[Docn] Director Start.xml
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no, my VM gamestarts were mixed numbers and they were fine...
...although I've sinced sequenced them...
All that happens is they show in the new game screen as how they are sequenced in the XML files.... so you can put like with like and not worry about numbers
...although I've sinced sequenced them...
All that happens is they show in the new game screen as how they are sequenced in the XML files.... so you can put like with like and not worry about numbers
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
- Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
I am currently working on a tool that should make manual editing/creation of MD scripts for game starts a thing of the past as well as providing support for translated game start menu information.
In the meantime, I would like to share some of the knowledge I have attained through developing my AWRM Xtra Starts.
In summary, I have a technique that can help to ensure start.xml does not grow excessively.
Please feel free to review the content of my start mod in order to see other examples (such as spawning additional ships with other ships already docked with them).
In the meantime, I would like to share some of the knowledge I have attained through developing my AWRM Xtra Starts.
In summary, I have a technique that can help to ensure start.xml does not grow excessively.
- excerpt from L\true\gamestarts.xml
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<!-- ATF Admiral : Xenon Core 023 --> <gamestart id="507" name="ATF Admiral" description="After waiting patiently for the go order from central command, it is finally time to strike at the heart of the Xenon menace." difficulty="{1900,2202}" image="start01" plot="1"> <player name="{1900,2302}" species="{1900,2402}" gender="{1900,2502}" age="{1900,2601}"/> <sector x="21" y="6"/> <ship typename="SS_SH_TR_M0"/> </gamestart>
- excerpts from director\start.xml
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<do_when value="{player.gamestart}" exact="507" comment="ATF Admiral"> <set_value name="Terran Plot" exact="1"/> <set_value name="HUB Plot" exact="1"/> <set_value name="HQ Plot" exact="1"/> </do_when>
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<do_when value="{player.gamestart}" exact="507" comment="ATF Admiral"> <reward_player> <money exact="100000"/> <notoriety> <relation race="argon" operation="set" exact="neutral"/> <relation race="boron" operation="set" exact="neutral"/> <relation race="paranid" operation="set" exact="enemy"/> <relation race="split" operation="set" exact="shuned"/> <relation race="teladi" operation="set" exact="neutral"/> <relation race="goner" operation="set" exact="neutral"/> <relation race="pirate" operation="set" exact="enemy" mutual="1"/> <relation race="khaak" operation="set" exact="min" mutual="1"/> <relation race="xenon" operation="set" exact="min" mutual="1"/> <relation race="atf" operation="set" exact="{lookup.notoriety@notop7}"/> <relation race="terran" operation="set" exact="friend" mutual="1"/> <relation race="yaki" operation="set" exact="enemy" mutual="1"/> </notoriety> <equipment> <ware typename="SS_WARE_TECH213" exact="{player.ship.equipment.SS_WARE_TECH213.maxcount}" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="{player.ship.equipment.SS_WARE_TECH246.maxcount}" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="{player.ship.equipment.SS_WARE_TECH251.maxcount}" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_F" exact="7"/> <ware typename="SS_LASER_AWRM_FUSIONBEAM_X" exact="48"/> <ware typename="SS_LASER_AWRM_EMP_H" exact="18"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> <map> <sector x="8" y="0"/> <sector x="10" y="0"/> <sector x="11" y="0"/> <sector x="7" y="1"/> <sector x="8" y="1"/> <sector x="9" y="1"/> <sector x="10" y="1"/> <sector x="11" y="1"/> <sector x="12" y="1"/> <sector x="15" y="1"/> <sector x="16" y="1"/> <sector x="10" y="2"/> <sector x="11" y="2"/> <sector x="12" y="2"/> <sector x="13" y="2"/> <sector x="15" y="2"/> <sector x="16" y="2"/> <sector x="11" y="3"/> <sector x="12" y="3"/> <sector x="13" y="3"/> <sector x="13" y="4"/> </map> </reward_player> <set_value name="ATF Notoriety" exact="{lookup.notoriety@notop7}"/> <set_value name="Terran Plot" exact="1"/> <set_value name="HUB Plot" exact="1"/> <set_value name="HQ Plot" exact="1"/> </do_when>
