[SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Saetan
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[SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]

Post by Saetan » Fri, 19. Feb 10, 14:14

Lucikes Script Collection for X³: Terran Conflict and Befehlsbibliothek "Libraries" are developed by Lucike. This topic is released with his permission.



Content:

Part 1: Lucikes Script Collection

Part 2: Befehlsbibliothek "Libraries"

Part 3: Links to Lucikes extensions (including manuals)
---------- ---------- ---------- ---------- ----------




Lucikes Script Collection for X³: Terran Conflict

[ external image ]
[ external image ] [ external image ]

The Download

Lucike left after he got temporarly banned from the X-Universe Forums and asked me to remove the direct download links. Of course I respect his wish, so I replaced the download links with links onto his own homepage.

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)
... both are always the most recent version of the collection.
... the exe-version automatically extracts any of the scripts. The zip-version is organized in sub archives, which can be extracted seperatly.



Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!

X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended 1.2a Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.


Overview
(Valid for Lucikes Script Collection updated at 16th July 2011)
  • Automatic Target Acquisition (Version 3.1.01) [Automatische Zielerfassung]
  • Blue Print Manager (Version 3.1.00) [Blaupausenmanager]
  • Basic Salary (Version 3.1.02) [Grundgehalt]
  • CODEA Weapon System (Version 3.3.03) [Waffensystem CODEA]
  • Commercial Agent (Version 3.3.09) [Handelsvertretung]
  • Commodity Logistics Software MK1 and MK2 (Version 3.4.00) [Warenlogistiksoftware]
  • Complex Planner (Version 3.alpha.01) [Komplexplaner]
  • Dockware Manager (Version 3.1.07) [Dockwarenmanager]
  • Economy and Supply Trader (Version 3.3.05) [Wirtschaftshändler]
  • Global Administration (Version 3.1.00) [Globale Verwaltung]
  • Hangar Manager (Version 3.1.02) [Hangarmanager]
  • Jump Beacon (Version 3.1.04) [Sprungboje]
  • Lasertower: Extended Fight (Version 3.1.00) [Geschützturm: Erweiterter Kampf]
  • M7M Missile Launcher (Version 3.1.00) [M7M Abschussvorrichtung]
  • MEFOS Weapon System (Version 3.2.05) [Waffensystem MEFOS]
  • Military Transport (Version 3.2.05) [Militärtransport]
  • Missile Defense Mosquito (Version 3.2.01) [Raketenabwehr Moskito]
  • Personnel Transporter (Version 3.3.03) [Personaltransporter]
  • Prospector (Version 3.2.09) [Prospektor]
  • Ship Hotkeys (Version 3.3.00) [Schifffunktionstasten]
  • Ship Tools (Version 3.2.00) [Schiffswerkzeug]
  • Security and Rescue Service (Version 3.2.08) [Sicherheitsdienst]
  • Travel Drive (Version 3.2.00) [Reiseantrieb]
  • Befehlsbibliothek "Libraries" (Version 3.5.09) [Befehlsbibliothek]
Last edited by Saetan on Fri, 12. Aug 11, 11:48, edited 78 times in total.

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Post by Saetan » Fri, 19. Feb 10, 14:15

Befehlsbibliothek "Libraries" is developed by Lucike. This topic is released with his permission.
---------- ---------- ---------- ---------- ----------




Befehlsbibliothek "Libraries"
(Version 3.5.09 - 20th March 2011)

[ external image ]
[ external image ] [ external image ]

Overview Befehlsbibliothek "Libraries"

The libraries are used for several extensions. Without these libraries you'll get a associated error message in your game. It's important to always install the most recent version of the libraries.

The libraries are needed for following extensions:
  • CODEA Weapon System
  • Commercial Agent
  • Commodity Logistics Software MK1 and MK2
  • Economy and Supply Trader
  • Jump Beacon
  • MEFOS Weapon System
  • Military Transport
  • Personnel Transporter
  • Prospector
  • Ship Hotkeys
  • Security and Rescue Service
Preparing Befehlsbibliothek "Libraries"

The Download

Lucike left after he got temporarly banned from the X-Universe Forums and asked me to remove the direct download links. Of course I respect his wish, so I replaced the download links with links onto his own homepage.

-> Befehlsbibliothek "Libraries" (Version 3.5.09)
... if this link is broken, Lucike most likely updated his library and deleted the old one. Please download from the German topic then.


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!


Activating the Script Editor

Activating the script editor is not necessary for using the libraries. The libraries include a script that automatically sets the game to ***modified***.

