I have the same problem with Yaki and RTI shipyard . (just XTC 2.7.1 and DDTC 1.1a- without other scripts).spectre900 wrote:I seams to have some problem with the yaki missions, in fact, I wont get any. I finish the initial mission, get the "good job, we will contact you soon for more missions" message, then..... nothing, no missions. I do some normal mission to boost my rep to them, still nothing. even tried a new game and still same thing.
but if I go do a mission from another yard, I get a new mission in just a few minutes.
I use the latest (full download) mod version, 1.1a. and the latest game version.
ALERT! Version 1.4 of DDTC is available for download!
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I have same problem too (with Yaki shipyard, X3TC 2.7.1 + DDTC 1.1a only). I finish first mission (kill the pirate), get the "good job ..." message, but after 1-2 sec, I receive message "Mission Aborted" and ... nothing (no next missions, no status with Yaki shipyard in my profile window, etc.). Anyone have any idea how to solve this problem?.secoh wrote:
I have the same problem with Yaki ...
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- Joined: Thu, 24. Nov 05, 05:27
I have a problem with the PHQ mission (in an unknown sector). In the first part I need to find and scan the asteroid. I found asteroid and click on it (try to scan), then destroy all the enemy ships which have emerged in the sector (many sorts of M3, 4-5xM6, 1-2xM7 - I fly only Naginata ). After destroing all ships I'm going back to the asteroid and scan it (ore-45), but ... nothing happened, no mission progress, no message, nothing (mission is still in log "not complete"). Anyone done this mission successfully (in DDTC 1.1a) .
PS.
I do not use any other scripts or mods (just X3:TC 2.7.1 + DDTC 1.1a + Ego Bonus Pack 4.1.01 - *Bankrupt Assassin* profile).
PS.
I do not use any other scripts or mods (just X3:TC 2.7.1 + DDTC 1.1a + Ego Bonus Pack 4.1.01 - *Bankrupt Assassin* profile).
I'm having trouble getting the main terran storyline to trigger with this mod. Started with boron industrialist. Finally made it over to omicron lyrae and I don't get a message and there is no mission at the equipment dock. The final fury trigger is there, but no terran storyline. Tried going to the sol sectors and was quickly shot down.
Anyone else have this problem?
Anyone else have this problem?
Does Your Boron Industrialist have the Reputation of an Argon Federation Member?
The Industialist begins at Argon Citizen 50% (as does the Humble Merchant)
The Argon Patriot starts with an Argon Reputation for Confirmed Friend (which is higher up the ladder and the Escort is available)
I also believe DDTC triggers its own Argon Shipyard also at this rank.
You should have a message from Commadore Danna [DDTC]and then the Goner Network Broadcast[X3TC] (for all considerate Commonwealth citizens yada yada yada).
The Industialist begins at Argon Citizen 50% (as does the Humble Merchant)
The Argon Patriot starts with an Argon Reputation for Confirmed Friend (which is higher up the ladder and the Escort is available)
I also believe DDTC triggers its own Argon Shipyard also at this rank.
You should have a message from Commadore Danna [DDTC]and then the Goner Network Broadcast[X3TC] (for all considerate Commonwealth citizens yada yada yada).
@Ormac
The Boron Industrialist start does not have enough Argon rep to trigger the Terran story line. You would need to raise it via std Argon missions. As soon as you reach the required rep both the commadore and the Goner network will send a transmition.
Or are you saying that after raising your Argon rep neither the shipyard nor Goner's respond?
The Boron Industrialist start does not have enough Argon rep to trigger the Terran story line. You would need to raise it via std Argon missions. As soon as you reach the required rep both the commadore and the Goner network will send a transmition.
Or are you saying that after raising your Argon rep neither the shipyard nor Goner's respond?
Still life in the old dog yet...
