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Your Very First Boarding - Guide (X3TC)
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NUKLEAR-SLUG



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PostPosted: Wed, 21. Jul 10, 16:40    Post subject: Reply with quote Print

The three levels of training is merely how many training cycles to go through before reporting back to you It was introduced to combat the message log spam of marines finishing their training.

Basically I believe it works as follows..

Quick = 1 training session
Normal = 3 training sessions
Advanced = 5 Training sessions.

In addition to which you can choose to train just one skill line or all three at once. What I normally do is put a marine through Advanced-All training the first time and then cherry pick which skill lines and what level of training to apply in order to get them up to 3-stars in all.


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Eisenkalle



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PostPosted: Wed, 21. Jul 10, 17:31    Post subject: Reply with quote Print

NewEonOrchestra wrote:
Okay... it's been a while since I did any boarding for the campaign.

I have 5 marines in my Heavy Centaur M6. I'm targeting a pirate ship I need to capture and taking its shields down to zero. Because it's a story-related ship, the hull cannot dip below %92.

I've tried ejecting all my marines, but they seem to ignore the ship I'm targeting and float around aimlessly. I seem to recall there being a special "Pirate" command that came up last time I tried boarding... but I don't see anything out of the ordinary in my menu now.

Can M6s do boarding? I know they can't fire boarding pods, but I see conflicting information in various guides about what type of ship I need to begin a boarding attempt.



1. Are you talking about the goner plot (yes 2nd, no 3rd/4th)? If it is the terran Plot read 4th!

2. If 1st is right (if not read 3rd), than you are talking about the "Truelight Seeker" (TLS). The TLS can be "captured". Do a personal spacewalk or fly extremly close to it and use the System Override Software to "claim" (!) the TLS. Right after you have claimed the TLS it starts flying off to the Goner sector... with my v2.1 i was able to BOARD it after it was claimed/captured and now I can fly with an invulnerable TLS and "knock-down" Wink any foe (if my laserenergy is not sufficient).

3. Check your menu, there is a 5th point called "piracy" (as you already have heard of or seen). So first of all keep the targets shields down, if it is storyrelated and IS invulnerable hammer it with everything you have and fly really close. Release your marines not allong the target, try to approach it from the front and dive up or down the targets nose. Your marines will be released and the target flys directly into them. This is, when your "piracy" command IS working correctly. For short hit SHIFT+C, "5" (not from the one NumBlock! Wink ), Enter, Enter... here we go. Eventually you have the chance to save right before you reach a good position to the target and the marine release, SAVE. Even now my marines sometimes do nothing, when I release them and I am that close to the target, that they only need to set foot on the other ships hull...

4. ...or you can not board the ship, because it is a M2, M1, M7, TL, which can only be boarded with boarding pods and a M7M!!! M7/TL are since v2.5 only approachable with boarding pods, before the patch they could be boarded with a TP/M6.


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Nanook
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PostPosted: Wed, 21. Jul 10, 19:46    Post subject: Reply with quote Print

Eisenkalle wrote:
....
4. ...or you can not board the ship, because it is a M2, M1, M7, TL, which can only be boarded with boarding pods and a M7M!!! M7/TL are since v2.5 only approachable with boarding pods, before the patch they could be boarded with a TP/M6.


Not sure where you got this idea, but there's no truth to it. You can still board any ship with M6/TP spacewalking, and as long as you can get enough marines on board it, you can capture it. There's no game mechanic that prevents it. It's just very difficult to do in most cases, making the boarding pod method preferable.

And as for your answer to NewEonOrchestra, I think he probably got his answer five months ago. Razz


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Eisenkalle



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PostPosted: Wed, 21. Jul 10, 20:13    Post subject: Reply with quote Print

Nanook wrote:
Eisenkalle wrote:
....
4. ...or you can not board the ship, because it is a M2, M1, M7, TL, which can only be boarded with boarding pods and a M7M!!! M7/TL are since v2.5 only approachable with boarding pods, before the patch they could be boarded with a TP/M6.


Not sure where you got this idea, but there's no truth to it. You can still board any ship with M6/TP spacewalking, and as long as you can get enough marines on board it, you can capture it. There's no game mechanic that prevents it. It's just very difficult to do in most cases, making the boarding pod method preferable.

