![Smile :)](./images/smilies/icon_smile.gif)
[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Tenlar Scarflame
- Posts: 3359
- Joined: Mon, 30. May 05, 04:51
Those are some sexy spacecraft you've created.
Any idea when you'll be spreading the joy to us?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
Cadius
Firstly, thanks for the new ships, they look great ingame in my opinion.
Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.
One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.
I have supplied pics to show what i mean. Otherwise, Great work.
[ external image ]
[ external image ]
I have been watching this thread with interest, and i havn't been disappointed.
MarCon
Firstly, thanks for the new ships, they look great ingame in my opinion.
Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.
One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.
I have supplied pics to show what i mean. Otherwise, Great work.
[ external image ]
[ external image ]
I have been watching this thread with interest, and i havn't been disappointed.
MarCon
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
Ok, no probs then.
In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.
Otherwise
If you have plans for any more.....bring em on !!
MarCon
In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.
Otherwise
![Thumb up :thumb_up:](./images/smilies/icon_thumb_up.gif)
If you have plans for any more.....bring em on !!
MarCon
Descriptions for both aren't showing in the encyclopaedia
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Here's a peek at the next update.
USC M3B Falchion
http://img30.imageshack.us/img30/4492/x3screen00017.png
http://img20.imageshack.us/img20/1079/x3screen00016.png
http://img222.imageshack.us/img222/4083 ... n00018.png
http://img718.imageshack.us/img718/7596 ... n00025.png
http://img20.imageshack.us/img20/7436/x3screen00023.png
The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.
Base mesh by Lc4Hunter
USC M3B Falchion
http://img30.imageshack.us/img30/4492/x3screen00017.png
http://img20.imageshack.us/img20/1079/x3screen00016.png
http://img222.imageshack.us/img222/4083 ... n00018.png
http://img718.imageshack.us/img718/7596 ... n00025.png
http://img20.imageshack.us/img20/7436/x3screen00023.png
The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.
Base mesh by Lc4Hunter
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- Posts: 795
- Joined: Fri, 4. Sep 09, 02:35
Just wondering:
Why name the USC version the Morrigu?
Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
I understand the Lofn, being from the same Norse naming scheme for ATF ships.
Why name the USC version the Morrigu?
Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
I understand the Lofn, being from the same Norse naming scheme for ATF ships.
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- Posts: 104
- Joined: Fri, 14. Aug 09, 04:05
And the sweets just keep on getting sweeter.
The USC M3B Falchion looks a bit like the Xperimental shuttle in a way, but the way cool side of such 'way'.![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Star :star:](./images/smilies/icon_star.gif)
The USC M3B Falchion looks a bit like the Xperimental shuttle in a way, but the way cool side of such 'way'.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Ship: GSS Valkyrie Knight (Apricot Vidasaurus)
Fighting Rank: Battlemaster
Trading Rank: Super-Magnate
Can I ***modified*** the ding dong weather too?
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
Because it's his ship / creation? You can change it btw fairly easy in your own game to whatever you want by adjusting the t-file.Why name the USC version the Morrigu?
Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
![Image](https://abload.de/img/samarsk_banner_500x12tbqyn.png)
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
![Image](https://abload.de/img/samarsk_banner_500x12tbqyn.png)
I found some names in the text lists that has Betty speech files connected to them but wasn't used ingame. Morrigu being one of them, thought it would have to do since i was saving the Falchion for a fighting ship and Excalibur was too grand a name for a TM. But nevermind I just found Macana, so I'll use that in the next update.Why name the USC version the Morrigu?
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- Posts: 79
- Joined: Mon, 12. Oct 09, 18:26
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- Posts: 795
- Joined: Fri, 4. Sep 09, 02:35
Another update
M7 - Hakata class support frigate
http://img196.imageshack.us/img196/272/ ... n00026.png
http://img641.imageshack.us/img641/5757 ... n00028.png
http://img85.imageshack.us/img85/8242/x3screen00027.png
http://img222.imageshack.us/img222/2897 ... n00030.png
http://img40.imageshack.us/img40/5348/x3screen00032.png
The Hakata support frigate is a multirole M7 with a considerable cargo space and docking bays. It is mainly used to support fleet operations, be it as a pocket carrier, a repair and resupply point for fighters on patrol or to salvage wrecks after a battle (especially if playing with NPC bail script).
Once again, thanks to Lc4Hunter for the base mesh
M7 - Hakata class support frigate
http://img196.imageshack.us/img196/272/ ... n00026.png
http://img641.imageshack.us/img641/5757 ... n00028.png
http://img85.imageshack.us/img85/8242/x3screen00027.png
http://img222.imageshack.us/img222/2897 ... n00030.png
http://img40.imageshack.us/img40/5348/x3screen00032.png
The Hakata support frigate is a multirole M7 with a considerable cargo space and docking bays. It is mainly used to support fleet operations, be it as a pocket carrier, a repair and resupply point for fighters on patrol or to salvage wrecks after a battle (especially if playing with NPC bail script).
Once again, thanks to Lc4Hunter for the base mesh
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
You sure know how to kick the door down when you make an entrance, don't you !!
This one has "Utility Ship" written all over it, no fancy curves, Just built to perform a function. Again, the shape of this ship, like your others, fits its purpose exactly, IMHO !! Great stuff.
EDIT: Just what is the docking capabilities if this ship ? (Pls, fingers crossed, let it have a unique ability. Something totally unexpected maybe ?)
It needs a piece added to the description "The Captains of these ships are specially chosen for thier pride in not that thier ship has sleek curves, but rather, they know they can do what others can't!"
END EDIT:
@ Lc4Hunter, this is directed to you too, Wonderful work
MarCon
![Surprised :o](./images/smilies/icon_surprised.gif)
This one has "Utility Ship" written all over it, no fancy curves, Just built to perform a function. Again, the shape of this ship, like your others, fits its purpose exactly, IMHO !! Great stuff.
EDIT: Just what is the docking capabilities if this ship ? (Pls, fingers crossed, let it have a unique ability. Something totally unexpected maybe ?)
It needs a piece added to the description "The Captains of these ships are specially chosen for thier pride in not that thier ship has sleek curves, but rather, they know they can do what others can't!"
END EDIT:
@ Lc4Hunter, this is directed to you too, Wonderful work
![Thumb up :thumb_up:](./images/smilies/icon_thumb_up.gif)
MarCon
Cadius wrote: Wonder if theres a repair docked ship script somewhere, it'll be perfect for this
marine repair script it has a repair docked function, although as it implies, you need marines to do it, but im sure you can fix that problem somehow
![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)