Mods / Scripts Section - Below are the optional Mods / Scripts for the TRP. Most use Cycrow's Plugin manager for installation, but be aware that Fake Patches can be tricky to configure.
Compatibility: Unless directly noted, the majority of these scripts should work with most X3TC / X3AP Mods. The known exception to this is XRM (Formerly SRM), as it incorporates many of the fixes applied by the TRP.
___________________________________________________________________________
ATF Shipyard (MD) - Adds the missing Terran Factories ( Vita Ki, Flavor Packs, C-Ration, Ice Mines, MAM Warhead, EMP Rifle, MAM Mine, Ghoul, and Spectre ) and new Terran Factories ( Sats, Lasertowers, Computers, Quantum Tubes, Shields ) to their respective shipyards. If playing X3TC, ATF ships are unlocked at The Moon Shipyard at ATF Earth Access. Factories are unlocked during normal plot progressions.
Note: Any MOD that touches Tfactories will be incompatible with this fake patch.
X3AP Only
X3TC Only
___________________________________________________________________________
Project Bifrost v1.1 -
X3AP Only - Adds more TOAs and Jump Beacons to Terran Core Space, speeding up travel.
Backstory: The USC has decided to deploy more Jump Beacons in Terran Core space to facilitate rapid response to aggressor fleets and offering alternate trade lanes to merchants.

___________________________________________________________________________
??? Terran Pirate Base v1.4 -
X3AP Compatible - Creates a Terran Pirate Base that moves around randomly in the far reaches past the Oort Cloud, selling rare equipment and goods.
Backstory: Why do the Terrans tolerate illegal Commonwealth goods in their space? Who brokers such indifference over drugs, lethal hand weapons, and Wanton Nukes? Deep in what outer Sol system fringers call Dark Space, there are rumors that a mafia like corporate organization has built a secret base. There they barter Ice and other rare equipment, rumored to be next to non-existent in Core Terran Space.

___________________________________________________________________________
Terran MOB (Main Operating Base) v1.2 -
X3AP Compatible - Adds a Terran Main Operating Base in the far reaches of the Oort Cloud, offering continual resupply every hour on the hour. Recent refits include a marine training ground.
Backstory: A recent security leak to has revealed the existence of a large ordnance and supply cache in the remote but secure ends of known Terran space.
___________________________________________________________________________
Terran Marines v1.6 -
X3AP Compatible - Creates a Terran Marine Barracks near the Terran MOB that trains bona fide Terran Marines. HOO-RAH! Dock your ship at the Terran Marine barracks with 1M in your credit account, at least 20k Support Personnel available at the station, and a Scabbard full of Terran Marines will be transferred to your Command.
Backstory: After returning from Operation Eyepoke, Commander Okami of the ATF 4th Fleet's 'Rana's Raiders' solicited Major General Ishiyama for the training and deployment of Terran Marines. The barracks receives continual rotation of fresh meat every hour, on the hour.

___________________________________________________________________________
Project Sleipnir v1.0 -
X3TC Only - Adds
working Terran Jump gates from Pluto to Mercury once the Aldrin 2.0 plot is complete.
Backstory: Now that Terrans have completed the first working Terran Jump gate since the First Terraformer War, the USC has decided to build a corridor of additional gates from Pluto to Mercury in order to speed travel from one end of the Sol System to the other.

___________________________________________________________________________
Operation Loki v1.0 -
X3TC Only - Tricks GoD into not deleting Terran Stations.
Backstory: USC High Command has decided to place a freeze on the Terran Free Market. With the addition of key Bio Fabs, the USC's war machine prepares for storm clouds on the horizon. Will it be enough to prevent the Second Terraformer War?

___________________________________________________________________________
Acknowledgements:
Many thanks to LV for his AL Plugin framework and for setting up the Google Code page used to host these scripts.
Many thanks to Graxster for the original TOA to Jump Gate idea, and permission to use his code's framework.
Many thanks to Cadius for permission to use portions of the XTra Factory pack MD code, and for paulwheeler for looking into the re-initialization of the waretemplate XML.
Many thanks for Cycrow, Nvidium, Serial Kicked, mark_a_condren, Gazz, ScRaT_GER, and Dillpickle for SE / MD advice.
Thanks to those who helped test / give feedback / inspire the TRP - including (but not limited to) Solomon Short, xfir01, Wilson-MG-, Legionos, mim525, veryinky, Jonzac, Troubleshooter11, blitzcrank, Topcross, and especially Mizuchi (Of XRM fame).