And as for your answer to NewEonOrchestra, I think he probably got his answer five months ago. Razz


Wow, I haven't checked the initial post date... Embarassed just read thorugh the thread.

Btw I was told/read it is not possible to board M7/TL from spacewalk anymore with v2.5+. Since I am on v2.1 I can not proof otherwise until I update, so I have to rely on the statements of others. Perhaps my choice of words was a little bit too negative. Most peolpe write it in this way (M7M only with v2.5+! is the word, but also quantity over quality!), so I assumed it was the only way left. My bad and thank you for the enlightment! Wink


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At first I was like... But then... Get 3 coffins ready! Before you ask: Mistral Tycoon is my TM!

Poisoned Paranid Start (X3TC): Take a joyride in a Hyperion Vanguard (250.3m/s)! VANILLA Updated 2012-04-02 (new mediafire link)

Enjoy my loading screens HERE (DE/EN)! update 2012-07-06 (removed older ones, will be replaced soon)
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Rive





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PostPosted: Thu, 22. Jul 10, 10:45    Post subject: Reply with quote Print

A new chapter about the courses is added.

Thanks for the info, NUKLEAR-SLUG Smile


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Honved





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PostPosted: Thu, 22. Jul 10, 14:27    Post subject: Reply with quote Print

Eisenkalle wrote:

Btw I was told/read it is not possible to board M7/TL from spacewalk anymore with v2.5+. Since I am on v2.1 I can not proof otherwise until I update, so I have to rely on the statements of others. Perhaps my choice of words was a little bit too negative. Most peolpe write it in this way (M7M only with v2.5+! is the word, but also quantity over quality!), so I assumed it was the only way left. My bad and thank you for the enlightment! Wink


As far as I've read (haven't tried it myself), you CAN board a TL with spacesuits, but you need about 20 of them, and the odds are somewhere between poor and just plain bad. That's a LOT of Marines to lose if it all goes wrong.

BTW - thanks for the answers about the training options. At least now I know what I'm paying for.

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Rive





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PostPosted: Thu, 22. Jul 10, 14:39    Post subject: Reply with quote Print

Honved wrote:
As far as I've read (haven't tried it myself), you CAN board a TL with spacesuits, but you need about 20 of them, and the odds are somewhere between poor and just plain bad. That's a LOT of Marines to lose if it all goes wrong.

The problem lays elsewhere. 20 marine is more than enough for a commonwealth TL: but they have to reach the target at the same time.

If you launch the marines from a TP then they will split into two groups as they leave the airlock. So you will have four groups, launched from two ships... I will not say that it's impossible to deal with two TP/four groups, but I will not try this Wink

With ten marines (one, personally controlled TP) you have some chances, but not much (lots of reloads will be needed.) But you will have to deal only with two groups.

Terran ships has hard hull, so the use of BPs is advisable. (BPs softens the hull).


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Eisenkalle



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PostPosted: Thu, 22. Jul 10, 15:39    Post subject: Reply with quote Print

Rive wrote:
Honved wrote:
As far as I've read (haven't tried it myself), you CAN board a TL with spacesuits, but you need about 20 of them, and the odds are somewhere between poor and just plain bad. That's a LOT of Marines to lose if it all goes wrong.

The problem lays elsewhere. 20 marine is more than enough for a commonwealth TL: but they have to reach the target at the same time.

If you launch the marines from a TP then they will split into two groups as they leave the airlock. So you will have four groups, launched from two ships... I will not say that it's impossible to deal with two TP/four groups, but I will not try this Wink

With ten marines (one, personally controlled TP) you have some chances, but not much (lots of reloads will be needed.) But you will have to deal only with two groups.

Terran ships has hard hull, so the use of BPs is advisable. (BPs softens the hull).


Yes this was, what I initially wanted to express. I read about the "new" quantity part for boarding operations. That now are ~20 marines need ed for a "simple" TL. That is why I wrote about the no-go with spacewalking for M7/TLs.

As I said, it was a problem with my choice of words... Wink It is not impossible with a M6, but through the new boarding requirements it is (non the less) impossible to deliver this huge amount of marines (10-20 at least, if I remember correctly) to the target in one piece. Therefore boardingpods are commonly preferred over spacewalk. Wink Thanks again for the information.


