TP passengers-help please.
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TP passengers-help please.
Help please.
Passengers on a TP...
I am referring to the Hermes Hauler.
6 units per passenger.
How many passengers can I carry in total?
I know I can have up to 10 Marines.
Does this influence how many other passengers I can carry?
Any tips for "taxi missions" welcome.
Playing TC 2.6
Passengers on a TP...
I am referring to the Hermes Hauler.
6 units per passenger.
How many passengers can I carry in total?
I know I can have up to 10 Marines.
Does this influence how many other passengers I can carry?
Any tips for "taxi missions" welcome.
Playing TC 2.6
- Technojerk36
- Posts: 1542
- Joined: Wed, 15. Apr 09, 15:29
What's your max cargo?
As for taxi missions, make sure you have a JD. It'll make things a lot easier. Oh and the Turbo Booster. (I haven't used it myself but it sounds like a good thing to have)
And of course, max rudder, engine and cargo.
EDIT: Forgot about the Docking Computer.
As for taxi missions, make sure you have a JD. It'll make things a lot easier. Oh and the Turbo Booster. (I haven't used it myself but it sounds like a good thing to have)
And of course, max rudder, engine and cargo.
EDIT: Forgot about the Docking Computer.
Last edited by Technojerk36 on Mon, 17. May 10, 20:47, edited 1 time in total.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Not too good at math? Hermes Hauler has a cargo capacity of 1150. Divide 1150 by 6 and that's how many passengers it can carry. And marines use 8 units of cargo each, so 10 would use how much?
In TC, all passengers, including marines, use up cargo space, sharing it with guns, shields, missiles and other cargo.
In TC, all passengers, including marines, use up cargo space, sharing it with guns, shields, missiles and other cargo.
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6 / remaining cargoroom = amount of passengers allowed.
unless you got a JD, fuel and D(ocking)C(omputer), dont bother with said missions.(terran sectors you just need a DC, they give you enough time).
if it did, it would just be like the marine tab as it would show a maximum allowed.
do the personnel missions over single person ones, pays more and you can use any ship capable of carrying M cargo(and hold said personnel).
unless you got a JD, fuel and D(ocking)C(omputer), dont bother with said missions.(terran sectors you just need a DC, they give you enough time).
if it did, it would just be like the marine tab as it would show a maximum allowed.
do the personnel missions over single person ones, pays more and you can use any ship capable of carrying M cargo(and hold said personnel).
- Technojerk36
- Posts: 1542
- Joined: Wed, 15. Apr 09, 15:29
Hang on. That's not right. Passengers are M aren't they? That means they'll use up more than 1150 divided by 6.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
- EmperorJon
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- Technojerk36
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D'oh. Never mind
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
- EmperorJon
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- Technojerk36
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I was thinking that if you had a S size ware that is '1', in a ship with 3000 max spaces, you could carry 3000. But if you had a M size ware which was '1', you could only carry like 2000 or something like that.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
- Threesixtyci
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