ALERT! Version 1.4 of DDTC is available for download!

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secoh
Posts: 3
Joined: Sat, 7. Jul 07, 17:15
x3tc

Post by secoh » Sat, 3. Jul 10, 08:42

spectre900 wrote:I seams to have some problem with the yaki missions, in fact, I wont get any. I finish the initial mission, get the "good job, we will contact you soon for more missions" message, then..... nothing, no missions. I do some normal mission to boost my rep to them, still nothing. even tried a new game and still same thing.

but if I go do a mission from another yard, I get a new mission in just a few minutes.

I use the latest (full download) mod version, 1.1a. and the latest game version.
I have the same problem with Yaki and RTI shipyard . (just XTC 2.7.1 and DDTC 1.1a- without other scripts).
Core i5 3550 @ 4 ghz, MSI Z77A-GD43, 8gb ram, MSI GTX 660 TwinFrozr, Win7 HP 64-bit

Pulser
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Joined: Sat, 3. Jul 10, 11:04

Post by Pulser » Sat, 3. Jul 10, 11:37

secoh wrote:
I have the same problem with Yaki ...
I have same problem too (with Yaki shipyard, X3TC 2.7.1 + DDTC 1.1a only). I finish first mission (kill the pirate), get the "good job ..." message, but after 1-2 sec, I receive message "Mission Aborted" and ... nothing (no next missions, no status with Yaki shipyard in my profile window, etc.). Anyone have any idea how to solve this problem?.

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Idea
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Post by Idea » Sat, 3. Jul 10, 15:47

Thanks for the reports.

Deadly will soon be on it as he is our MD guru :wink:

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DeadlyDa
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Post by DeadlyDa » Sat, 3. Jul 10, 19:49

Hi all,

Sorry for the problems you are experiencing :oops:

I just got back from a week-long "business trip from hell", and really need the rest of today (Saturday) for some recovery time.

I promise to take a look at this tomorrow, and let you know what I find out.

maffspice
Posts: 19
Joined: Tue, 8. Jun 10, 08:51
x3tc

Post by maffspice » Sun, 4. Jul 10, 08:57

Heh, no need to apologise Deadly. You've created a fantastic piece of work, provided free for us through your time and effort. Any issues are a minor inconvenience, to be fixed at your leisure. I have zero experience with scripting or modding, but if you need a hand, I'd be happy to learn.

blackwater
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Joined: Thu, 24. Nov 05, 05:27
x3tc

Post by blackwater » Tue, 6. Jul 10, 01:32

hi im just curious if this mod is or is not compatible with Apricot Merge Mod
so is anyone has the time to tell me i would appreciate any info

p.s. have a good day

Vayde
Posts: 850
Joined: Fri, 6. Feb 04, 21:02
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Post by Vayde » Tue, 6. Jul 10, 15:45

@blackwater

As Apricot states in his thread, he has linked a lot of small mods together to make a single mod with lots of variety. As DDTC alters many of the games key files I doubt it will be included in his merge mod pack.
Still life in the old dog yet...

Pulser
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Joined: Sat, 3. Jul 10, 11:04

Post by Pulser » Sat, 10. Jul 10, 21:45

I have a problem with the PHQ mission (in an unknown sector). In the first part I need to find and scan the asteroid. I found asteroid and click on it (try to scan), then destroy all the enemy ships which have emerged in the sector (many sorts of M3, 4-5xM6, 1-2xM7 - I fly only Naginata ;)). After destroing all ships I'm going back to the asteroid and scan it (ore-45), but ... nothing happened, no mission progress, no message, nothing (mission is still in log "not complete"). Anyone done this mission successfully (in DDTC 1.1a) :?: .

PS.
I do not use any other scripts or mods (just X3:TC 2.7.1 + DDTC 1.1a + Ego Bonus Pack 4.1.01 - *Bankrupt Assassin* profile).

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DeadlyDa
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Post by DeadlyDa » Sun, 11. Jul 10, 02:01

Hmmm...I put a longer delay between the scan mission and the next segment. Sounds like I broke something...I'll check it out tomorrow.

ashaman16
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Joined: Mon, 26. Jul 10, 05:45

Post by ashaman16 » Mon, 26. Jul 10, 05:51

I'm having trouble getting the main terran storyline to trigger with this mod. Started with boron industrialist. Finally made it over to omicron lyrae and I don't get a message and there is no mission at the equipment dock. The final fury trigger is there, but no terran storyline. Tried going to the sol sectors and was quickly shot down.

Anyone else have this problem?

Ormac
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Post by Ormac » Mon, 26. Jul 10, 09:26

Does Your Boron Industrialist have the Reputation of an Argon Federation Member?

The Industialist begins at Argon Citizen 50% (as does the Humble Merchant)
The Argon Patriot starts with an Argon Reputation for Confirmed Friend (which is higher up the ladder and the Escort is available)

I also believe DDTC triggers its own Argon Shipyard also at this rank.

You should have a message from Commadore Danna [DDTC]and then the Goner Network Broadcast[X3TC] (for all considerate Commonwealth citizens yada yada yada).

Vayde
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Post by Vayde » Mon, 26. Jul 10, 19:11

@Ormac

The Boron Industrialist start does not have enough Argon rep to trigger the Terran story line. You would need to raise it via std Argon missions. As soon as you reach the required rep both the commadore and the Goner network will send a transmition.