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At first I was like... But then... Get 3 coffins ready! Before you ask: Mistral Tycoon is my TM!

Poisoned Paranid Start (X3TC): Take a joyride in a Hyperion Vanguard (250.3m/s)! VANILLA Updated 2012-04-02 (new mediafire link)

Enjoy my loading screens HERE (DE/EN)! update 2012-07-06 (removed older ones, will be replaced soon)
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Rive





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PostPosted: Thu, 22. Jul 10, 15:50    Post subject: Reply with quote Print

Eisenkalle wrote:
It is not impossible with a M6...

But it IS impossible with an M6 - an M6 can launch only five marines. You have no chances with five... The minimum is ten -> two M6 or a TP is required for TLs.

For the very first M7M it's quite common a spacewalk/TP boarding with well trained elite troops. Yeah, always with lots of reloads.


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PostPosted: Thu, 22. Jul 10, 15:52    Post subject: Reply with quote Print

Rive wrote:
Eisenkalle wrote:
It is not impossible with a M6...

But it IS impossible with an M6 - an M6 can launch only five marines. You have no chances with five... The minimum is ten -> two M6 or a TP is required for TLs.

For the very first M7M it's quite common a spacewalk/TP boarding with well trained elite troops. Yeah, always with lots of reloads.


Yeah I understand the problem. In general those 5 marines onboard woudn't be enough to board anything. That is why I said it is not impossible, BUT a hassle to reload 5 extra meatbags from a TP into the M6 (via Transporterdevice). So better use the TP in the first place or even better a M7M... Wink


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At first I was like... But then... Get 3 coffins ready! Before you ask: Mistral Tycoon is my TM!

Poisoned Paranid Start (X3TC): Take a joyride in a Hyperion Vanguard (250.3m/s)! VANILLA Updated 2012-04-02 (new mediafire link)

Enjoy my loading screens HERE (DE/EN)! update 2012-07-06 (removed older ones, will be replaced soon)
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Twest09



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PostPosted: Fri, 30. Jul 10, 08:10    Post subject: Reply with quote Print

I've always wondered why nobody has ever mentioned the use of Disruptor Missiles for boarding op. use... these can be absolutely priceless as they fry defenses, shields, weapons and disrupt engines. Idea

When I am going to board something that has a speed over 100m/s I always stock around 10 disruptors, and MAYBE use 2-3, I know you can't buy them but you can get these easily in the game just by doing 4-10 protect/defend/patrol/escort/assassination missions.

I know the most common tactic is to use Ion Ds but the Disruptor Missiles have the added bonus of 0 unintended splash damage... just sayin'

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Rive





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PostPosted: Fri, 30. Jul 10, 10:04    Post subject: Reply with quote Print

Theoretically it's a brilliant idea. Practically... Well, in my current game I'm doing my second day and I have three (I mean: three, 3) Disruptor missiles. And it was a really busy time, not 'just' trading, exploring...

Another part of the business is that this guide is for first times, TPs and spacewalking: it's purpose is to help to discover the very basics of the boarding stuff, without HUGE investments (an M7M is HUGE investment for a beginner). This is why Dragonflyes and drones recommended here - these are OK for a TP: IDs, EBCs, D-missiles are not...

Anyway, you are welcome here with that really good idea Smile


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NUKLEAR-SLUG



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PostPosted: Fri, 30. Jul 10, 16:48    Post subject: Reply with quote Print

Twest09 wrote:
I've always wondered why nobody has ever mentioned the use of Disruptor Missiles for boarding op. use... these can be absolutely priceless as they fry defenses, shields, weapons and disrupt engines. Idea

Probably because it's not true. Disruptors have no special abilities over any other missiles


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Squiddy McSquids possibly short life - Compiled courtesy of Toastie
Zen and the Art of Running away - Compiled courtesy of Yoink
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Rive





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PostPosted: Mon, 2. Aug 10, 16:44    Post subject: Reply with quote Print

Yep. Just to be sure I've tested it - unfortunately the real missile does not fit with the description and has no any extra 'fry' effect at all. NUKLEAR-SLUG is right, as usual Smile


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TRxGenesis





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PostPosted: Wed, 10. Nov 10, 08:48    Post subject: Reply with quote Print

Quick question, can TP's use Boarding Pods?

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