- Sample director\<mystart>.xml
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<?xml version="1.0" encoding="iso-8859-1" ?> <?xml-stylesheet href="director.xsl" type="text/xsl" ?> <director name="rlsg_start" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd"> <documentation> <author name="Roger L.S. Griffiths" alias="Roger L.S. Griffiths" contact="Roger L.S. Griffiths"/> <content reference="rlsg_start" name="rlsg_start" description="Supplemental actions for additonal AWRM/Xtra gamestarts"/> <version number="0.1" date="15-Mar-2011" status="release"/> </documentation> <cues> <cue name="md.rlsg.start" version="1" delay="1s"> <condition> <check_age min="0" max="1m" /> </condition> <action> <do_all> <load_text fileid="2505"/> <do_choose> <do_when value="{player.gamestart}" min="500" max="519" comment="AWRM/Xtra Starts"> <incoming_message text="{17,250596}" popup="1" temporary="1"/> <run_script script="plugin.rlsg.start.news" task="1"> <scriptargs> <scriptvalue datatype="integer" datavalue="{player.gamestart}"/> </scriptargs> </run_script> </do_when> </do_choose> <do_choose> <do_when value="{player.gamestart}" exact="507" comment="ATF Admiral"> <warp_player> <position x="50km" y="50km" z="50km"/> </warp_player> <create_ship name="md.rlsg.start.S507_tp" typename="SS_SH_USC_TP_GAUNTLET" race="player" dockobject="{player.ship}" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="10" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="400" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_D" exact="2"/> <ware typename="SS_LASER_AWRM_MAM_M" exact="2"/> <ware typename="SS_LASER_AWRM_EPC_H" exact="2"/> <ware typename="SS_LASER_AWRM_APE_H" exact="4"/> <ware typename="SS_LASER_AWRM_CPC_H" exact="4"/> <ware typename="SS_WARE_TR_TECH7" exact="40"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> <create_ship name="md.rlsg.start.S507_tp" typename="SS_SH_USC_TS_2" race="player" dockobject="{player.ship}" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="10" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="3250" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_C" exact="5"/> <ware typename="SS_LASER_AWRM_APE_H" exact="2"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> <do_all exact="4"> <create_ship name="md.rlsg.start.S507_m6" typename="SS_SH_TR_M6" race="player" dockobject="{player.ship}" wing="gold" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="15" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="250" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_D" exact="5"/> <ware typename="SS_LASER_AWRM_EMP_H" exact="10"/> <ware typename="SS_LASER_AWRM_PNC_H" exact="4"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> </do_all> <do_all exact="4"> <create_ship name="md.rlsg.start.S507_m6" typename="SS_SH_TR_M6M" race="player" dockobject="{player.ship}" wing="silver" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="15" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="150" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_D" exact="6"/> <ware typename="SS_LASER_AWRM_EMP_H" exact="8"/> <ware typename="SS_LASER_AWRM_PNC_H" exact="6"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> </do_all> <do_all exact="30"> <create_ship name="md.rlsg.start.S507_m4" typename="SS_SH_TR_M4_HEL" race="player" dockobject="{player.ship}" wing="red" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="10" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="0" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_B" exact="4"/> <ware typename="SS_LASER_AWRM_PNC" exact="4"/> <ware typename="SS_LASER_AWRM_APE" exact="4"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> </do_all> <do_all exact="15"> <create_ship name="md.rlsg.start.S507_m3" typename="SS_SH_TR_M3_VERDANDI" race="player" dockobject="{player.ship}" wing="blue" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="10" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="40" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_C" exact="4"/> <ware typename="SS_LASER_AWRM_PNC_M" exact="8"/> <ware typename="SS_LASER_AWRM_APE_M" exact="4"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> </do_all> <do_all exact="5"> <create_ship