Looking to stay un-modified
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Looking to stay un-modified
I know this may sound silly but since not all 'enhancements' affect the game in a cheat-like manner, some will not make your game modified. I would just like to find all of the ones I could potentially use to get steam achievements... which seem to only work if you are not **modified**.
Is there an easy way to find a list of enhancements that fit this criteria? The search was not very helpful. =)
Is there an easy way to find a list of enhancements that fit this criteria? The search was not very helpful. =)
The Bonus Pack includes the only scripts that are guaranteed to not mark your game as modified. There may be a couple mods, but generally you can assume that anything that changes the game in any way that could possibly bias it toward one player vs another will mark the save.
Come to think of it, I think the mods that change just graphics (RealSpace, Immersive Backgrounds, Low Poly Roids) might not mark as modified.
Come to think of it, I think the mods that change just graphics (RealSpace, Immersive Backgrounds, Low Poly Roids) might not mark as modified.
here a List with the files which shouldn't be changed to stay modified-free (this list could be outdated because it was for 2.0 or 2.5, but i have currently no actual one):
L/x3story.obj
L/true/gamestarts.xml
t/conversations.xml
director/mdfiles.txt
maps/x3_universe.xml
maps/x3_universe_debris.xml
maps/x3_universe_2.0.xml
maps/WareTemplate.xml
types/Animations.txt
types/Bodies.txt
types/BodyData.txt
types/Components.txt
types/CutData.txt
types/Dummies.txt
types/Effects.txt
types/Flight.txt
types/Globals.txt
types/IconData.txt
types/IconTypes.txt
types/Jobs.txt
types/JobWings.txt
types/Lensflares.txt
types/LightTypes.txt
types/Matches.txt
types/Materials.txt
types/Particles3.txt
types/sounds.txt
types/TAsteroids.txt
types/TBackgrounds.txt
types/TBullets.txt
types/TCockpits.txt
types/TDebris.txt
types/TDocks.txt
types/TDocksWrecks.txt
types/TFactories.txt
types/TFactoriesWrecks.txt
types/TGates.txt
types/TLaser.txt
types/TMissiles.txt
types/TPlanets.txt
types/TShields.txt
types/TShips.txt
types/TShipsWrecks.txt
types/TSpecial.txt
types/TSuns.txt
types/TWareB.txt
types/TWareE.txt
types/TWareF.txt
types/TWareM.txt
types/TWareN.txt
types/TWareT.txt
types/VideoLists.txt
types/Videos.txt
types/WareLists.txt
types/hq.xml
L/x3story.obj
L/true/gamestarts.xml
t/conversations.xml
director/mdfiles.txt
maps/x3_universe.xml
maps/x3_universe_debris.xml
maps/x3_universe_2.0.xml
maps/WareTemplate.xml
types/Animations.txt
types/Bodies.txt
types/BodyData.txt
types/Components.txt
types/CutData.txt
types/Dummies.txt
types/Effects.txt
types/Flight.txt
types/Globals.txt
types/IconData.txt
types/IconTypes.txt
types/Jobs.txt
types/JobWings.txt
types/Lensflares.txt
types/LightTypes.txt
types/Matches.txt
types/Materials.txt
types/Particles3.txt
types/sounds.txt
types/TAsteroids.txt
types/TBackgrounds.txt
types/TBullets.txt
types/TCockpits.txt
types/TDebris.txt
types/TDocks.txt
types/TDocksWrecks.txt
types/TFactories.txt
types/TFactoriesWrecks.txt
types/TGates.txt
types/TLaser.txt
types/TMissiles.txt
types/TPlanets.txt
types/TShields.txt
types/TShips.txt
types/TShipsWrecks.txt
types/TSpecial.txt
types/TSuns.txt
types/TWareB.txt
types/TWareE.txt
types/TWareF.txt
types/TWareM.txt
types/TWareN.txt
types/TWareT.txt
types/VideoLists.txt
types/Videos.txt
types/WareLists.txt
types/hq.xml
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Thanks for the quick replies.
Hmm... so that means that I have to:
A) Test each one
B) Find which files they include
C) Just stick with vanilla + bonus pack...
I really liked having the advanced factory building mod, or factory cruncher, but I guess My factories will remain a mess... which sucks for the hub plot.
Hmm... so that means that I have to:
A) Test each one
B) Find which files they include
C) Just stick with vanilla + bonus pack...
I really liked having the advanced factory building mod, or factory cruncher, but I guess My factories will remain a mess... which sucks for the hub plot.
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- Posts: 1225
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General rule of thumb, if the script/mod requires the script editor to be enabled to work (which incidentally is probably 99% of scripts available, and probably most mods too), then it WILL mark your game as modified. In each of the threads for the mods it will say whether the script editor needs to be activated. If it says it does, it'll give you the modified tag... if it says you don't... then there's a chance it won't.