With the script editor activated, the display of debug information can be enabled in the script editor menu. On default this option is disabled and it is recommended to be left off as it might be confusing to some gamers. To avoid this, it is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file, but will mark your game as ***modified*** as well.

Installation

Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.

Updating to a newer version

Simply extract the new version to the X³ TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.

To remove obsolete or unused files, run "Delete old Libraries Scripts.bat", found in "\scripts.delete”. This step is not necessary, but will keep your script folders organized.


Technical Data Befehlsbibliothek "Libraries"

Language file
8013-L007.xml (ID 8013)
8013-L033.xml (ID 8013)
8013-L034.xml (ID 8013)
8013-L039.xml (ID 8013)
8013-L044.xml (ID 8013)
8013-L048.xml (ID 8013)
8013-L049.xml (ID 8013)

Commando Slots
none

Modified original scripts
!ship.cmd.follow.pl.pck
!ship.cmd.moveposition.std.pck
!ship.signal.killed.pck
plugin.autotrade.movepilotcheck.pck

Object-Task
none

Official abbreviation
none
Last edited by Saetan on Thu, 29. Sep 11, 16:51, edited 36 times in total.

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Post by Saetan » Fri, 19. Feb 10, 14:15

Lucikes Recommendations from other developers


Mini-Scripts by Lucike

[MINI-SCR] Equipment for the OTAS Company

Direct Download
  • This mini script adds more equipment to the OTAS Equipment Dock. So new bought ships doesn't have to go for long journeys now to get these additional equipments. Feels a little as a cheat, but it's a great time saver.
[MINI-SCR] Purgation in Commonwealth and Terran Docks

Direct Download
Befehlsbibliothek "Libraries" (required)
  • This mini script removes all the docked ships without a job and command. Since it takes a little processing power, it starts only after the start of the game and if an hour has passed.

[MINI-SCR] Restart of crashed patrol ship jobs

Direct Download
  • This mini script restarts crashed jobs of Commonwealth or Terran patrol ships. Since it takes a little processing power, it starts only after the start of the game and if an hour has passed.
[MINI-SCR] Stop the players ship

Direct Download
  • You know it too? Everytime you load a savegame where your ship is in space, it accelerates automatically. This mini script stops the players ship after loading, if it has no commands and is in space.



Links to the support topics (including manuals) of Lucikes extensions

[SCR] Aran Operating System Update

German Support Topic
  • Aran Operating System Update updates the operating system on ships of the type Aran and adds the ship to all navigation systems. The vessel is then selectable in the possessions list and in the sector overview.
[SCR] Automatic Target Acquisition

German Support Topic
  • The Automatic Target Acquisition supports the ship's owners in the fight against multiple targets simultaneously.
  • The Automatic Target Acquisition seeks out targets, based on the priority settings, automatically from an enemy group.
[SCR] Blue Print Manager

German Support Topic
  • With the Blue Print Manager blueprints can be managed.
[AL] Basic Salary

German Support Topic
  • The payment of the personell ("Pilot Union") got separated from the script "Military Transport". Therefore this script is a needed resource for any of Lucike's script which depends on these personell. Also, this script stops the (not yet removed) payment function of "Military Transport".
[AL] Brennans Triumph Tortuga

German Support Topic
  • The pirates at Brennan's Triumph have organized themselves. As the military presence has increased in the sectors to Brennan's Triumph, the pirates have established a new clan ... Tortuga ...
[MOD] CODEA Weapon Base

German Support Topic
  • The CODEA weapon system is a tactical software for the carrier class ships. It supports fighter groups and contributes to better competitive situations. To ensure a permanent presence, the hangars of orbital weapons platforms has been enlarged and prepared for the CODEA weapons system.
  • In order to ensure a good supply of the carrier the Argon bomber was made slightly smaller, all weapons and weapon devices have been removed and small engines have been installed. The result is a much bigger load space. Moreover, this ship is now be assigned to the Class M3.
[SCR] CODEA Weapon System

English Support Topic
German Support Topic
  • The CODEA Weapon System coordinates attack and defensive fighter squadrons, and performs a systematic attack or counterattack.
  • The CODEA Weapon System can be used on patrols.
  • The CODEA weapon system works IS (InSector) and OOS (OutOfSector).
  • The CODEA Weapon System manages the supply of the CODEA battle group
[SCR] Commercial Agent

