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Matterom





Joined: 20 Aug 2009
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PostPosted: Thu, 1. Oct 09, 05:37    Post subject: Reply with quote Print

How to make custom Weapons
By GEEKEY 265

http://forum.egosoft.com/viewtopic.php?t=260490


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Killjaeden





Joined: 03 Sep 2006
Posts: 4271 on topic
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PostPosted: Sat, 3. Oct 09, 19:51    Post subject: Reply with quote Print

Another one Smile
Code:
[url=http://forum.egosoft.com/viewtopic.php?t=260766]Guide - lil advice on placing turrets[/url]by Killjaeden



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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
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ScRaT_GER





Joined: 08 Jan 2008
Posts: 1958 on topic

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PostPosted: Fri, 16. Oct 09, 23:53    Post subject: Reply with quote Print

A small tutorial on creating custom menus.

Code:
[url=http://forum.egosoft.com/viewtopic.php?t=261816]Tutorial - Creating menus (advanced)[/url]


Thanks and greetings,
ScRaT


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Teladi Informations Service, Fahrtenbuch, Handelsübersicht
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OOZ662



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Joined: 08 Apr 2008
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PostPosted: Thu, 29. Oct 09, 20:22    Post subject: Reply with quote Print

The X3 Editor's link is out of date. If you follow the link, the thread has a link to the new one.


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jlehtone
Moderator (Script&Mod)
Moderator (Script&Mod)

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Joined: 23 Apr 2005
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PostPosted: Thu, 29. Oct 09, 20:41    Post subject: Reply with quote Print

Good point. Fixed.

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Necro22





Joined: 19 Nov 2009



PostPosted: Mon, 7. Dec 09, 00:29    Post subject: Reply with quote Print

im just starting to utilize the script editor and i was just wondering if anyone had any tips i started a new game on the custom game option and is there a way to create a ship i could claim preferably something along the lines of an M1 or M2 or ill be happy with an M7

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Winter Dragon





Joined: 06 Nov 2002
Posts: 356 on topic
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modified
PostPosted: Mon, 21. Dec 09, 02:50    Post subject: Reply with quote Print

I've written two guides for 3d studio. They might apply to Gmax as well, though some tools and functionality may not exist with the latter.

3ds: Modeling Guide
Status: Online

This guide explains the basics of closed modeling. Closed modeling is perfect for making a ship's hull, but not good for 'greebling' and intricate details. For those you'd use open modeling; attaching the details as separate elements and deleting hidden backfaces.


3ds: How to make normal maps out of geometry
Status: Online

This guide explains how to make textures out of geometry using an object's UV co-ordinates.

Update: All images now load correctly. Smile

Merry Christmas everyone!



Last edited by Winter Dragon on Tue, 1. Jun 10, 04:01; edited 1 time in total
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DSBANiMAL





Joined: 28 Jan 2010



PostPosted: Thu, 28. Jan 10, 16:51    Post subject: Reply with quote Print

Hi,
im new and have just found my old gold discs after a few years of not playing X Very Happy

on looking at the scripts and wanting to use some of them im baffled as to where to find the menu to change my pilots name?

when i go into the pilot screen it just tells me what ive done and that my pilots name is pilots name, it tells me what my standing is with other factions but i cant seem to find the bit that says change pilot name.

i tried to download cycows plugin manager thing which gave me two or three .exe's and a dll file, tried to click each one of the exes and only one did something other than throw up a window saying i need to reinstall it Sad
i have looked at the stickie that tells you how to change pilots name but it only says goto the change pilot name menu... not where the menu is.
My apologies if this has been asked many many times before

Thanks


Ani


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OOZ662



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PostPosted: Thu, 28. Jan 10, 17:10    Post subject: Reply with quote Print

DSBANiMAL wrote:
on looking at the scripts and wanting to use some of them im baffled as to where to find the menu to change my pilots name?


In space with no menus open, hit p then m. You can also find it under the topmost pull-out menu on the sidebar.


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DSBANiMAL





Joined: 28 Jan 2010



PostPosted: Thu, 28. Jan 10, 17:58    Post subject: Reply with quote Print

Thanks Ooz Wink
now just got work out how to make my siggie smaller to be allowed to have it Razz

Ani


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Canning_s





Joined: 24 Jan 2010
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PostPosted: Sat, 30. Jan 10, 03:02    Post subject: Reply with quote Print

Thanks for your help.

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rmarceliper





Joined: 11 Feb 2008
Posts: 41 on topic

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PostPosted: Fri, 19. Feb 10, 14:00    Post subject: Creating a Sector step by step from scratch. Reply with quote Print

If there is already a tutorial there that accomplishes these please point me at the right direction as I can't find it.

What I need to learn.

1. Start from scratch (No other sector but the first one)
2. Create a sector, define all parameters, where the sun is, the gates, who owns it size, etc.
3. Add an object (do I just cheat stuff in?)

thank you for your patience

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OOZ662



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PostPosted: Sat, 20. Feb 10, 02:10    Post subject: Re: Creating a Sector step by step from scratch. Reply with quote Print

rmarceliper wrote:
If there is already a tutorial there that accomplishes these please point me at the right direction as I can't find it.

What I need to learn.

1. Start from scratch (No other sector but the first one)
2. Create a sector, define all parameters, where the sun is, the gates, who owns it size, etc.
3. Add an object (do I just cheat stuff in?)

thank you for your patience


I'm supposing you're referring to the Galaxy Editor and its Galaxy Map. This is about all there is. The lack of documentation in this game is very painful.


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rmarceliper





Joined: 11 Feb 2008
Posts: 41 on topic

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PostPosted: Sat, 20. Feb 10, 10:49    Post subject: Re: Creating a Sector step by step from scratch. Reply with quote Print

OOZ662 wrote:
rmarceliper wrote:
If there is already a tutorial there that accomplishes these please point me at the right direction as I can't find it.

What I need to learn.

1. Start from scratch (No other sector but the first one)
2. Create a sector, define all parameters, where the sun is, the gates, who owns it size, etc.
3. Add an object (do I just cheat stuff in?)

thank you for your patience


I'm supposing you're referring to the Galaxy Editor and its Galaxy Map. This is about all there is. The lack of documentation in this game is very painful.


I saw that, but I can't believe that's all there is... that sucks. This is going to take longer if I don't find a guide at least.

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OOZ662



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PostPosted: Sat, 20. Feb 10, 10:54    Post subject: Re: Creating a Sector step by step from scratch. Reply with quote Print

rmarceliper wrote:
I saw that, but I can't believe that's all there is... that sucks. This is going to take longer if I don't find a guide at least.


I hate to tell you that much of the modding in this game involves each modder reinventing the wheel (at least in my expriencd). Very few people actually write guides on how to do things. More likely the information is scattered throughout many threads. Starting a thread for your project questions or even for a specific question (after searching for existing ones) would likely yield the best results.


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