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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Sat, 27. Mar 10, 17:50 Post subject: |
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Thanks Cpt.Jericho - Dropping Ammo to 69 crates should do it - I'll alter my post! 
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Spychotic

 
Joined: 26 Sep 2008 Posts: 897 on topic Location: Cambridge/Loughborough, UK

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Posted: Sat, 27. Mar 10, 19:33 Post subject: |
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Here's MSC's contribution;
MSC Combat Wing
4x Yokohama (orders; Attack Capitals)
Main; 8x MAML
Right; 2x MAML
Left; 2x MAML
Up; 2x SSC
Down; 2x SSC
5x 1GJ shield
100 crates of MAML ammo
Triplex Scanner
Cost per unit; 44,134,701
Total cost; 176,538,804
16x Zephyrus (orders; Attack All)
Main; 2x PAC
Front; 2x PAC
Back; 2x PAC
3x 200MJ Shield
Fight Command 1 & 2
Cost per unit; 1,025,955
Total cost; 16,415,280
63x Solano (orders; Attack All)
6x PAC
3x 25MJ shield
Fight Command 1 & 2
Cost per unit; 902,624
Total cost; 56,865,312
Total; 249,819,396 Cr
Updated from original to account for the inclusion of the docking space rule.
Updated again post-deadline with the fleet name (no fleet changes).
Spike
_________________ Check out the X3 Wiki!
Struggling with a plotline? Spike's Walkthroughs are your answer!
Whether you're building your first factory or a trading empire, this station management guide was made just for you.
Last edited by Spychotic on Mon, 3. May 10, 18:18; edited 4 times in total |
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GCU Grey Area

Joined: 15 Feb 2004 Posts: 3005 on topic

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Posted: Sat, 27. Mar 10, 20:01 Post subject: |
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Thought you could do with some villains for your battles so here are The Reavers:
Akuma (x1)
Front: 4 Ion Cannons
Left & Right: 8 Gauss Cannons (in each turret)
Rear: 5 CIG [guns 1-5] & 1 Ion-D [gun 6]
Up: 4 FAA [guns 1,3,5 & 7], 2 CFA [guns 4 & 8] & 2 Ion-D [guns 2 & 6]
Down: 4 FAA [guns 1,3,5 & 7], 1 CFA [gun 8] & 3 Ion-D [guns 2,4 & 6]
Shields: 3x2GJ
Gauss ammo: 101 crates
Cost: 136,809,869
Deimos (x2)
Front: 8 ISR
Left, Right, Up & Down: 2 FAA (in each turret)
Rear: 2 HEPT
Shields: 6x 1GJ
Missiles: 200 Tempest
Equipment: Triplex scanner
Cost: 51,261,517 each (102,523,034 in total)
Chokaro (x6)
Front & Back: 2 PAC (in each turret)
Shields: 2x200MJ
Missiles: 100 Silkworm
Equipment: Triplex scanner
Cost: 1,130,998 each (6,785,988 in total)
Fujin (x30)
Weapons: 4 IRE
Shields: 3x 1MJ
Missiles: 37 Wasps
Equipment: Triplex scanner
Cost: 129,367 each (3,881,010 in total)
Total fleet cost: 249,999,901
Last edited by GCU Grey Area on Sat, 10. Apr 10, 00:36; edited 2 times in total |
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Paladin-Solo
Joined: 09 Aug 2009
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Posted: Sat, 27. Mar 10, 21:03 Post subject: |
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| Tenlar Scarflame wrote: |
Wow...
Can I NOT fight against Gavrushka?  |
Load out a bunch of M6s with some firestorms, rofl. Or better yet, Terran M6s with Wraiths, absolutely devastating against bunches of fighters or even frigates. Now if only the AI was reliable enough to use them, lol.
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Triaxx2
Joined: 29 Dec 2009 Posts: 5991 on topic

