[Mod/Fix] Xenon Q Meshfix
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- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
[Mod/Fix] Xenon Q Meshfix
Pretty much obsolete since 2.7 as it's included in the patch
Xenon Q Meshfix
Deutscher Thread
What does it do?
This file replaces the Q bodyfile.
3 guns at the bottom had flipped faces - fixed
added missing parts to 6 guns (4 at the bottom and 2 at the top)
It doesn't overwrite files, if you want to have the original Q bodyfile back just delete this file.
100% savegame compatible.
[ external image ][ external image ]
You are allowed to use/include this file in your mod without my permission as long as you say thank you.
Download (Rapidshare.de)
Download (file-upload.net)
Credits: Thanks to "someone else" for pointing this out.
Link down? Problems? Ask here.
Xenon Q Meshfix
Deutscher Thread
What does it do?
This file replaces the Q bodyfile.
3 guns at the bottom had flipped faces - fixed
added missing parts to 6 guns (4 at the bottom and 2 at the top)
It doesn't overwrite files, if you want to have the original Q bodyfile back just delete this file.
100% savegame compatible.
[ external image ][ external image ]
You are allowed to use/include this file in your mod without my permission as long as you say thank you.
Download (Rapidshare.de)
Download (file-upload.net)
Credits: Thanks to "someone else" for pointing this out.
Link down? Problems? Ask here.
Last edited by Killjaeden on Tue, 8. Jun 10, 15:07, edited 1 time in total.
[ external image ]
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- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
The zip should include the entire necessary file structure. If it does not, ask the author to change this so it does and the zip just has to be unzipped into the TC directory to install.
I cant access it so cant check it.
The objects directory is included within the cat/dats.
Thats why a mod zip should include the directory structure when its creating something using them outside of a cat/dat mod.
Its not just a matter of an objects folder, its the sub folder structure as well.
I cant access it so cant check it.
The objects directory is included within the cat/dats.
Thats why a mod zip should include the directory structure when its creating something using them outside of a cat/dat mod.
Its not just a matter of an objects folder, its the sub folder structure as well.
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
It does...The zip should include the entire necessary file structure.
Apricot is right, just put it into the main TC directory (there should be a cut, scripts and t folder, don't know if steam has the X3TC.exe)i dont seem to have any [objects] folder to place it in
Last edited by Killjaeden on Fri, 27. Nov 09, 18:23, edited 1 time in total.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
nah that's ok
if objects (or any other) doesn't exist it just means that there are no unpacked gamefiles.
if objects (or any other) doesn't exist it just means that there are no unpacked gamefiles.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Your not missing them, they are not created until necessary.
Since the game ships with all but scripts and a few other things inside the cat/dats, the directories are not needed by the game.
Its only when you mod the game outside of the patch and mod methods that you need to create the directory structures.
Just unzip into the TC directory and it should do all it needs to.
Since the game ships with all but scripts and a few other things inside the cat/dats, the directories are not needed by the game.
Its only when you mod the game outside of the patch and mod methods that you need to create the directory structures.
Just unzip into the TC directory and it should do all it needs to.