My argon rank has been raised pretty high, trusted ally I think? I did get the message for the argon shipyard in the wastelands, but no other message. I thought that you get the trigger upon first entrance to omicron lyrae, so I jetted out there with my m4. I wanted to do the terran shipyard next... Is there anyway I can manually trigger the mission with a script or something?
I also heard that after the mission is given it sometimes goes away and comes back after awhile. I really don't think this is the case though since I never received the first message...
I also heard that after the mission is given it sometimes goes away and comes back after awhile. I really don't think this is the case though since I never received the first message...
Well I've done a bit of digging around and it may be tied to the Terran Ranking.
But it's only the Argon reputation you need to worry about as the DDTC Starts Boron Industrialist/Split Merchant Prince/Tortured Teladi all have the Terran rank of Terran Citizen set at startup. (Numeric Value -10)
I believe that's the only other condition that should influence the Terran-Commonwealth Diplomatic Mission.
Having said that I also cannot get either the Boron Industialist or the Split Merchant Prince to trigger the Terran-Commonwealth Diplomatic mission.
I have nudged the Notoriety to Trigger DDTC Argon and Terran Shipyards but I don't get the Goner Request to go to Omicron and be helpful Commonwealth denizens. Like I can get with the Egosoft starts. Humble Merchant/Boring Boron
Regarding availability the of the mission a request is made shortly after you enter Omicron and you have 5-10 minutes to accept before the current diplomatic transport leaves. There seem to be diplomatic tranports between Terran Space and Omnicron every 30 minutes
if you want something that looks good on your record.
But it's only the Argon reputation you need to worry about as the DDTC Starts Boron Industrialist/Split Merchant Prince/Tortured Teladi all have the Terran rank of Terran Citizen set at startup. (Numeric Value -10)
I believe that's the only other condition that should influence the Terran-Commonwealth Diplomatic Mission.
Having said that I also cannot get either the Boron Industialist or the Split Merchant Prince to trigger the Terran-Commonwealth Diplomatic mission.
I have nudged the Notoriety to Trigger DDTC Argon and Terran Shipyards but I don't get the Goner Request to go to Omicron and be helpful Commonwealth denizens. Like I can get with the Egosoft starts. Humble Merchant/Boring Boron
Regarding availability the of the mission a request is made shortly after you enter Omicron and you have 5-10 minutes to accept before the current diplomatic transport leaves. There seem to be diplomatic tranports between Terran Space and Omnicron every 30 minutes
if you want something that looks good on your record.
I did manage to get terran plot mission invite, still im far away from Omicron to check if i can get it right. My start was Bancrupt Assasin and already i recieved 2 invites for new shipyards mission from yaki and argon.
There was only one problem for me in first mission for Yakies. It was kill mission with getting coordinates part and when i got it and went to the mentioned sector after selecting target ship and select info it just blow up and my mission was aborted. There wasnt any opposite force near that place still maby that was some missle job. Didnt find out it yet.
Great job thou. This univers suits me much better then original. GJ ppl!!
There was only one problem for me in first mission for Yakies. It was kill mission with getting coordinates part and when i got it and went to the mentioned sector after selecting target ship and select info it just blow up and my mission was aborted. There wasnt any opposite force near that place still maby that was some missle job. Didnt find out it yet.
Great job thou. This univers suits me much better then original. GJ ppl!!
Hi all,
Sorry for the delayed response. Many big changes in my RL job have kept me "nose down, and tail up".
I have resolved several of the issues noted here and on the DDTC site, and will track down the new incidents reported above. I'll make every effort to get a bug fix posted Saturday or Sunday.
My apologies for the inconvenience...we'll get it sorted...promise!
Sorry for the delayed response. Many big changes in my RL job have kept me "nose down, and tail up".
I have resolved several of the issues noted here and on the DDTC site, and will track down the new incidents reported above. I'll make every effort to get a bug fix posted Saturday or Sunday.
My apologies for the inconvenience...we'll get it sorted...promise!
Ok. Some issues i got.
1. Even when i set no pirates bounty hunters attack, they are still coming, mostly once per sector visited, most often every 2 sectors.
