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X-Verse Fleet Fest I
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Gavrushka



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Joined: 26 Mar 2004
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PostPosted: Sat, 27. Mar 10, 17:50    Post subject: Reply with quote Print

Thanks Cpt.Jericho - Dropping Ammo to 69 crates should do it - I'll alter my post! Smile


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Tenlar Scarflame





Joined: 30 May 2005
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PostPosted: Sat, 27. Mar 10, 18:29    Post subject: Reply with quote Print

Wow...

Can I NOT fight against Gavrushka? Razz


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Spychotic



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Joined: 26 Sep 2008
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modified
PostPosted: Sat, 27. Mar 10, 19:33    Post subject: Reply with quote Print

Here's MSC's contribution;

MSC Combat Wing

4x Yokohama (orders; Attack Capitals)
    Main; 8x MAML
    Right; 2x MAML
    Left; 2x MAML
    Up; 2x SSC
    Down; 2x SSC
    5x 1GJ shield
    100 crates of MAML ammo
    Triplex Scanner
    Cost per unit; 44,134,701
    Total cost; 176,538,804


16x Zephyrus (orders; Attack All)
    Main; 2x PAC
    Front; 2x PAC
    Back; 2x PAC
    3x 200MJ Shield
    Fight Command 1 & 2
    Cost per unit; 1,025,955
    Total cost; 16,415,280


63x Solano (orders; Attack All)
    6x PAC
    3x 25MJ shield
    Fight Command 1 & 2
    Cost per unit; 902,624
    Total cost; 56,865,312


Total; 249,819,396 Cr

Updated from original to account for the inclusion of the docking space rule.

Updated again post-deadline with the fleet name (no fleet changes).

Spike


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Last edited by Spychotic on Mon, 3. May 10, 18:18; edited 4 times in total
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GCU Grey Area



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Joined: 15 Feb 2004
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PostPosted: Sat, 27. Mar 10, 20:01    Post subject: Reply with quote Print

Thought you could do with some villains for your battles so here are The Reavers:

Akuma (x1)
Front: 4 Ion Cannons
Left & Right: 8 Gauss Cannons (in each turret)
Rear: 5 CIG [guns 1-5] & 1 Ion-D [gun 6]
Up: 4 FAA [guns 1,3,5 & 7], 2 CFA [guns 4 & 8] & 2 Ion-D [guns 2 & 6]
Down: 4 FAA [guns 1,3,5 & 7], 1 CFA [gun 8] & 3 Ion-D [guns 2,4 & 6]
Shields: 3x2GJ
Gauss ammo: 101 crates

Cost: 136,809,869

Deimos (x2)
Front: 8 ISR
Left, Right, Up & Down: 2 FAA (in each turret)
Rear: 2 HEPT
Shields: 6x 1GJ
Missiles: 200 Tempest
Equipment: Triplex scanner

Cost: 51,261,517 each (102,523,034 in total)

Chokaro (x6)
Front & Back: 2 PAC (in each turret)
Shields: 2x200MJ
Missiles: 100 Silkworm
Equipment: Triplex scanner

Cost: 1,130,998 each (6,785,988 in total)

Fujin (x30)
Weapons: 4 IRE
Shields: 3x 1MJ
Missiles: 37 Wasps
Equipment: Triplex scanner

Cost: 129,367 each (3,881,010 in total)

Total fleet cost: 249,999,901



Last edited by GCU Grey Area on Sat, 10. Apr 10, 00:36; edited 2 times in total
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Paladin-Solo





Joined: 09 Aug 2009



PostPosted: Sat, 27. Mar 10, 21:03    Post subject: Reply with quote Print

Tenlar Scarflame wrote:
Wow...

Can I NOT fight against Gavrushka? Razz


Load out a bunch of M6s with some firestorms, rofl. Or better yet, Terran M6s with Wraiths, absolutely devastating against bunches of fighters or even frigates. Now if only the AI was reliable enough to use them, lol.

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Triaxx2





Joined: 29 Dec 2009
Posts: 5979 on topic

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PostPosted: Sat, 27. Mar 10, 21:55    Post subject: Reply with quote Print

Feh, four or five Albatross with AFAA will splatter him around the arena. Harriers have neither the speed, nor the shields to survive that for very long.

You going to cheat kill the gates so the AI can't run away?

Evil or Very Mad Working without TC is a pain in the... neck. I was thinking two Albatross loaded with FAA, two Pythons with as many PPC's as they would fit and a Raptor with FAA, but I've got conflicting sources on price and armament.

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Tenlar Scarflame





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PostPosted: Sat, 27. Mar 10, 22:06    Post subject: Reply with quote Print

Flak Artilleries are good and all, however, I don't think the AI turrets would be able to reacquire targets fast enough. Sure, a good hundred of them will probably die... but you'd need to quadruple that. Very Happy Also, ~1500 mass drivers could probably munch up an Albatross's hull in pretty short order.

Now, what might work is a few M7M's loaded with Flails, if they're told to launch them steadily enough. The target reacquisition on the Flails would be quite deadly, and the range would give the frigates a big advantage. Thin them out with Flail barrages, then wheel in a good handful of FAA-equipped, thick-hulled capitals to work point defense for whatever gets too close.

Alternatively, $250 million worth of PAC-armed Jaguars might do the trick as well. Very Happy PAC's are a LOT cheaper than mass drivers, so you could field several times as many fighters. This, however, might cause your processor to pack its bags and move to Canada...