name="md.rlsg.start.S507_m5" typename="SS_SH_TR_M5_MANI" race="player" dockobject="{player.ship}" wing="green" homebase="{player.ship}"> <equipment> <ware typename="SS_WARE_TECH213" exact="10" comment="Engine Tunings"/> <ware typename="SS_WARE_TECH246" exact="10" comment="Rudder Optomisation"/> <ware typename="SS_WARE_TECH251" exact="80" comment="Cargo Bay Extension"/> <ware typename="SS_SHIELD_B" exact="1"/> <ware typename="SS_LASER_AWRM_PNC" exact="6"/> <ware typename="SS_LASER_AWRM_APE" exact="2"/> <ware typename="SS_WARE_TECH231" exact="1" comment="SETA"/> <ware typename="SS_WARE_TECH241" exact="1" comment="Docking Computer"/> <ware typename="SS_WARE_TECH242" exact="1" comment="Video Enhancement Goggles"/> <ware typename="SS_WARE_TECH276" exact="1" comment="Freight Scanner"/> <ware typename="SS_WARE_SCANNER3" exact="1" comment="Triplex Scanner"/> <ware typename="SS_WARE_SW_NAV_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_1" exact="1"/> <ware typename="SS_WARE_SW_FIGHT_2" exact="1"/> <ware typename="SS_WARE_SW_SPECIAL_1" exact="1"/> <ware typename="SS_WARE_BIOSCANNER" exact="1"/> <ware typename="SS_WARE_SW_EXPLORE_1" exact="1"/> </equipment> </create_ship> </do_all> <add_wing_to_group group="md.rlsg.start.S507_grp" wing="gold"/> <add_wing_to_group group="md.rlsg.start.S507_grp" wing="silver"/> <add_wing_to_group group="md.rlsg.start.S507_grp" wing="red"/> <add_wing_to_group group="md.rlsg.start.S507_grp" wing="blue"/> <add_wing_to_group group="md.rlsg.start.S507_grp" wing="green"/> <set_group_homebase group="md.rlsg.start.S507_grp" homebase="{player.ship}"/> </do_when> </do_choose> </do_all> </action> </cue> </cues> </director>
Please feel free to review the content of my start mod in order to see other examples (such as spawning additional ships with other ships already docked with them).
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
Hi Roger,
Interesting stuff! I'm just looking into Game Starts myself (totally new to this) and wanting to create something a little different.
I understand now the basics of setting my start race, sector, ship etc. as well as creating additional ships, possibly with some docked at an owned ship. This is all good. However, as part of the background to a game start I'm looking at creating I need the starting ships to be less than perfect.
For example, I'd be creating a TL with some ships docked but the TL would be in bad shape so only partiially tuned & equiped, which is easy. However I'd also like it to come with fairly extensive hull damage also...the challange being to protect this ship early-game using a miss-matched batch of equally damaged and poorly equipped fighters. Ulitmately the player could restore this ship & equip it fully as funds allow, though it'd start as a glorified warehouse. I'm still pondering a few ideas...one more being that I'd like to create a couple of bailed and damaged ships nearby at game start - as if the remains of a battle.
So, in your experience, can I spawn a damaged as well as bailed damged ships or would I have to script certain things in after initial creation?
Any advice welcome.
Cheers,
Scoob.
Interesting stuff! I'm just looking into Game Starts myself (totally new to this) and wanting to create something a little different.
I understand now the basics of setting my start race, sector, ship etc. as well as creating additional ships, possibly with some docked at an owned ship. This is all good. However, as part of the background to a game start I'm looking at creating I need the starting ships to be less than perfect.
For example, I'd be creating a TL with some ships docked but the TL would be in bad shape so only partiially tuned & equiped, which is easy. However I'd also like it to come with fairly extensive hull damage also...the challange being to protect this ship early-game using a miss-matched batch of equally damaged and poorly equipped fighters. Ulitmately the player could restore this ship & equip it fully as funds allow, though it'd start as a glorified warehouse. I'm still pondering a few ideas...one more being that I'd like to create a couple of bailed and damaged ships nearby at game start - as if the remains of a battle.
So, in your experience, can I spawn a damaged as well as bailed damged ships or would I have to script certain things in after initial creation?
Any advice welcome.
Cheers,
Scoob.