English Support Topic
German Support Topic
  • The Commercial Agent buys the cheapest resources and sells products at the best price in his territory. He works with factories, trade stations, and equipment docks.
  • The Commercial Agent buys intermediate products for complexes not producing enough and sells overproduced intermediate products.
  • The Commercial Agent trades in all the products and resources at his homebase. Individual wares can be blocked, however.
  • The Commercial Agent sticks to the purchase and sale rules set by the player. A log of all purchases and sales can be generated.
  • The Commercial Agent will coordinate with his counterparts from his homebase and the other factories in sector.
  • The Commercial Agent keeps an eye on the financial situation of his homebase and will sell off products if the station runs low on cash.
  • The Commercial Agent will change his route if he finds a good deal, but it will prefer good customers.
  • The Commercial Agent can use the Jump Drive and will repair his ship.
  • The Commercial Agent keeps in contact with customers and other traders and can find prices and news in other sectors. The Commercial Agent is not a fighter and avoids sectors where enemies have been reported.
[SCR] Commodity Logistics Software MK1 and MK2

English Support Topic
German Support Topic
  • ...collect orders from different consumers within your enterprise and coordinate them with chosen suppliers
  • ...deliver products from several suppliers of a single resource to different consumers
  • ...instruct the pilot to follow a given route and set the corresponding commodity transfer orders for each intermediate stop. This enables the pilot to fulfil special tasks within the company or even at different stations. The route will be followed repeatedly until the pilot receives new orders
  • ...the pilot will use the Jump Drive technology, and even take care of his/your ship.
  • ...the pilot will communicate with other pilots, paying close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported
[SCR] Complex Planner

German Support Topic
  • The Complex Planner is useful for building of factory complexes, as well as expanding existing factory complexes. It is thus possible to plan the purchase of necessary factories before construction.
[SCR] Dockware Manager

English Support Topic
German Support Topic
  • A small extension to add wares to or remove wares from player owned trading stations, equipment docks or a headquarter.
  • The manager can set limits for the different wares for a player headquarter too. These limits get considered by Commercial Agents, Commodity Logistic-pilots and Prospectors.


[SCR] Economy and Supply Trader

English Support Topic
German Support Topic
  • The Economy and Supply Trader ensures lively trade and keeps NPC factories running in its territory.
  • The Economy and Supply Trader can trade in specified goods. He can help factories with resource problems.
  • The Economy and Supply Trader has a defined territory, which he will not leave.
  • The Economy and Supply Trader coordinates with other EST pilots serving the same station.
  • The Economy and Supply Trader can use the Jump Drive and will keep his ship repaired.
  • The Economy and Supply Trader keeps in contact with clients and other traders and can find prices and news in other sectors. The Economy and Supply Trader is not a fighter and avoids sectors where enemies have been reported.
[SCR] Global Administration

German Support Topic
  • This command displays a menu of various global management menus. It is only in the docked state selected.
[SCR] Hangar Manager

English Support Topic
German Support Topic
  • The Hangar Manager transfers fighters between a station and a carrier docked at that station.


[SCR] Jump Beacon

English Support Topic
German Support Topic
  • This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the military transport.
[SCR] Lasertower: Extended Fight

German Support Topic
  • This command extends the standard fight of the Lasertower. The lasertower is aimed earlier on the incoming enemy.
[SCR] M7M Missile Launcher

German Support Topic
  • M7M Missile Launcher provides a hotkey for a barrage for missile frigates.
[SCR] MEFOS Weapon System

English Support Topic
German Support Topic
  • The MEFOS Weapon System assumes control of weapon management on capital class ships.
  • The MEFOS Weapon System adds four new turret attack commands. These commands require gunnery personnel to assume control of automatic weapon switching.
  • The MEFOS Weapon System can store up to 8 fixed combinations of turret armament and attack commands, which can be accessed with several hotkeys.


[AL] Military Transport

English Support Topic
German Support Topic
  • Military Transport supply personnel needed for other extensions.
[MOD] Minotaurus Luxury Cruiser

German Support Topic
  • Minotaurus Luxury Cruiser is a fast cruiser of the M7 class with large cargo space, but without arming. It has two docks for small ships and has to be built in the own headquarters.
[SCR] Missile Defence Mosquito

English Support Topic
German Support Topic
  • This software protects small and large ships against enemy missile attacks and fighter drones.
  • This software protects the leader or the whole convoy against missile attacks and fighter drones. There must be only one ship in the group running this command.
[SCR] Personnel Transporter

English Support Topic
German Support Topic
  • The Personnel Transporter can transport and transfer personnel of the "Pilot Union".