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Posted: Sat, 27. Mar 10, 21:55 Post subject: |
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Feh, four or five Albatross with AFAA will splatter him around the arena. Harriers have neither the speed, nor the shields to survive that for very long.
You going to cheat kill the gates so the AI can't run away?
Working without TC is a pain in the... neck. I was thinking two Albatross loaded with FAA, two Pythons with as many PPC's as they would fit and a Raptor with FAA, but I've got conflicting sources on price and armament.
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Sat, 27. Mar 10, 22:06 Post subject: |
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Flak Artilleries are good and all, however, I don't think the AI turrets would be able to reacquire targets fast enough. Sure, a good hundred of them will probably die... but you'd need to quadruple that. Also, ~1500 mass drivers could probably munch up an Albatross's hull in pretty short order.
Now, what might work is a few M7M's loaded with Flails, if they're told to launch them steadily enough. The target reacquisition on the Flails would be quite deadly, and the range would give the frigates a big advantage. Thin them out with Flail barrages, then wheel in a good handful of FAA-equipped, thick-hulled capitals to work point defense for whatever gets too close.
Alternatively, $250 million worth of PAC-armed Jaguars might do the trick as well. PAC's are a LOT cheaper than mass drivers, so you could field several times as many fighters. This, however, might cause your processor to pack its bags and move to Canada...
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Sat, 27. Mar 10, 22:28 Post subject: |
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A lot of tactics will defeat a mass fighter attack - It's where the much maligned Cerebus would come onto its own - FAA all around with EBC in the nose and due to the very limited Mass Driver range few would get through if 4 or 5 Cerbus were employed together . - The problem with faster small fighters, like the Jaguar, is they are too fast and the AI cannot handle them they'll be either crashing or entering collision avoidance routines as they hit weapon range for bigger targets.
The only area I think I will do well against is where the opponent is reliant on Capital Ships, even in combination with small fighter fleets. Where I think I will gt decimated will be against Anti-fighter M7s in groups like the Cerebus or the Deimos.
IF my missile strategy works correctly 1,000 Dragonfly missiles should be launched in the first minute of combat, not much will stop the majority of those striking home .
I MAY yet change my fleet, if I have time, to drop to 3 MDs and 45 ammo then throw in say 100 Kestrels with turrets set to Missile Defence (with IRE in turret).
IF 100 Harriers can get into firing range of a capital ship I think it'll have 2-3 minutes to down them or it will die - But there are endless tactics that can make me look like a muppet.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sat, 27. Mar 10, 22:46 Post subject: |
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@Gavrushka:
Kestrel turret for missle-defence? And what missle is fast enough to catch that? The Rapier and Disrupter missle (both not allowed)!
However, I don't think the Dragonflies will do you much good - get probably launched against fighters first and then even 1000 will hardly hit anything.
AND (I don't mean to be nasty) you're still packing almost 133 packages of ammo to much 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Sat, 27. Mar 10, 23:00 Post subject: |
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I think the Kestrel would be the cheapest turreted ship? - I'd stick the speed at around 250 and have them to protect the Harriers not themselves. You can shoot a flail down yes?
You're obviously more in the know on missiles than me but I thought I'd worked it through....
- Firstly I'd wanted the missiles out of my fighters before entering weapons range - and as the Dragonflies do 250, against the Harriers 220 I'd imagined them as a rolling screen in front of my fighters to confuse targetting and had expected many would still strike home.
Perhaps I'm a fool, but I am sure many of us are going to develop some great new tactics when the battles start.
Less ammo would mean more ships - You are probably right - but hell - It's all for fun isn't it?
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sat, 27. Mar 10, 23:22 Post subject: |
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Ships will be fully tuned, so the Kestrels would run on maximum speed. Missle-defense works AFAIK only on those missles targeted at the specific ship (correct me if I'm wrong). Anyway, I don't know If you want to shoot down torpedos in an M5 with IREs (blast-radius). I'm not that deep in the know concerning missles - but I know a few DOs and DON'Ts
And yes, this is for fun . But there are still rules and they say 250mg Cr. (+10.000). I actually don't mind that much, especially it's only ammo and would probably not alter the outcome of an entiere battle. But if we slip in one case the rant will eventually start.
As a matter of fact: Your Harriers need not carry all the same amount of ammo. Decrease the amount of ammo by 1 on 133 ships and your fleet is ready for action.
I would also like to ask you guys to check your setups and post the costs of your fleets.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Sat, 27. Mar 10, 23:31 Post subject: |
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I dropped the ammo to 68 cases (not 69) in original post - the Rules say 250,000,000 and I respect that.
If the Grand Prix is as boring tomorrow as the last one - I'll spend the time working on a slightly more than mono-dimensional attack fleet.
I can see missile defence could be an issue for me - and I'd not appreciated we had to have any craft with max speed.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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imperium3

Joined: 05 Jun 2009 Posts: 1160 on topic Location: Coventry

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Posted: Sun, 28. Mar 10, 00:03 Post subject: |
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| Gavrushka wrote: |
I dropped the ammo to 68 cases (not 69) in original post - the Rules say 250,000,000 and I respect that.
If the Grand Prix is as boring tomorrow as the last one - I'll spend the time working on a slightly more than mono-dimensional attack fleet.
I can see missile defence could be an issue for me - and I'd not appreciated we had to have any craft with max speed. |
Actually, looking at your fleet I don't think anyone will have enough missiles to counter a three like that. The only problem you'll face, is the threat of melting Technojerk's PC.
Now, my fleet will take some work. But a Phoenix, with the long range of its forward guns, is likely. I'll need to test that though...
_________________ Missile Rebalance Mod
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Sun, 28. Mar 10, 00:09 Post subject: |
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Exactly... I don't think we're appreciating just how many 378 ships is.
One Flail warhead for every Harrier is still ~6 barrages. And that doesn't factor in that the missile swarm will all converge on a single (very unlucky) Harrier before fanning out to go munch on the rest. Lots of chances for missiles to never connect to a target, or for multiple warheads to get munched by a single detonation.
Can't remember, what's the yield for a single Flail warhead?
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Sun, 28. Mar 10, 00:26 Post subject: |
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| Tenlar Scarflame wrote: |
Can't remember, what's the yield for a single Flail warhead? |
I think one would be enough regardless of yield for an M5 unfortunately!!
Is there any form of effective defence against Flails?
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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