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Gavrushka



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PostPosted: Sat, 27. Mar 10, 22:28    Post subject: Reply with quote Print

A lot of tactics will defeat a mass fighter attack - It's where the much maligned Cerebus would come onto its own - FAA all around with EBC in the nose and due to the very limited Mass Driver range few would get through if 4 or 5 Cerbus were employed together . - The problem with faster small fighters, like the Jaguar, is they are too fast and the AI cannot handle them they'll be either crashing or entering collision avoidance routines as they hit weapon range for bigger targets.

The only area I think I will do well against is where the opponent is reliant on Capital Ships, even in combination with small fighter fleets. Where I think I will gt decimated will be against Anti-fighter M7s in groups like the Cerebus or the Deimos.

IF my missile strategy works correctly 1,000 Dragonfly missiles should be launched in the first minute of combat, not much will stop the majority of those striking home .

I MAY yet change my fleet, if I have time, to drop to 3 MDs and 45 ammo then throw in say 100 Kestrels with turrets set to Missile Defence (with IRE in turret).

IF 100 Harriers can get into firing range of a capital ship I think it'll have 2-3 minutes to down them or it will die - But there are endless tactics that can make me look like a muppet.


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Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
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PostPosted: Sat, 27. Mar 10, 22:46    Post subject: Reply with quote Print

@Gavrushka:

Kestrel turret for missle-defence? Rolling on the floor laughing And what missle is fast enough to catch that? The Rapier and Disrupter missle (both not allowed)!

However, I don't think the Dragonflies will do you much good - get probably launched against fighters first and then even 1000 will hardly hit anything.

AND (I don't mean to be nasty) you're still packing almost 133 packages of ammo to much Wink


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Gavrushka



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PostPosted: Sat, 27. Mar 10, 23:00    Post subject: Reply with quote Print

I think the Kestrel would be the cheapest turreted ship? - I'd stick the speed at around 250 and have them to protect the Harriers not themselves. You can shoot a flail down yes?

You're obviously more in the know on missiles than me but I thought I'd worked it through....

- Firstly I'd wanted the missiles out of my fighters before entering weapons range - and as the Dragonflies do 250, against the Harriers 220 I'd imagined them as a rolling screen in front of my fighters to confuse targetting and had expected many would still strike home.

Perhaps I'm a fool, but I am sure many of us are going to develop some great new tactics when the battles start.

Less ammo would mean more ships - You are probably right - but hell - It's all for fun isn't it?


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Cpt.Jericho





Joined: 17 Jul 2006
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PostPosted: Sat, 27. Mar 10, 23:22    Post subject: Reply with quote Print

Ships will be fully tuned, so the Kestrels would run on maximum speed. Missle-defense works AFAIK only on those missles targeted at the specific ship (correct me if I'm wrong). Anyway, I don't know If you want to shoot down torpedos in an M5 with IREs (blast-radius). I'm not that deep in the know concerning missles - but I know a few DOs and DON'Ts Wink

And yes, this is for fun Laughing. But there are still rules and they say 250mg Cr. (+10.000). I actually don't mind that much, especially it's only ammo and would probably not alter the outcome of an entiere battle. But if we slip in one case the rant will eventually start.
As a matter of fact: Your Harriers need not carry all the same amount of ammo. Decrease the amount of ammo by 1 on 133 ships and your fleet is ready for action.

I would also like to ask you guys to check your setups and post the costs of your fleets.


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Gavrushka



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PostPosted: Sat, 27. Mar 10, 23:31    Post subject: Reply with quote Print

I dropped the ammo to 68 cases (not 69) in original post - the Rules say 250,000,000 and I respect that.

If the Grand Prix is as boring tomorrow as the last one - I'll spend the time working on a slightly more than mono-dimensional attack fleet.

I can see missile defence could be an issue for me - and I'd not appreciated we had to have any craft with max speed.


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Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
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DOH!
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imperium3





Joined: 05 Jun 2009
Posts: 1160 on topic
Location: Coventry
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PostPosted: Sun, 28. Mar 10, 00:03    Post subject: Reply with quote Print

Gavrushka wrote:
I dropped the ammo to 68 cases (not 69) in original post - the Rules say 250,000,000 and I respect that.

If the Grand Prix is as boring tomorrow as the last one - I'll spend the time working on a slightly more than mono-dimensional attack fleet.

I can see missile defence could be an issue for me - and I'd not appreciated we had to have any craft with max speed.


Actually, looking at your fleet I don't think anyone will have enough missiles to counter a three like that. The only problem you'll face, is the threat of melting Technojerk's PC. Laughing

Now, my fleet will take some work. But a Phoenix, with the long range of its forward guns, is likely. I'll need to test that though...


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Tenlar Scarflame





Joined: 30 May 2005
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PostPosted: Sun, 28. Mar 10, 00:09    Post subject: Reply with quote Print

Exactly... I don't think we're appreciating just how many 378 ships is.

One Flail warhead for every Harrier is still ~6 barrages. Surprised And that doesn't factor in that the missile swarm will all converge on a single (very unlucky) Harrier before fanning out to go munch on the rest. Lots of chances for missiles to never connect to a target, or for multiple warheads to get munched by a single detonation.

Can't remember, what's the yield for a single Flail warhead?


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Gavrushka



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PostPosted: Sun, 28. Mar 10, 00:26    Post subject: Reply with quote Print

Tenlar Scarflame wrote:


Can't remember, what's the yield for a single Flail warhead?


I think one would be enough regardless of yield for an M5 unfortunately!!

Is there any form of effective defence against Flails?


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Gavrushka wrote:
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