Version 0.6 was lost when my hard drive died. Remade it again. Still having a problem getting the ANH plot to properly name the sector, think there is some sort of conflict going on as it works perfectly fine at times.
There have been a few changes so when it is released this post will be updated.
Also the Terran escort mission should not fire any more when the plot has been skipped.
Plot Skipper Tool
Is a utility to skip the actions of a plot and have it marked as completed. Plus allow unique rewards and changes with the universe to occur as if it were done by the player. Keep in mind this script has been designed for use at the start of a new game.
Current version, Alpha v0.5:
http://xup.rsyd.com/ps_v0.5.zip
Extract to [TC folder]
Try out the Aldrin start, plots will be marked as completed and spawn bonuses. You will appear in eastern space instead of Aldrin.
If you want the Aldrin start to be in Aldrin the simplest way is to delete:
[TC folder]\L\true\gamestarts.xml
This example will be removed when a "stable" version has been created.
How to use:
Needs to be called by another MD script, intention is to make it very simple to do so. Many parameters will be optional with basic defaults set up. See the bottom of this post for examples.
Current Parameters:
AllPlots
Optional boolean value, 1 to skip all plots.
Plot
Numeric value used to determine what plot to skip.
1. Terran Plot
2. Goner Plot
3. Kha'ak Plot
4. The Hub
5. Player Headquarters
6. Aldrin Expansion
7. Treasure Hunt
8. A New Home
Plot2 - Plot7
Same as above used to skip multiple plots, optional.
Bonus
Optional boolean value, 1 to create bonus items.
Mainly the unique ships obtained during the plot, you need to find them though!
ANHSector
Optional numeric value to determine a sector name/config, default is random.
1. argon = Guiding Star
2. boron = Spires of Elusion
3. paranid = Cathedral of Xaar
4. split = Twisted Skies
5. teladi = CEO's Wellspring
Details per plot:
1. Terran Plot
Earth ATF access. Aldrin Map.
Bonus: Unique ships met during the plot can be found near where they were first encountered.
2. Goner Plot
Creates the completed temple.
Bonus: Creates the special ship.
3. Kha'ak Plot
Reduces aggression and gives the maps.
Bonus: Spawns some weapon crates.
4. The Hub
Gives ownership, unlocks all gates for use.
Bonus: Creates the special ship. Adds 10k initial energy to align a gate set.
Oddity: May only give 2500 energy, you can jump in to feed it some more.
5. Player Headquarters
Creates the holder ship in one of the two sectors it would have appeared in.
Bonus: none?
6. Aldrin Expansion
Links everything up and creates the shipyard.
Bonus: none?
7. Treasure Hunt
Spawns the reward ship near where you first encounter it within TC.
Bonus: Creates the asteroids you run in to.. erm.. encounter.
8. A New Home
Wipe your feet off before entering please.
Bonus: none?
Oddity: 50% chance the sector will not rename properly when multiple plots are completed at once. v0.6 will fix this if I can figure out what's going on.
Examples:
Example editing the '3.05 Gamestart Missions.xml' (use this code above the Bankrupt Assassin start to skip Operation Final Fury and the Hub):
Code: Select all
<cue name="L3M05 1" check="cancel" comment="Humble Merchant, to skip plots.">
<condition>
<check_value value="{player.gamestart}" exact="105"/>
</condition>
<cues>
<cue ref="Plot Skipper">
<params>
<param name="Plot" value="3"/>
<param name="Plot2" value="4"/>
<param name="Bonus" value="1"/>
</params>
</cue>
</cues>
</cue>
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="template" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<cues>
<cue name="skipsomeplots">
<cues>
<cue ref="Plot Skipper">
<params>
<param name="Plot" value="3"/>
</params>
</cue>
<cue name="thisran">
<action>
<incoming_message text="Your selected plot(s) should be set as completed now."/>
</action>
</cue>
</cues>
</cue>
</cues>
</director>