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TSM
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Post by TSM » Tue, 26. Jan 10, 02:05

Nice looking ships there :)
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Tenlar Scarflame
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Post by Tenlar Scarflame » Tue, 26. Jan 10, 02:13

Those are some sexy spacecraft you've created. :D Any idea when you'll be spreading the joy to us?
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Post by Cadius » Tue, 26. Jan 10, 05:03

Version 1.0 is up, check the first post for download link. Tell me if it works as intended.

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Post by mark_a_condren » Tue, 26. Jan 10, 06:18

Cadius

Firstly, thanks for the new ships, they look great ingame in my opinion.

Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.

One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.

I have supplied pics to show what i mean. Otherwise, Great work.

[ external image ]
[ external image ]

I have been watching this thread with interest, and i havn't been disappointed.

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Cadius
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Post by Cadius » Tue, 26. Jan 10, 06:29

yeah i noticed, it came with the Baldric Miner model. Was considering changing the texture to the standard white, but that kinda made it bland. So left it dark til further notice

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Post by mark_a_condren » Tue, 26. Jan 10, 06:57

Ok, no probs then.

In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.

Otherwise :thumb_up:

If you have plans for any more.....bring em on !!

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Post by Snowship » Tue, 26. Jan 10, 11:24

Descriptions for both aren't showing in the encyclopaedia
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Post by Cadius » Tue, 26. Jan 10, 17:09

Here's a peek at the next update.

USC M3B Falchion
http://img30.imageshack.us/img30/4492/x3screen00017.png
http://img20.imageshack.us/img20/1079/x3screen00016.png
http://img222.imageshack.us/img222/4083 ... n00018.png
http://img718.imageshack.us/img718/7596 ... n00025.png
http://img20.imageshack.us/img20/7436/x3screen00023.png

The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.

Base mesh by Lc4Hunter

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Post by killerog » Tue, 26. Jan 10, 18:31

If you want some code for placing your ships in a shipyard have a look at my 4 in 1 mod. It has a MD file that will do that with only slight changes(race/ship id/ txt id number.
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Post by Retiredman » Tue, 26. Jan 10, 20:26

Just wondering:
Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.

I understand the Lofn, being from the same Norse naming scheme for ATF ships.

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Post by GaianKnight » Wed, 27. Jan 10, 00:09

And the sweets just keep on getting sweeter. :star:

The USC M3B Falchion looks a bit like the Xperimental shuttle in a way, but the way cool side of such 'way'. :D

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Post by Killjaeden » Wed, 27. Jan 10, 01:28

Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
Because it's his ship / creation? You can change it btw fairly easy in your own game to whatever you want by adjusting the t-file.
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Cadius
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Post by Cadius » Wed, 27. Jan 10, 01:33

Why name the USC version the Morrigu?
I found some names in the text lists that has Betty speech files connected to them but wasn't used ingame. Morrigu being one of them, thought it would have to do since i was saving the Falchion for a fighting ship and Excalibur was too grand a name for a TM. But nevermind I just found Macana, so I'll use that in the next update.

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Post by lionheart_001 » Wed, 27. Jan 10, 15:48

I think you're doing a great job Cadius.

I thought the name was fitting as a lot of the other Terran ships have Japanese names.

:thumbsup:


I like that new fighter. Looks like plenty of engines to handle some one-on-one with the Xenon fighters!

:d

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Post by Retiredman » Wed, 27. Jan 10, 16:34

I see why.. now.
It was just a point of interest..

So it was the sound files that dictated your decision.

But I applaud your modding skills and methods for the naming.

(been a number of years since I used AutoCad & 3D Studio Max [dos version]. to create visual models. I have forgotten so much.

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Post by Cadius » Thu, 28. Jan 10, 04:27

Another update

M7 - Hakata class support frigate
http://img196.imageshack.us/img196/272/ ... n00026.png
http://img641.imageshack.us/img641/5757 ... n00028.png
http://img85.imageshack.us/img85/8242/x3screen00027.png
http://img222.imageshack.us/img222/2897 ... n00030.png
http://img40.imageshack.us/img40/5348/x3screen00032.png

The Hakata support frigate is a multirole M7 with a considerable cargo space and docking bays. It is mainly used to support fleet operations, be it as a pocket carrier, a repair and resupply point for fighters on patrol or to salvage wrecks after a battle (especially if playing with NPC bail script).

Once again, thanks to Lc4Hunter for the base mesh

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Post by mark_a_condren » Thu, 28. Jan 10, 05:23

You sure know how to kick the door down when you make an entrance, don't you !! :o

This one has "Utility Ship" written all over it, no fancy curves, Just built to perform a function. Again, the shape of this ship, like your others, fits its purpose exactly, IMHO !! Great stuff.

EDIT: Just what is the docking capabilities if this ship ? (Pls, fingers crossed, let it have a unique ability. Something totally unexpected maybe ?)
It needs a piece added to the description "The Captains of these ships are specially chosen for thier pride in not that thier ship has sleek curves, but rather, they know they can do what others can't!"
END EDIT:

@ Lc4Hunter, this is directed to you too, Wonderful work :thumb_up:

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Post by Cadius » Thu, 28. Jan 10, 05:48

i'm thinking internal docking for around 20 fighters, external for 2 TS/M6 and 1 M1/2. It's not a huge ship but i think thats the best way to simulate a repair ship. Wonder if theres a repair docked ship script somewhere, it'll be perfect for this

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Post by Catra » Thu, 28. Jan 10, 06:47

Cadius wrote: Wonder if theres a repair docked ship script somewhere, it'll be perfect for this


marine repair script it has a repair docked function, although as it implies, you need marines to do it, but im sure you can fix that problem somehow :wink: :wink:

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Post by Bomar » Thu, 28. Jan 10, 07:30

I think I just developed a physical need for the Hakata. That is one sweet ship!
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