Or are you saying that after raising your Argon rep neither the shipyard nor Goner's respond?
Still life in the old dog yet...

ashaman16
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Joined: Mon, 26. Jul 10, 05:45

Post by ashaman16 » Mon, 26. Jul 10, 20:51

My argon rank has been raised pretty high, trusted ally I think? I did get the message for the argon shipyard in the wastelands, but no other message. I thought that you get the trigger upon first entrance to omicron lyrae, so I jetted out there with my m4. I wanted to do the terran shipyard next... Is there anyway I can manually trigger the mission with a script or something?

I also heard that after the mission is given it sometimes goes away and comes back after awhile. I really don't think this is the case though since I never received the first message...

Ormac
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Post by Ormac » Tue, 27. Jul 10, 07:27

Well I've done a bit of digging around and it may be tied to the Terran Ranking.

But it's only the Argon reputation you need to worry about as the DDTC Starts Boron Industrialist/Split Merchant Prince/Tortured Teladi all have the Terran rank of Terran Citizen set at startup. (Numeric Value -10)

I believe that's the only other condition that should influence the Terran-Commonwealth Diplomatic Mission.

Having said that I also cannot get either the Boron Industialist or the Split Merchant Prince to trigger the Terran-Commonwealth Diplomatic mission.

I have nudged the Notoriety to Trigger DDTC Argon and Terran Shipyards but I don't get the Goner Request to go to Omicron and be helpful Commonwealth denizens. Like I can get with the Egosoft starts. Humble Merchant/Boring Boron

Regarding availability the of the mission a request is made shortly after you enter Omicron and you have 5-10 minutes to accept before the current diplomatic transport leaves. There seem to be diplomatic tranports between Terran Space and Omnicron every 30 minutes

if you want something that looks good on your record.

ashaman16
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Joined: Mon, 26. Jul 10, 05:45

Post by ashaman16 » Tue, 27. Jul 10, 16:01

I thought it might have something to do with terran rank too so I bumped it up a few levels with cycrows cheats. No change.

Bany
Posts: 155
Joined: Fri, 3. Jul 09, 12:12

Post by Bany » Tue, 27. Jul 10, 16:05

I did manage to get terran plot mission invite, still im far away from Omicron to check if i can get it right. My start was Bancrupt Assasin and already i recieved 2 invites for new shipyards mission from yaki and argon.

There was only one problem for me in first mission for Yakies. It was kill mission with getting coordinates part and when i got it and went to the mentioned sector after selecting target ship and select info it just blow up and my mission was aborted. There wasnt any opposite force near that place still maby that was some missle job. Didnt find out it yet.

Great job thou. This univers suits me much better then original. GJ ppl!!

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DeadlyDa
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Post by DeadlyDa » Tue, 27. Jul 10, 23:30

Hi all,

Sorry for the delayed response. Many big changes in my RL job have kept me "nose down, and tail up".

I have resolved several of the issues noted here and on the DDTC site, and will track down the new incidents reported above. I'll make every effort to get a bug fix posted Saturday or Sunday.

My apologies for the inconvenience...we'll get it sorted...promise!

ashaman16
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Post by ashaman16 » Wed, 28. Jul 10, 21:06

Awesome, thanks.

Bany
Posts: 155
Joined: Fri, 3. Jul 09, 12:12

Post by Bany » Thu, 29. Jul 10, 19:45

Ok. Some issues i got.

1. Even when i set no pirates bounty hunters attack, they are still coming, mostly once per sector visited, most often every 2 sectors.
2. In argon sector Montalarr ive met Argon Mamuth with $ icon but he was immune to any comms atempt ive made, i mean no action to it whatsoever, no response.
3. In some sectrors ive meet teladi M1/M2/M6 forces but they are just standing still in some position in sector doing nothing. Most time near middle of the sector.

thats it for now,


CD EDIT ADD :
1. looks like no more bunty hunters, only those from Bankrups assasin stays, i have had enough of those 10 buzzards to defand against. Deadly as hell.

About Yaki shipyard mission 1 ive noticed that even after id recieved comm about my success on the bottom of the screen i got message Mission Aborted. After this no more missions from Yaki whatsoever.

CD AD :
Taken first mission from Split shipyard, same effect as in Yaki case, Mision Aborted after first kill. Strange thing that ive kille my target and he didnt even change his ID target to enemy. Seems those mission and this addon unplayable for now. :(



regards

tikanderoga
Posts: 409
Joined: Sun, 28. Dec 03, 02:38
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Post by tikanderoga » Sun, 1. Aug 10, 14:53

Heya all

I'm playing with the Boron industrialist.
Things are running quite smooth, except the escort missions from the roid base next to Montalar.
For some odd reason, only 2 of the 3 ships get to dock, the 3rd one always makes an approach, then turns away - rinse and repeat. I had the game running for about 45 mins on SETA 10x - fending off the pirates really starts to get to you after a while.

The attacking pirates are fine, but I'd rather make them jump in when a convoy reaches a certain point (or a certain amount of waves) instead of every x minutes - it's really frustrating when you see your convoy standing still, waiting for a docking spot, just to see them shot down like a sitting duck.

Oh, and in case the ship does get killed, after 2 out of 3 docked, you get the "mission complete", but you just gotta do it over again, with the exact same result - the last freighter being unable to dock at the asteroid.
I've done all the 3 escort missions from the roid base - 3 different start points - 3 times the last freighter not docking, just being stuck in the docking approach loop.
If you got a monopoly on an operating system, and you make tons of money by supporting it, why fix it?

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