I can add 10 rnd marines to a TP with this code.
How would I go about creating 10 trained marines with a few stars each?
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<ware typename="SS_WARE_SOLDIER_2" exact="10" comment="Marine"/>
Still life in the old dog yet...
-
- Posts: 12
- Joined: Fri, 27. Jan 12, 21:13
Custom Starts
Hi all. I've just got into playing X3TC and I'd like to create my own custom player start.
I realise I could just use the cheat scripts to get what I want but I'd like a start that provides the option without cheating.
Basically I want a Teladi start in Terran space with good Terran relations, about 30.000 credits and a Terran freighter.
The idea is that by blind luck a Teladi saved a Terran officers life, losing his cargo ship in the event and was rewarded with access to the Terran sectors and a shiny new Terran freighter.
This Teladi wants to corner the market and build an Empire stretching all the way home.
Of course the only problem being I have no idea to how to do this. I've read a lot of the comments in this section and its very confusing. Plus it needs to work with Version 3.2. My skills lie in 3d and texturing, not coding. So any help would be appreciated.
I realise I could just use the cheat scripts to get what I want but I'd like a start that provides the option without cheating.
Basically I want a Teladi start in Terran space with good Terran relations, about 30.000 credits and a Terran freighter.
The idea is that by blind luck a Teladi saved a Terran officers life, losing his cargo ship in the event and was rewarded with access to the Terran sectors and a shiny new Terran freighter.
This Teladi wants to corner the market and build an Empire stretching all the way home.
Of course the only problem being I have no idea to how to do this. I've read a lot of the comments in this section and its very confusing. Plus it needs to work with Version 3.2. My skills lie in 3d and texturing, not coding. So any help would be appreciated.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
I have seen some of the other start files.
This load the max weapons and shields on a ship?
What would be the results for some of the other flags for this command?
edit:
So the naming thing is for the MD to have a reference object, and not to change the name in the game itself?
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<equipment loadout="maxium"/>
What would be the results for some of the other flags for this command?
edit:
So the naming thing is for the MD to have a reference object, and not to change the name in the game itself?
XDrake
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- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
I am sorry didn't state it very well.
Is the Name flag only use for as reference object in MD, or can you actually effect the name of the ship in the game, like "Your Buster" and have MD change it to "This is MY RIDE"
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<create_ship name="myCarrier" typename="SS_SH_A_M1"...
<create_ship name="subShip" typename="SS_SH_A_M3" dockobject="myCarrier"...
XDrake
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NECORE Inc.
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- Posts: 1159
- Joined: Mon, 3. Nov 08, 14:25
The name flag is what the MD uses to track that particular object.
If you want to 'name' your ship there are a couple of ways...
The textid has to be from pageid="17" (in this case 'Exterminator') - when you target the ship Betty will identify it as 'Exterminator'.
You can also use:
Which will name the ship 'Exterminator', but when targeted the Ship type (Pike in this case) will be said.
This can use any text id for the name..
...Engineering Specialist.
Or simply enter the text...
If there is spoken text on pageid's other than 17, you can create an entry for it:
Then using...
Woul have Betty calling it 'Engineering Specialist' when targeted.
If you want to 'name' your ship there are a couple of ways...
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<create_ship name="TempShip" typename="SS_SH_B_M4P" race="player" textid="13471">
<position object="{player.ship}" min="5km" max="10km"/>
<sector sector="{player.sector}"/>
<equipment loadout="default"/>
</create_ship>
You can also use:
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<create_ship name="Exterminator2" typename="SS_SH_B_M4P" race="player">
<position object="{player.ship}" min="5km" max="10km"/>
<sector sector="{player.sector}"/>
<equipment loadout="default"/>
<pilot shipname="{17,13471}"/>
</create_ship>
This can use any text id for the name..
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<pilot shipname="{1000,20041}"/>
Or simply enter the text...
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<pilot shipname="This is MY RIDE"/>
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<page id="350017">
<t id="9999500">{1000,20041}</t>
</page>
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<create_ship name="TempShip" typename="SS_SH_B_M4P" race="player" textid="9999500">