[SCR] Prospector

English Support Topic
German Support Topic
  • The Prospector looks for worthwhile smaller rocks, breaks them up, and collects the minerals.
  • The Prospector delivers minerals he collects to his homebase, or sells them to nearby NPC stations.
  • The Prospector can also break up mineable asteroids, if you ask him to.
  • The Prospector can use a Jumpdrive and repair his ship.
  • The Prospector keeps in contact with customers and other traders and can find prices and news in other sectors. The Prospector is not a fighter and avoids sectors where enemies have been reported.
[SCR] Ship Hotkeys

German Support Topic
  • Ship Hotkeys provides hotkeys for standard commands to make them run faster.
[SCR] Ship Tools

German Support Topic
  • Ship Tools enables the commands "Jump and fly to home base", "Jump and fly to me" and "Jump and fly to".
  • Ship Tools enables the display of the exact position or rotation in the subtitle.
  • With the Ship Tools it is possible to assign homebases to ships of the huge ship class.
[SCR] Security and Rescue Service

English Support Topic
German Support Topic
  • The Security and Rescue Service protects sectors against hostile attacks.
  • The Security and Rescue Service can fly a predetermined flight path or go on patrol in a single sector. Sighted enemies will get pursued and destroyed.
  • The Security and Rescue Service will response to emergency calls by Union pilots and try to rescue them.
  • The Security and Rescue Service evaluates reports of sighted enemys by Union pilots and goes after them.
[SCR] Travel Drive

German Support Topic
  • The Travel Drive is designed for vessels that can not run a jump drive.
  • The Travel Drive increases the speed of a ship when it flies to a destination with the autopilot.
Last edited by Saetan on Mon, 25. Jul 11, 15:58, edited 14 times in total.

Neaera
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Post by Neaera » Fri, 19. Feb 10, 15:33

Good job to keep these in one index.

I've two questions:

-Can we use scripts like "Blue Print Manager" which do not have an English topic under a English version of X3TC ? Or it will pop up some crazy German language all over the screen?
[On in other I don't really know what is this script doing, I probably answer to myself.]

-Why Jump Beacon is not repertoried? Because it is on alpha stage?

Again, great job :)

|I don't know if I can post here|


Edit: Ok thank you very much :)
Last edited by Neaera on Fri, 19. Feb 10, 15:46, edited 1 time in total.

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Saetan
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Post by Saetan » Fri, 19. Feb 10, 15:40

Any script in the collection should have at least a German and a English language file, sometimes even others too. So any of them should be usable without restrictions under the English version of the game. If a topic is missing, it's most likely that just nobody translated the manual yet.


Jump Beacon was missing in the list, because it wasn't added to the Script Collection itself yet. The script collection is quite old now, the only reason why I started that topic was because of the link list and the libraries.

For the Jump Beacon I though, it's enough if it's linked from the other topics. I changed that now.



edit:
PS:
It's allowed to post in this topic ;-)
Script-related questions and discussions are supposed to be posted to the correct support topic ... if there isn't (an English) one, it can be posted here.


edit 2:
A kind of wrong information about the Jump Beacon and why it's not in the collection. The main reason is, because Jump Beacon uses script commands which are only available in X³:TC 2.5, while the collection still is supposed for "X³:TC 2.1 or newer" ... so Jump Beacon doesn't meet the release conditions for the collection.

Luisedgm
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Post by Luisedgm » Sun, 28. Feb 10, 03:57

So, lemme see if i understood:

Commercial Agent = Its a much better version of Trade mk3
Commodity Logistics = Supply for large complexes/multiple bases
Economy and Supply Trader = keep NPC bases working at 100%
Prospector = Mine for you and sell

So, the one who makes more money should be the Prospector right? followed by Commercial Agent, Economy and Supply Trader, and the last would be Commodity Logistics.

Can someone confirm please?

Neaera
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Post by Neaera » Sun, 28. Feb 10, 04:16

As I utilize these like:

Prospector: Mining Minerals (And stocking in TLs)
EST: Universal Trader (mk3++)
CA: For selling products / buying resources for my stations
CLS: Take Resource A from place 1 to place 2. Take resources B from place 2 to place 1.

Luisedgm
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Post by Luisedgm » Sun, 28. Feb 10, 04:45

Neaera wrote:As I utilize these like:

Prospector: Mining Minerals (And stocking in TLs)
EST: Universal Trader (mk3++)
CA: For selling products / buying resources for my stations
CLS: Take Resource A from place 1 to place 2. Take resources B from place 2 to place 1.
Which one do you sugest in the beggining (the ship is a Mistral) to make money faster?

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Post by Saetan » Sun, 28. Feb 10, 05:06

Luisedgm wrote:Which one do you sugest in the beggining (the ship is a Mistral) to make money faster?
Equipment for a PSC is quite expensive ...

For a CAG you'll need a factory first, which are quite expensive too ...

A CLS is used to supply company-own factories and docks, or to sell masses of (picked up or self-produced) weapons to TerraCorp as a trick. Anyway, most likely a own factory is needed ...

