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[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte
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Space_Trader





Joined: 13 Jan 2008



modified
PostPosted: Mon, 9. Aug 10, 14:20    Post subject: Reply with quote Print

Yay, ecco la mia flotta! Scusate l'assenza, ma ultimamente sono parecchio impegnato, e quindi salto fuori molto di rado Sad Oh, btw, greetings to our english friends! It's good to see friends onboard Boron


Ecco la "SpaceCorp Strike Force" Laughing

Code:
- <fleet>
  <affiliation fleetname="SpaceCorp Strike Force" fleetconductor="Siegfrid Torkild" />
- <ships>
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TR_M5" warp="1">
  <shipnumber>30</shipnumber>
  <ware typename="SS_WARE_SCANNER3" exact="1" />
  <ware typename="" exact="4" />
  <ware typename="" exact="20" />
  <ware typename="" exact="5" />
  </create_ship>
- <create_ship group="raceGroup" race="atf" typename="SS_SH_USC_M4" warp="1">
  <shipnumber>20</shipnumber>
  <ware typename="SS_WARE_SCANNER3" exact="1" />
  <ware typename="" exact="5" />
  <ware typename="" exact="20" />
  <ware typename="" exact="4" />
  </create_ship>
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TR_M3H" warp="1">
  <shipnumber>10</shipnumber>
  <ware typename="SS_WARE_SCANNER3" exact="1" />
  <ware typename="" exact="6" />
  <ware typename="" exact="15" />
  <ware typename="" exact="5" />
  <ware typename="" exact="12" />
  </create_ship>
- <create_ship group="raceGroup" race="atf" typename="SS_SH_LOST_M6H" warp="1">
  <shipnumber>2</shipnumber>
  <ware typename="SS_WARE_SCANNER3" exact="1" />
  <ware typename="" exact="20" />
  <ware typename="" exact="3" />
  <ware typename="" exact="8" />
  <ware typename="" exact="2" />
  <ware typename="" exact="4" />
  </create_ship>
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TR_M7" warp="1">
  <shipnumber>1</shipnumber>
  <ware typename="" exact="2" />
  <ware typename="" exact="3" />
  <ware typename="SS_WARE_SCANNER3" exact="1" />
  <ware typename="" exact="4" />
  <ware typename="" exact="4" />
  <ware typename="" exact="5" />
  <ware typename="" exact="10" />
  <ware typename="" exact="5" />
  </create_ship>
  </ships>
  </fleet>


Ehm, va bene se la posto direttamente in xml? altrimenti la correggo... comunque sono

30 Valkyrie
20 Sabre
10 Fenrir
2 Springblossom
1 Aegir

Tutti con scudi e armi al massimo. A presto! (impegni permettendo... ma il tempo lo trovo ^^)



Last edited by Space_Trader on Mon, 9. Aug 10, 14:21; edited 1 time in total
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Capux



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PostPosted: Mon, 9. Aug 10, 14:21    Post subject: Reply with quote Print

mmm... Non ricordo ma forse le Valkirye sono vietate...
fammi controllare....


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-Dna-
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PostPosted: Mon, 9. Aug 10, 14:27    Post subject: Reply with quote Print

The Capux wrote:
mmm... Non ricordo ma forse le Valkirye sono vietate...
fammi controllare....

Navi non acquistabili (Xenon, Kha'ak, ATF) non sono permesse.


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BeidAmmikon





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PostPosted: Mon, 9. Aug 10, 14:29    Post subject: Reply with quote Print

Sorry, Space_Trader, the XML format for Fleet Fest works only in English Sad

<ware typename="" exact="4" />
See? ^ no weapon name

Note: for missiles I do not have the scripting IDs, except for Hornet: SS_MISSILE_E. If you have all the missile IDs, please send them to me.
I shall post the update in the main thread of the Fleet Calculator.

Please expect a future update in the next few hours. Until then, save the fleet in TXT format, like all of us Smile


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Capux



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PostPosted: Mon, 9. Aug 10, 18:48    Post subject: Reply with quote Print

-Dna- wrote:
The Capux wrote:
mmm... Non ricordo ma forse le Valkirye sono vietate...
fammi controllare....

Navi non acquistabili (Xenon, Kha'ak, ATF) non sono permesse.


Infatti, ho anche per sicurezza controllato la lista navi...
Scusami dovrei tradurre anche il resto ma oggi avevo molto poco tempo Headbang


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BeidAmmikon





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PostPosted: Mon, 9. Aug 10, 19:02    Post subject: Reply with quote Print

OK ragazzi e ragazze(?) Smile
Si dovrebbe ottenere la nuova versione del Fleet Calculator da qui.

Per salvare la flotta in formato XML, per il regista script del Fleet Fest - ho cercato gli ID di missile, ma non ho trovato li tutti (solo 13). Si prega di continuare a salvare le vostra flotte in formato testo, fino ad ottenere tutti gli ID.
(Voglio qualcosa di simile a questo, per ottenere gli ID di missili)

Sono esclusi i file XML (xitems*.xml) dal "datafiles" folder, essi sono ora incorporate nel programma, ma e possibile salvare i file dal menu. E possibile eliminare l'ora "datafiles" folder, e lavorare solo con il xfcalc.exe.
La vecchia versione è qui.