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
Low poly (or invisible) complex model doesn't modify.
NumericRanks has an alternative (non-spk) install method that can keep you unmodified.
Those are the only couple I know of for sure that I have used within the last week.
I was trying to do the same, but there are other really helpful and not game breaking mods like 500km comm range, that I just can't seem to play without at this point. Not worth achievements to me. Oh well.
NumericRanks has an alternative (non-spk) install method that can keep you unmodified.
Those are the only couple I know of for sure that I have used within the last week.
I was trying to do the same, but there are other really helpful and not game breaking mods like 500km comm range, that I just can't seem to play without at this point. Not worth achievements to me. Oh well.
- X2-Illuminatus
- Moderator (Deutsch)
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No, using scripts doesn't disable the ingame plots. Nevertheless scripts may cause problems with the plots depending on what they do. For example destroying plot relevant objects may cause a plot to hang somewhere. If your unsure, whether a script causes issues with plots, ask in the respective script's topic.
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- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Basically, to be blunt, you either mod or you dont.
If you do, you get a modified game and thats it for comparing game stats and achievements.
I've not run an unmodified game since X2. And I consider the achievements listed in steam as the biggest joke I've seen all year.
My suggestion is run vanilla and get your achievements, then get serious about your modding and forget the modified tag is even there like most of us here.
You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better.
If you do, you get a modified game and thats it for comparing game stats and achievements.
I've not run an unmodified game since X2. And I consider the achievements listed in steam as the biggest joke I've seen all year.
My suggestion is run vanilla and get your achievements, then get serious about your modding and forget the modified tag is even there like most of us here.
You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better.
I kind of like my cake with signature validation disabled That XTreme in fight takes a while, playing all that time without 500km com range mod and several scripts that are essentially bugfixes would drive me nuts.apricotslice wrote: You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
I prefer my cake with sprinkles of different colours, and the removal of some of what I consider very stupid ingredients.kurush wrote:I kind of like my cake with signature validation disabled That XTreme in fight takes a while, playing all that time without 500km com range mod and several scripts that are essentially bugfixes would drive me nuts.apricotslice wrote: You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
There are no mods which will not turn your Steam AP or TC game to modified. False patch mods used to be fine in X3R, but it doesn't work for Steam games.
I believe it is because Steam logs all the Cat files contents on install and for every update and for bonus packs. I tried a few very basic mods myself-start xml and a jobs mod that was available-and the game went modified automatically.
Essentially, I found that any tampering with game-files was noted and considered modified; even the most basic and least game-changing, such as the simple change of pictures for start portraits. Nothing even remotely game-changing there, but it went modified anyway, so it definitely keeps track of everything which makes sense.
Only Vanilla AP/TC and bonus pack are available, or you will be modified.
I believe it is because Steam logs all the Cat files contents on install and for every update and for bonus packs. I tried a few very basic mods myself-start xml and a jobs mod that was available-and the game went modified automatically.
Essentially, I found that any tampering with game-files was noted and considered modified; even the most basic and least game-changing, such as the simple change of pictures for start portraits. Nothing even remotely game-changing there, but it went modified anyway, so it definitely keeps track of everything which makes sense.
Only Vanilla AP/TC and bonus pack are available, or you will be modified.
Vanilla-friendly mods such as enhanced complex hub worked just fine with AP without setting you as modified. And that was before I disabled signature validations in my game I don't think Steam has anything to do with the modified tag (well, except the game code disabling achievements, but this is not really steam).xTemon wrote: Essentially, I found that any tampering with game-files was noted and considered modified;
I don't know how Vanilla friendly the Enhanced Complex Hub is, or anything about it really, but I don't see how an added Cat with some Pics in it, or a pck slightly modified and dropped in the right folder is potentially less vanilla friendly.
I think I tried a few ways to add things without losing Steam achievements, and dropped everything but the pictures at the last, which had the same names as the originals and were I believe loaded into the original Cat file.
If you've had success though, then I guess it works somehow; just not any way I did it. I wasn't trying particularly hard either and gave up without much effort as it wasn't that important for me to have any success at it anyway.
Didn't know you could disable signature verification.. weird.
I think I tried a few ways to add things without losing Steam achievements, and dropped everything but the pictures at the last, which had the same names as the originals and were I believe loaded into the original Cat file.
If you've had success though, then I guess it works somehow; just not any way I did it. I wasn't trying particularly hard either and gave up without much effort as it wasn't that important for me to have any success at it anyway.
Didn't know you could disable signature verification.. weird.
if you are determined enoughxTemon wrote:Didn't know you could disable signature verification.. weird.
I think there is a fixed list of files where X checks signatures. That includes all scripts, director files, files mentioned in x3files.xml. There might be something else of course.