A EST works only for people, which already gainend some trading-ranks ...


... so, these scripts are only usefull if you already fullfill the requirements or you can afford a station and/or their equipment. The question is, what do you mean with "in the beginning" ... early early beginning or not so early anymore.

I would say, it's best to start with good placed factories and CAG's. As soon as your rank is high enough, use EST's.
I don't use PSC in the early game. I use them only, so I have used them. So I can't really tell about their income.

Luisedgm
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Post by Luisedgm » Sun, 28. Feb 10, 05:36

i will then make a single PSC to test how well he will do, i don't think his equipment is expensive, its half of a MK3.

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Post by Saetan » Sun, 28. Feb 10, 05:40

Luisedgm wrote:... its half of a MK3.
If I remember right, its somewhere between 100k and 200k Credits ... not much money in the later game, but in the beginning it can be quite a lot I think. Especially compared to a EST ... if you do his settings by yourself, he only needs Trade Command Software 1+2 and Navigation Command Software. A few tousands of credits. Much cheaper ... but the trading rank is the problem.

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Post by Saetan » Sun, 7. Mar 10, 22:02

Lucikes Script Collection for X³: Terran Conflict

[ external image ]
[ external image ] [ external image ]

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³ Reunion) !!




7th March 2010
  • Commodity Logistics Software MK1 and MK2 (Version 3.3.01)
  • Jump Beacon (Version 3.1.00)
Last edited by Saetan on Sat, 20. Mar 10, 20:13, edited 2 times in total.

Neaera
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Post by Neaera » Sun, 7. Mar 10, 22:54

Nice :)

And what is Apollo_X3TC_V3101.zip?
It's in the pack but it's 20th file, and no info on it.
Thanks in advance .

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Saetan
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Post by Saetan » Sun, 7. Mar 10, 23:05

It's a little secret and present from Lucike ... but you'll have to find it. ;-)

Neaera
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Post by Neaera » Sun, 7. Mar 10, 23:20

Let's try so.

Hope it's not a crazy script popping crazy stuff in a crazy german language :p

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Post by Saetan » Mon, 8. Mar 10, 00:52

Neaera wrote:Hope it's not a crazy script popping crazy stuff in a crazy german language :p
I've found the only quote I remember Lucike ever said about Apollo. I know you "love" our crazy German language, so I'm so bad and let you translate for yourself :-P (... so on the one hand I don't have to admit, that I don't know all their English names ^^ - and on the other hand, you still have to do some little work to know what you have to look for)
Spoiler
Show
Lucike wrote:Apollo? OK, nur hier und das nur einmal: Pandora, RO & TT, Notos, Express Frachter, Starburst
... for the abbreviations RO & TT: "Ruderoptimierungen" and "Triebwerkstunings" are meant ... so at least, you know now, what you have to look for ^^
edit: ... added Spoiler-tags.

Neaera
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Post by Neaera » Mon, 8. Mar 10, 15:39

OMG. I love riddles!

Spoiler
Show
If I remeber well my german bases, a long time ago... [No google translation inside!]: Nur=Only? Hier=Here? Einmal= like Once, One time.
So it's:
Appollo? Ok, only here and only one time: Pandora, RO&TT, Notos, Express Frachter, Starburst

Express, maybe Argon express TP.
Starbust, maybe Strabust Shockwave Canon.
RO, maybe Ruder Optimisation.

Maybe an overpowered Express with SSC ! (Or not :p)

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Saetan
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Post by Saetan » Tue, 9. Mar 10, 11:30

Yeah ... seems not to bad, your German. Your translation is quite well; it's meaning is, that he would only talk once about apollo and only in the posting where he did.

For your conclussion ... mhmm ... remember, Lucike's a scripter not a modder. He even tries to avoid mods because of compatibility. ;-)

Have fun with your next tries ... for now, I won't talk anymore about Apollo too. :-)

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Post by Magnabyte » Sun, 14. Mar 10, 01:31

I noticed that thier is a script folder listed as cheat in the library download, can anyone let me know what it does? Personally I hope it lets you use the jump beacons without the needed personel, I don't have hours to roam round looking for people, my lack to time was the reaso I wanted the jump beacons in the first place :p

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Post by Saetan » Sun, 14. Mar 10, 09:49

That cheat-script was added when introducing the jump beacons. Since then, Lucike did disallow ships (which are running one of his scripts) to jump into sectors without jump gates but only trans orbital accelerators.

If you don't like that limitation, you can copy the script "lib.le.move.adv.pck" from your ./scripts.cheat into your ./scripts directory and overwrite the original script. Then these ships will be able to jump to these sectors again.

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