Slaves & passengers
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Slaves & passengers
I currently have 36 "passengers" that ejected from ships and I want to sell them as slaves. Only problem is they are not registered as slaves, they are passengers. What do I have to do to them to enslave them?
Using X3 AP + All TC plots enabled
- Reimu Hakurei
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- Threesixtyci
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I wonder why they bothered to change that from Reunion... It seems half complete/incomplete, to me.
I mean, in Reunion they were slaves as soon as you picked them up. Which added a risk of being chased by the local police, if you were scanned.
In TC, you can carry them around all you want. And with them listed as passengers, there is no risk, whatsoever. They don't even disembark when you dock at a normal factory. Which I would think should happen, if they truly were passengers. Why would they want to stick around?
At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.
I mean, in Reunion they were slaves as soon as you picked them up. Which added a risk of being chased by the local police, if you were scanned.
In TC, you can carry them around all you want. And with them listed as passengers, there is no risk, whatsoever. They don't even disembark when you dock at a normal factory. Which I would think should happen, if they truly were passengers. Why would they want to stick around?
At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.
I think at least part of the reason for this is to accomodate plot-related passengers. You surely wouldn't want them automatically converted to slaves when you pick them up, would you?Threesixtyci wrote:I wonder why they bothered to change that from Reunion... It seems half complete/incomplete, to me.
I mean, in Reunion they were slaves as soon as you picked them up. Which added a risk of being chased by the local police, if you were scanned.
And not everyone wants to make slaves out of the pilots they pick up. I personally like to put all the pirate pilots I collect in a 'prison ship' just for roleplaying purposes.
And also, again for roleplaying purposes, I'll sometimes give those pilots who sell me a used ship a lift to the nearest station and eject them just outside the docking ports. I just wish there was a 'disembark' command available so I could have them leave and enter the station after I docked.
So not automagically making retrieved pilots slaves is my preference and I'm glad Egosoft changed it. It gives me more playing options.
Again, I disagree. The pirate bases are the logical place to do the enslaving because once you enslave them, you can sell them right there if you wish. Why have a separate 'enslaving factory'?...
At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.
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- Technojerk36
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I've read somewhere that if you fail a passenger transport mission or something the passengers will pay you to drop them off at a station. Of course I could be wrong as I haven't come across this myself but it'd make sense that there's a function like that.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Not sure about failed missions, but if you capture an NPC TP with individual passengers on board, and you select them in the freight bay, you get an 'info' option. That tells you their destination, as well as the reward for taking them there. So if you take them there, you get paid the reward. And it's usually a lot more than if you enslaved and sold them.
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X4 is a journey, not a destination. Have fun on your travels.
- Threesixtyci
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Why have separate enslaving factory? To risk being shot at by the local police and getting a rep hit, of course. As it stands, there is no risk in smuggling slaves in TC. It's unethical. There is no punishment/risk, for doing such a evil deeds in TC.
As for plot related pilots, wouldn't it had been just as easy to have them flagged as passengers?
As for plot related pilots, wouldn't it had been just as easy to have them flagged as passengers?
I think the gameplay reasons for having the current system far exceed any risk 'benefits' from transporting slaves. Besides, any 'enslaving factory' would by default have to be in pirate space to avoid being destroyed by the local militia, so there'd be no risk from getting scanned anyway, since all the places that buy slaves are also in pirate space.
If you really want to risk being scanned, just go to a pirate base, enslave your passengers, and fly around, oh, say, Argon space for a while. I'm sure the local cops will eventually oblige you.
If you really want to risk being scanned, just go to a pirate base, enslave your passengers, and fly around, oh, say, Argon space for a while. I'm sure the local cops will eventually oblige you.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- Technojerk36
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Now that I like. I'm going to see if I can manage to cap myself a Casino with some 300+ people on boardNanook wrote:Not sure about failed missions, but if you capture an NPC TP with individual passengers on board, and you select them in the freight bay, you get an 'info' option. That tells you their destination, as well as the reward for taking them there. So if you take them there, you get paid the reward. And it's usually a lot more than if you enslaved and sold them.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
not all passengers have thier destinations set however, so u'll need to check thier info.
generally the passenger transport ships that have a lot on board will have a destiantion for them, and quite often it can be the same for all passengers.
so capping/boarding the ships can give u the passengers to drop off for payment as well
generally the passenger transport ships that have a lot on board will have a destiantion for them, and quite often it can be the same for all passengers.
so capping/boarding the ships can give u the passengers to drop off for payment as well
- Reimu Hakurei
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I just capped a Split Arena with 1800 + passengers. They only show up as a ware with a number next to them. I tried the enslave thing at a pirate base only for the info tab to pop up. I'm keeping them around just in case i can figure out a way to enslave em all. I notice that individual astronauts have a name in the people section in frieght. Sigh.........wish i knew what to do w/ them.
If you can't take them to individual destionations for a fee, can you eject them individually, then pick them up as atronauts? At least that might allow you to sell them as slaves. 1800 seems like an absurd number to waste by just dumping the whole writhing mass of them next to a station. You'd think there'd be some sort of reward or major reputation boost for "rescuing" or at least releasing that many people.
- NUKLEAR-SLUG
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Yep seems that way.............Makes me sad, tried so long to cap one with the passengers intact. Tried ejecting em 1 by one but they didnt show up as astronauts or anything for that matter. Oops guess i didnt give em enough time to suit up. I did put them in one of my trading stations tho. They show up like engine components and insectisides i've picked up and just didnt wanna throw away. maximun of 10k you can store in a station if I remember correctly. Who knows..........maybe egosoft will come up w/ another update to change em into slaves somehow or a release option for race rep. Or maybe a destination I can get paid for? So for now, I store them in my not so free argon trading station. hehehehe