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-jtk-



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modified
PostPosted: Mon, 9. Aug 10, 20:56    Post subject: Reply with quote Print

ecco la flotta per l impero jtk Laughing

edit


Code:


2 * Boreas
   3 * Wasp
   23 * Tempest
   Software di Navigazione MK 1
   Software di Comandi Speciali
   Triplex Scanner
   Software di Combattimento MK 2
   Software di Combattimento MK 1
   2 * Cannone a Ioni
   12 * Cannone Tattico a Ripetizione
   2 * Cannone a Ioni
   20 * Cannone a Impulsi Fotonici
   5 * Scudo da 2 GJ

Total price: 249998380


ok problema missili risolto


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Last edited by -jtk- on Tue, 10. Aug 10, 15:52; edited 2 times in total
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PostPosted: Mon, 9. Aug 10, 21:57    Post subject: Reply with quote Print

-jtk- wrote:
vorrei raccomandare 1l 100% lancio missili per le M7M
e 30 % per le altre

per ordini navi e torretta come funzia ? Laughing

Credo non si possa impostare la % di lancio, dato che le navi sono tutte in mano all'IA. Steso discorso con patate per i comandi alle torrette Rolling Eyes


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Cpt.Jericho





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PostPosted: Mon, 9. Aug 10, 23:14    Post subject: Reply with quote Print

@Lucateo:
Non volevo dire che si dovrebbe cambiare il missles. Questo è un test finora. Le regole non sembrano essere fissato finora.

@jtk:
Sarebbe interessante, come le navi M7M avrebbe funzionato. Nel topic originale non c'era nessuno di questi elencati. Si tratta di test finora. Così, è bello essere creativi.

@BeidAmmikon:
Anche se non hanno sparato un Disruptormissle in TC ancora, so che questa testata per essere estremamente efficace contro le navi di piccole dimensioni. Io lo uso invece il Hurricanemissle se fosse consentito.

--------------------------------------------------------------------------------------------------

@Lucateo:
I did not mean that you should change the missles. This is a test so far. The rules do not seem to be fixed so far.

@jtk:
It would be interesting, how M7M ships would work. In the original topic there was none of these listed. It is testing so far. So, it is cool to be creative.

@BeidAmmicon
Though having not fired a Disrupto rmissle in TC yet, I know this warhead to be extremly efficient against small ships. I would use it instead the Hurricane missle if it was allowed.


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-jtk-



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modified
PostPosted: Mon, 9. Aug 10, 23:15    Post subject: Reply with quote Print

hehe propio quello che temevo Very Happy

comunque lascio la formazione cosi com é "forse "Laughing


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stormwings85



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PostPosted: Mon, 9. Aug 10, 23:21    Post subject: Reply with quote Print

-Dna- wrote:
-jtk- wrote:
vorrei raccomandare 1l 100% lancio missili per le M7M
e 30 % per le altre

per ordini navi e torretta come funzia ? Laughing

Credo non si possa impostare la % di lancio, dato che le navi sono tutte in mano all'IA. Steso discorso con patate per i comandi alle torrette Rolling Eyes

Se non si impostano le percentuali di lancio per le M7M e gli M8 questi diventano inutili in quando non sparano praticamente mai 1 missile
Se provi a creare 2 M7M e le fai combattere rischi di stare ore a vederle fare niente Surprised e se ti va bene una abbatte l'altra in uno scontro frontale ma solo se ti va molto bene visto che il lancio degli Hammer avviene solo in casi straordinari. Per gli M8 se ne fai combattere 2 il primo che lancia vince...
Se fai M7M contro M8 rischi di tirarla per le lunghe e poi nelle mie prove M8 non ha lanciato neanche un missile contro M7M Surprised
I caccia invece li lanciano e con frequenza i missili. Insomma, chi ha come unica arma i missili non li usa e chi ha anche i laser usa senza problemi i missili.
Almeno per le due navi da bombardamento andrà trovata una soluzione se no tanto vale eliminarle.

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Cpt.Jericho





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PostPosted: Mon, 9. Aug 10, 23:31    Post subject: Reply with quote Print

D'altra parte, se lo si imposta troppo alta si ottengono flotte Misslespam. Penso che alcuni test sarà in ordine.

-------------------------------------------------------------------------------------------------------

On the other hand, if you set it too high you will get Misslespam fleets. I think some testing will be in order.


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Deadbeat_Spinn



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PostPosted: Mon, 9. Aug 10, 23:50    Post subject: Reply with quote Print

@BeidAmmikon,

Elenco dei missile codici. È nel thread: XFF tech (come un link).

Linky: Missile.


List of missile codes. Is in the thread: XFF tech (as a link).


It'll be getting another update to it sometime soon, when I get done checking on some things. Wink


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-jtk-



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PostPosted: Mon, 9. Aug 10, 23:56    Post subject: Reply with quote Print

ok formazione modificata Laughing


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Space_Trader





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PostPosted: Mon, 9. Aug 10, 23:59    Post subject: Reply with quote Print

Shocked Damn! Ok, I'll just create another fleet then Smile no big deal... sorry, I missed that part when I read the English thread...

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