2. In argon sector Montalarr ive met Argon Mamuth with $ icon but he was immune to any comms atempt ive made, i mean no action to it whatsoever, no response.
3. In some sectrors ive meet teladi M1/M2/M6 forces but they are just standing still in some position in sector doing nothing. Most time near middle of the sector.
thats it for now,
CD EDIT ADD :
1. looks like no more bunty hunters, only those from Bankrups assasin stays, i have had enough of those 10 buzzards to defand against. Deadly as hell.
About Yaki shipyard mission 1 ive noticed that even after id recieved comm about my success on the bottom of the screen i got message Mission Aborted. After this no more missions from Yaki whatsoever.
CD AD :
Taken first mission from Split shipyard, same effect as in Yaki case, Mision Aborted after first kill. Strange thing that ive kille my target and he didnt even change his ID target to enemy. Seems those mission and this addon unplayable for now.
regards
1. Even when i set no pirates bounty hunters attack, they are still coming, mostly once per sector visited, most often every 2 sectors.
2. In argon sector Montalarr ive met Argon Mamuth with $ icon but he was immune to any comms atempt ive made, i mean no action to it whatsoever, no response.
3. In some sectrors ive meet teladi M1/M2/M6 forces but they are just standing still in some position in sector doing nothing. Most time near middle of the sector.
thats it for now,
CD EDIT ADD :
1. looks like no more bunty hunters, only those from Bankrups assasin stays, i have had enough of those 10 buzzards to defand against. Deadly as hell.
About Yaki shipyard mission 1 ive noticed that even after id recieved comm about my success on the bottom of the screen i got message Mission Aborted. After this no more missions from Yaki whatsoever.
CD AD :
Taken first mission from Split shipyard, same effect as in Yaki case, Mision Aborted after first kill. Strange thing that ive kille my target and he didnt even change his ID target to enemy. Seems those mission and this addon unplayable for now.
regards
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- Posts: 409
- Joined: Sun, 28. Dec 03, 02:38
Heya all
I'm playing with the Boron industrialist.
Things are running quite smooth, except the escort missions from the roid base next to Montalar.
For some odd reason, only 2 of the 3 ships get to dock, the 3rd one always makes an approach, then turns away - rinse and repeat. I had the game running for about 45 mins on SETA 10x - fending off the pirates really starts to get to you after a while.
The attacking pirates are fine, but I'd rather make them jump in when a convoy reaches a certain point (or a certain amount of waves) instead of every x minutes - it's really frustrating when you see your convoy standing still, waiting for a docking spot, just to see them shot down like a sitting duck.
Oh, and in case the ship does get killed, after 2 out of 3 docked, you get the "mission complete", but you just gotta do it over again, with the exact same result - the last freighter being unable to dock at the asteroid.
I've done all the 3 escort missions from the roid base - 3 different start points - 3 times the last freighter not docking, just being stuck in the docking approach loop.
I'm playing with the Boron industrialist.
Things are running quite smooth, except the escort missions from the roid base next to Montalar.
For some odd reason, only 2 of the 3 ships get to dock, the 3rd one always makes an approach, then turns away - rinse and repeat. I had the game running for about 45 mins on SETA 10x - fending off the pirates really starts to get to you after a while.
The attacking pirates are fine, but I'd rather make them jump in when a convoy reaches a certain point (or a certain amount of waves) instead of every x minutes - it's really frustrating when you see your convoy standing still, waiting for a docking spot, just to see them shot down like a sitting duck.
Oh, and in case the ship does get killed, after 2 out of 3 docked, you get the "mission complete", but you just gotta do it over again, with the exact same result - the last freighter being unable to dock at the asteroid.
I've done all the 3 escort missions from the roid base - 3 different start points - 3 times the last freighter not docking, just being stuck in the docking approach loop.
If you got a monopoly on an operating system, and you make tons of money by supporting it, why fix it?