[MD]Lost Numbers / Sector Rename
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[MD]Lost Numbers / Sector Rename
edit LV
As there appears to be no download links other than the one i've disabled that fired up a warning with my AV we'll have to wait until the op PM's me to fix
____________________
Lost Numbers / Sector Rename [2009-12-24]
this mod renames the unknown sectors, but unlike MUS all sectors get a unique three digit number (i think that's more X3 style than sector coordinates).
optionally the xenon hub sector will be renamed, once you own the station.
and another optional feature: owning a HQ in an unknown sector renames that sector
Features:
- all sectornames will be spoken by the autopilot
- compatible with all languages
- rename Xenon Hub sector once you own the station (optional)
- rename unknown sectors once you build a HQ there (optional)
- doesn't invoke **modified** when used as fake-patch (only without optional components)
[ external image ]
well, this pic is from my Square Galaxy Map mod, but i think you recognize the renamed sectors
Installation (normal):
- extract the 7zip file to your X3TC folder.
- if you don't want the optional Sector Rename you are free to delete them from the "director" folder
Installation (MUS user):
- extract the 7zip file to your X3TC folder.
- copy "Uninstall SectorRename and MarkUnknownSectors.xml" from the "director.uninstall" folder to the "director" folder
- load and save your game
- delete "Uninstall SectorRename and MarkUnknownSectors.xml" and "MarkingUnknownSectors.xml" from the "director" folder
- if you don't want the optional Sector Rename you are free to delete them from the "director" folder
Installation (non ***modified***):
- extract the 7zip file to your X3TC folder.
- delete the "director" folder (this folder makes you ***modified***)
- rename all "9110-L0??.xml" in the "t" folder to the lowest free number (usually "0003-L0??.xml")
Deinstallation:
- copy "Uninstall SectorRename and MarkUnknownSectors.xml" from the "director.uninstall" folder to the "director" folder
- load and save your game
- delete "Uninstall SectorRename and MarkUnknownSectors.xml", "SunBlade LostNumbers*.xml" and "SunBlade SectorRename*.xml" from the "director" folder
- delete "9110-L0??.xml" from the "t" folder
[ external image ]
Incompatibility:
MarkUnknownSectors (MUS) ; since MUS and Lost Numbers are mutually exclusive they use the same t file
Used Resources:
t\9110-L0??.xml pageID still free
History:
2009-12-24 v1.0
- first release
As there appears to be no download links other than the one i've disabled that fired up a warning with my AV we'll have to wait until the op PM's me to fix
____________________
Lost Numbers / Sector Rename [2009-12-24]
this mod renames the unknown sectors, but unlike MUS all sectors get a unique three digit number (i think that's more X3 style than sector coordinates).
optionally the xenon hub sector will be renamed, once you own the station.
and another optional feature: owning a HQ in an unknown sector renames that sector
Features:
- all sectornames will be spoken by the autopilot
- compatible with all languages
- rename Xenon Hub sector once you own the station (optional)
- rename unknown sectors once you build a HQ there (optional)
- doesn't invoke **modified** when used as fake-patch (only without optional components)
[ external image ]
well, this pic is from my Square Galaxy Map mod, but i think you recognize the renamed sectors
Installation (normal):
- extract the 7zip file to your X3TC folder.
- if you don't want the optional Sector Rename you are free to delete them from the "director" folder
Installation (MUS user):
- extract the 7zip file to your X3TC folder.
- copy "Uninstall SectorRename and MarkUnknownSectors.xml" from the "director.uninstall" folder to the "director" folder
- load and save your game
- delete "Uninstall SectorRename and MarkUnknownSectors.xml" and "MarkingUnknownSectors.xml" from the "director" folder
- if you don't want the optional Sector Rename you are free to delete them from the "director" folder
Installation (non ***modified***):
- extract the 7zip file to your X3TC folder.
- delete the "director" folder (this folder makes you ***modified***)
- rename all "9110-L0??.xml" in the "t" folder to the lowest free number (usually "0003-L0??.xml")
Deinstallation:
- copy "Uninstall SectorRename and MarkUnknownSectors.xml" from the "director.uninstall" folder to the "director" folder
- load and save your game
- delete "Uninstall SectorRename and MarkUnknownSectors.xml", "SunBlade LostNumbers*.xml" and "SunBlade SectorRename*.xml" from the "director" folder
- delete "9110-L0??.xml" from the "t" folder
[ external image ]
Incompatibility:
MarkUnknownSectors (MUS) ; since MUS and Lost Numbers are mutually exclusive they use the same t file
Used Resources:
t\9110-L0??.xml pageID still free
History:
2009-12-24 v1.0
- first release
Live your life, you got only one.
- Argonaught.
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Does anyone have this on their system that could upload it as the main link dead.
Would really appreciate it.
Argo.
Would really appreciate it.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
As there appears to be no download links other than the one i've disabled that fired up a warning with my AV we'll have to wait until the op PM's me to fix
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses