[Plugin] Global Friend Foe Upgrade
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[Plugin] Global Friend Foe Upgrade
Global Friend Foe Upgrade
Description : Plugin which allows you to set friend foe globally and auto update all ships
Version : 1.0
Date : 27/01/10
Author : LV
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[ external image ] download unpacked version
[ external image ]
cycrow installer version
_____________________
Detailed Description
As many people have problems with rogue combat ships they own going postal on races they should be neutral to and hammering down rep i built this upgrade
(As i've broken all my other scripts I also had to write something new before i went insane)
Once installed you will find the option for "Set Friend Foe" in your custom commands interface
The ship will then bring up a menu with option to set races as friend foe
[ external image ]
Also
1. Set as Mastership
This will set the chosen ship as the global template to use for FF settings if the auto update option is toggled on. PLAYERSHIP is used if no ship is defined
2. Set All Ships The Same
This will update every ship you own to the same FF settings as the ship
3. Scan for Attackers
Scans all your ships and reports any being attacked
4. Display Blocked Ships
Return any ships you have blocked from the globall FF settings
5. Turn on auto update (or off)
turns the alp plugin on or off, this then automatically updates every ship every minute, uses the mastership as the template
6. Block Ship From Global Commands
Ship is not updated when auto update or "set all ships the same" are run, keeps it's own ff settings.
Install Instructions
Use the plugin manager OR manually put the files in scripts&t if you know how to do so
Uninstal
just remove the scripts
codes
t file
8847
comms menu
<t id="735">A_LV_SET_FriendFoe_OFTEN</t>
Description : Plugin which allows you to set friend foe globally and auto update all ships
Version : 1.0
Date : 27/01/10
Author : LV
__________________________________
[ external image ] download unpacked version
[ external image ]
cycrow installer version
_____________________
Detailed Description
As many people have problems with rogue combat ships they own going postal on races they should be neutral to and hammering down rep i built this upgrade
(As i've broken all my other scripts I also had to write something new before i went insane)
Once installed you will find the option for "Set Friend Foe" in your custom commands interface
The ship will then bring up a menu with option to set races as friend foe
[ external image ]
Also
1. Set as Mastership
This will set the chosen ship as the global template to use for FF settings if the auto update option is toggled on. PLAYERSHIP is used if no ship is defined
2. Set All Ships The Same
This will update every ship you own to the same FF settings as the ship
3. Scan for Attackers
Scans all your ships and reports any being attacked
4. Display Blocked Ships
Return any ships you have blocked from the globall FF settings
5. Turn on auto update (or off)
turns the alp plugin on or off, this then automatically updates every ship every minute, uses the mastership as the template
6. Block Ship From Global Commands
Ship is not updated when auto update or "set all ships the same" are run, keeps it's own ff settings.
Install Instructions
Use the plugin manager OR manually put the files in scripts&t if you know how to do so
Uninstal
just remove the scripts
codes
t file
8847
comms menu
<t id="735">A_LV_SET_FriendFoe_OFTEN</t>
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
good, if this script had attracted nothing other than [ external image ] I'd have killed every member of the forum and took my toys home
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
- Serial Kicked
- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
In fact it's a very good idea!
This kind of plugin/addon will be very useful to my user base (and to me). It's a pain to stay friendly to the pirate faction as soon as the user has more than a few ships.
Thanks!
This kind of plugin/addon will be very useful to my user base (and to me). It's a pain to stay friendly to the pirate faction as soon as the user has more than a few ships.
Thanks!
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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- Posts: 104
- Joined: Fri, 14. Aug 09, 04:05
Is this in relation to the problem I have been having with the Terrans and my ships? Not intending to be egocentric, but rather surprise centric, and all that ignore worthy stuff. Just curious.
Ship: GSS Valkyrie Knight (Apricot Vidasaurus)
Fighting Rank: Battlemaster
Trading Rank: Super-Magnate
Can I ***modified*** the ding dong weather too?
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
Aye, as SK said, this will be great with his scripts. I wanted somethign like this myself.
One of the things i always hated was being the savior and hero of a race then haveing a ship play a practical joke and boom, everyone is trying to chop off my head and pin me to a cross.
Now when they try to do it, it will be when i decided to do teh joke and externamate them all
One of the things i always hated was being the savior and hero of a race then haveing a ship play a practical joke and boom, everyone is trying to chop off my head and pin me to a cross.
Now when they try to do it, it will be when i decided to do teh joke and externamate them all
The mongrels will never get over THIS wall.
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- Posts: 104
- Joined: Fri, 14. Aug 09, 04:05
(Hope I'm not jinxing myself here...)
..so far so good, as with this script active so far, and moi in Asteroid Belt to continue the Terran plot, there's been no shots taken at the Orbital Defense Station, nor any Terran ships. And this despite some thirty plus Traders of mine entering the sector, as my Traders do alot, when my arrival seems to 'remember' a sector to my Traders.
And so, no pot shots so far, keeping an eye out though.
..so far so good, as with this script active so far, and moi in Asteroid Belt to continue the Terran plot, there's been no shots taken at the Orbital Defense Station, nor any Terran ships. And this despite some thirty plus Traders of mine entering the sector, as my Traders do alot, when my arrival seems to 'remember' a sector to my Traders.
And so, no pot shots so far, keeping an eye out though.
Ship: GSS Valkyrie Knight (Apricot Vidasaurus)
Fighting Rank: Battlemaster
Trading Rank: Super-Magnate
Can I ***modified*** the ding dong weather too?
I /vote for this to be in the bonus pack!
If I seem super-critical lately, it's due to having played X2 and X3, which were awesome games. X:R's release was a hard fail, however there *were* improvements, especially with stations, capitals, and capturing/boarding. X4 right now feels like the best parts of X2/3 and Rebirth all got thrown out the friggin window. I'm honestly hopeful that X4 will turn out awesome, but I'm already hugely disappointed in ES as I have seen them do better and really expect more from them.
Just to be sure, this will make the game modified, right?
I currently have a problem with my patrols going postal on ships in the sectors they're working in for absolutely no discernible reason, save perhaps they're identifying trade ships carrying illegal wares but not actually flipping them to pirates, and thus killing them while they're still friendly to their race.
I've noticed that BOTH Pirate and the race of the ship switch to enemy at the same time, which suggests that they've marked a ship as a pirate and a race to attack, hence my prior reasoning.
I currently have a problem with my patrols going postal on ships in the sectors they're working in for absolutely no discernible reason, save perhaps they're identifying trade ships carrying illegal wares but not actually flipping them to pirates, and thus killing them while they're still friendly to their race.
I've noticed that BOTH Pirate and the race of the ship switch to enemy at the same time, which suggests that they've marked a ship as a pirate and a race to attack, hence my prior reasoning.
anything not in the bonus pack on the xu forum sticky will make your game modified (bar a couple of small graphical mods)
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Tried it with AP and it seems to work fine. A couple of questions:
1) It appears to ignore laser towers and orbital lasers. I changed plugin.lv.ff.set.often.main to work on LaserTower and Orbital Laser object classes in addition to Movable ship. I assume there is no single class I can apply it to that includes LT and regular ships?
2) I am not sure what was the purpose of the "master ship" ? Does it override whatever FOF settings I have set in the menu?
3) There seems to be some sort of time delay between I click "Set all ships the same" and it actually resets them all. I wonder why?
1) It appears to ignore laser towers and orbital lasers. I changed plugin.lv.ff.set.often.main to work on LaserTower and Orbital Laser object classes in addition to Movable ship. I assume there is no single class I can apply it to that includes LT and regular ships?
2) I am not sure what was the purpose of the "master ship" ? Does it override whatever FOF settings I have set in the menu?
3) There seems to be some sort of time delay between I click "Set all ships the same" and it actually resets them all. I wonder why?
It's a good job i explained the mastership in the OP as i'd forgotten
"1. Set as Mastership
This will set the chosen ship as the global template to use for FF settings if the auto update option is toggled on. PLAYERSHIP is used if no ship is defined "
to get all ships try the ship class as i've used movable ship, it may pick up towers then
"1. Set as Mastership
This will set the chosen ship as the global template to use for FF settings if the auto update option is toggled on. PLAYERSHIP is used if no ship is defined "
to get all ships try the ship class as i've used movable ship, it may pick up towers then
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses