrote:Guys, the MMORPG hating is... In every thread about TNBT...

Let's stick to the subj- wait, what is the subject? :?
Well to be perfectly honest there are how many space MMOs already?
Let's count.

1) Failed Star Wars MMO by the people who do Everquest - Sony Online Entertainment.

2) New Star Wars MMO by the people who do single player RPGs, which is predicted to fail because they are single player game developers - BioWare. The first looks at the game were glitchy and uninspired.

3) EVE Online.

4) Star Trek Online.

So given the track record for Space Sim online games the outlook is bad if TNBT is a MMO. So the only two Space Sim MMOs that are working right now are EVE and Star Trek.

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Post by canshow » Mon, 23. Aug 10, 01:04

Twest09 wrote:
Zaixionito wrote:Guys, the MMORPG hating is... In every thread about TNBT...

Let's stick to the subj- wait, what is the subject? :?
Well to be perfectly honest there are how many space MMOs already?
Let's count.

1) Failed Star Wars MMO by the people who do Everquest - Sony Online Entertainment.

2) New Star Wars MMO by the people who do single player RPGs, which is predicted to fail because they are single player game developers - BioWare. The first looks at the game were glitchy and uninspired.

3) EVE Online.

4) Star Trek Online.

So given the track record for Space Sim online games the outlook is bad if TNBT is a MMO. So the only two Space Sim MMOs that are working right now are EVE and Star Trek.
You forgot about Darkspace (even though it is a small one :P )
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