Yes, it does. Thanks for the clarification.Imp.- wrote:surferx wrote:Sorry but what exactly do you do with the second part (ITS_X3TC_Full_CP ) of the mod? rename both to highest cat/dat? I don't understand.
First my lines in the first thread here:
PSCO1 Mod includes this TShip too, but in an little other version. This file is important to see the correct CP in the right ship. But this file is important too, for many other modification. So I have made it as an little external download. My mod are functional without this mod, but you don't see the correct CP in all Ships.ITS_X3TC_Full_CP - only includes the TShip-file to correct all CP for the file-tree. Only compatibel to X3TC since 2.1. and MOD WITHOUT a TShip. Only with this Update every Shipversion has an unique CP.
Every Mod have a *.cat and *.dat. The *.dat file is a compressed file like a *.zip. And many files in it. Look in the X3TC gamefile and you find it. They numbered from 01 to higher numbers. When you using more then one mod then is important the chronological order. The highest number was read first, then the next. Is a TShip in the highest numbered *.cat and *.dat, X3 don't read the other TShips in lower files.
So it's important for my little "ITS_X3TC_Full_CP" -MOD to have the highest number and you don't use an additional Mod in the mod-file. Then the mod in the mod-file have the highest read-priority.
I hope this helps
[MOD] X3TC/AP ITS-PSCO1-Shawn Cockpit MOD V6 - 24.01.2012
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Space suit? Please tell me.Sticks wrote:Ok, this works fine.
I used a Space Suit in a unpopulated unknown Sector. Thanks for the Advice Imp
Edit: I made it!!! Thank you! I tried the space suit tactics and DID IT!!!
@imp: These cockpits are great! And I don't get the usual stuttering effect as with other cockpit mods... At least for now! Will keep testing!
Great work!
BTW do you guys know of any fixes that reposition camera dummies on all TS class ships? Mercury for example, each model has diferent camera position. Not that it is critical, but in any case it would be nice to have all of them fixed. PSCO1 CP mmod had them fixed I think.
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
-
- Posts: 10
- Joined: Sun, 28. Nov 04, 13:19
Not important to all players but I remember a lot of clamoring for cockpits when we lost them after X2. I think it was about 50-50 for/against.
So a big thanks to PSC01 and Imp for coming thru and filling in a gap for many players with this nice cockpit mod.
[edit]
So a big thanks to PSC01 and Imp for coming thru and filling in a gap for many players with this nice cockpit mod.
[edit]
Last edited by surferx on Mon, 4. Jan 10, 03:14, edited 1 time in total.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
-
- Posts: 52
- Joined: Sat, 22. Nov 08, 13:27
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
*confirm*Can anyone confirm the download link is broken
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
-
- Posts: 52
- Joined: Sat, 22. Nov 08, 13:27
very very very gooood work!!! I've posted your announce in the italian forum
The Indie Seeker - The Twitter Channel for your indiegames!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Good new. New version of ITS_CP-MOD is online. This includes a complete new cockpit for the USC M3 Scimitar.
frontseat: http://www.its-schiffswerft.homepage.t- ... en_17.html
seat behind: http://www.its-schiffswerft.homepage.t- ... en_18.html
Download how ever on my HP
I need a little bit feedback of the grafical efficiency. The modell have the detail of M1 or M2 ships.
frontseat: http://www.its-schiffswerft.homepage.t- ... en_17.html
seat behind: http://www.its-schiffswerft.homepage.t- ... en_18.html
Download how ever on my HP
I need a little bit feedback of the grafical efficiency. The modell have the detail of M1 or M2 ships.
-
- Posts: 10
- Joined: Sun, 28. Nov 04, 13:19
You guys don't hang about!
Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?
I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..
1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a
Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?
I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..
1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a
Yes replace the old Patch 3-3a with the new 3-4. Thats all.FluffyNinja wrote:You guys don't hang about!
Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?
I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..
1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a
-
- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23
I remember how awesome the unique Argon canopies were on Reunion but this is truly outstanding.
I'm curious, how did you get the screenshot of the back of Scimitar's canopy when its default view is at the front?
Personally I'd like to see a unique canopy for the Venti, but I guess if two of the OTAS ships have been done this would be at some point expected?
I'm curious, how did you get the screenshot of the back of Scimitar's canopy when its default view is at the front?
Personally I'd like to see a unique canopy for the Venti, but I guess if two of the OTAS ships have been done this would be at some point expected?
At the moment I work on my old argon M1 and M2 Bridges. They in the next PatchCommander Zane wrote:I remember how awesome the unique Argon canopies were on Reunion but this is truly outstanding.
I'm curious, how did you get the screenshot of the back of Scimitar's canopy when its default view is at the front?
Personally I'd like to see a unique canopy for the Venti, but I guess if two of the OTAS ships have been done this would be at some point expected?
The scimitar backseat are not in the game, but in the mod. Its in my new CP_turret folder and can use for turretviews. The view is to little for a frontview and I will not work with the TCockpit file in my mod.
You are free to bring it in your Game with the X3-Editor
hi
i was wondering.. i have a cockpit mod installed, wich i like very much.. but i love this one aswell, would it be possible to use both mods..? i know they use the same file names but what if i changed the names..? would that work..?
example
change this
to this
EDIT: i've tried this and it doesnt seem to work.. the cockpits dont show up in the game.. how can i make this work..?
i was wondering.. i have a cockpit mod installed, wich i like very much.. but i love this one aswell, would it be possible to use both mods..? i know they use the same file names but what if i changed the names..? would that work..?
example
change this
Code: Select all
ships\argon\cockpits\argon_m3_cp_scene
Code: Select all
ships\argon\cockpits\argon_m3_cp2_scene
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24