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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 01:23 Post subject: Greatest Annoyance in X3TC - Menu Randomness |
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I admit, there are many annoyances in X3TC, but the MOST annoying one to me that has been consistant through all versions and EgoSoft continues to ignore is the menu Randomness of cursor placement.
If you go to the "Property Menu" (the one you get from the "R" key) select any property item with a mouse click, when you exit that item where you will be in the property listing is a mystery and often appears total random. Occassionaly you will return to the place you started, but not often.
This item has been talked about in several other threads but EgoSoft has continued to ignore it in all their updates and patches. However, I find it without a doubt, to be the greatest annoyance of X3TC.
When are they going to fix it? It should be a simple task to remember where you were in the menu before you clicked on a property, and when you exit out of there to return you to where you were. Period!
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple) |
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kurush
 
Joined: 07 Nov 2005 Posts: 2052 on topic

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Posted: Sun, 8. Nov 09, 01:26 Post subject: |
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Check the new feature in 2.5. You can now change the sort order of your ships and if you sort them by type, this is no longer an issue.
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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 01:32 Post subject: |
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| kurush wrote: |
| Check the new feature in 2.5. You can now change the sort order of your ships and if you sort them by type, this is no longer an issue. |
I should have mentioned, I am using version 2.5 and this is still a problem. However, I don't sort by type and I guess you are saying thats what you have to do to avoid the problem. Thats better, but not a satisfactory solution.
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple) |
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Targ Collective
Joined: 04 Feb 2009 Posts: 1671 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sun, 8. Nov 09, 02:27 Post subject: |
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The menu does remember.
When a ship changes sector its position in the sector list will change - so the whole list is changing, dynamically, all the time.
Unless you sort by type.
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 02:31 Post subject: |
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| Targ Collective wrote: |
The menu does remember.
When a ship changes sector its position in the sector list will change - so the whole list is changing, dynamically, all the time.
Unless you sort by type. |
I understand that, and I realize that's why the menu jumps all over the place. That's only an explaination of the problem, not a recommended solution. That needs to be fixed. Its not hard to remember where you were and return you there. Anything else is unacceptable, regardless of what you sort by.
EDIT: BTW, the problem occurs in the DEFAULT sort, sectors alphabetically, as example.. If you are viewing a ships menu in the "H" sector, it is rediculous to be returned to the ,say, "U" sector, where you have to scroll and find whatever sector or ships you were viewing. Rediculous.
Also, are you aware that sectors with the same name also move relative position? If you are in the "Unknown" Sector in the menu as example, and you select a property in that sector, when you return that sector could be several sectors above where you were or it could be several sectors below where you were relative to other "Unknown" sectors. It is often above and below a totally different sector that it was before you made the selection. Totally random and exasperating.
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple)
Last edited by zymurg on Sun, 8. Nov 09, 03:04; edited 3 times in total |
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Smacksim
Joined: 20 Jan 2007
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Posted: Sun, 8. Nov 09, 02:34 Post subject: |
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No no no. (j.k., it is annoying)
The annoying thing is that docked ships and flying ships have different #s for commands. Docked and 'return home'? "c", "1", "7". Flying? "c", "1", "8" (or is that 6?). For those that can actually type this is sinfully evil.
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Targ Collective
Joined: 04 Feb 2009 Posts: 1671 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sun, 8. Nov 09, 02:37 Post subject: |
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Remembering a position is how it works. Locking you onto a specific ship is pointless if the menu itself is in a consistent state of flux. If you need to give orders to a large group of ships in one sector, dock them all to one station or ship and select one and use "transmit to all ships of type". Wing commands can also be used for bulk commands. In short there are ways around whatever your problem is.
Please detail exactly why this is an issue and I will swiftly explain why it needn't be.
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 02:45 Post subject: |
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| Targ Collective wrote: |
Please detail exactly why this is an issue and I will swiftly explain why it needn't be. |
You sound like a Liberal politician.
Your explaination is neither to the point or explainatory.
The problem is what it is and has been well explained. It should not exist and there should not be the necessity of 'go arounds' or 'work arounds' to avoid what simply should have been and could have been fixed many releases ago. Unacceptable.
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple) |
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Targ Collective
Joined: 04 Feb 2009 Posts: 1671 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sun, 8. Nov 09, 02:57 Post subject: |
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Politician? Hardly.
If you simply have a problem with the way the system works *on principle*, then I and no-one can help you. Linking the menu cursor by ship ID rather than menu placement would require considerable development effort that most will agree would be better spent elsewhere. For those who have an issue, a little bit of thought can make it a non-issue. Besides, ordering by sector can actually be useful if you want to jump a group of ships out of a sector to another one without making them a wing.
Given that the system is not going to change because the odd person finds it annoying, the next stage of thought leads us to consider how it can be less annoying for those irked by it, or even not annoying in the slightest.
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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stavros

Joined: 04 Nov 2005 Posts: 290 on topic Location: Right Behind You

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Posted: Sun, 8. Nov 09, 03:01 Post subject: |
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just use the "Up, Down, Left, Right" arrow keys.
That way, there is no need for a mouse cursor and you are always kept in the same position when you have to leave your ships menu to go back to your list of ships.
Problem solved methinks!
_________________ He who fires the first shot, admits he has lost the argument |
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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 03:16 Post subject: |
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| Targ Collective wrote: |
Politician? Hardly.
If you simply have a problem with the way the system works *on principle*, then I and no-one can help you. Linking the menu cursor by ship ID rather than menu placement would require considerable development effort that most will agree would be better spent elsewhere. For those who have an issue, a little bit of thought can make it a non-issue. Besides, ordering by sector can actually be useful if you want to jump a group of ships out of a sector to another one without making them a wing.
Given that the system is not going to change because the odd person finds it annoying, the next stage of thought leads us to consider how it can be less annoying for those irked by it, or even not annoying in the slightest. |
It has never been a question of "Principle", only you have raised that. It is a question of design. I agree that there are many places ES could spend time making improvements, but the name of this thread happens to be my greatest annoyance and I am sure there are many others because of the numerous threads on this subject. As far as
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| the odd person finds it annoying |
... you understimate the value of customer interface and feedback, which I find rather "odd".
This should be viewed by ES as valuable feedback from which most of their patches and upgrades are based. You can be supportive, or argumentative. I believe you have chosen the latter, unfortunately.
That does not understate the significance of the issue and the importance of the problem which you have unsucessfully addressed.
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple) |
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Targ Collective
Joined: 04 Feb 2009 Posts: 1671 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sun, 8. Nov 09, 03:20 Post subject: |
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So far I fail to see *why* this is a problem for you. List by shiptype; problem solved.
There will be those out there who find uses for the system as it is. Why is the function you propose intrinsically better than the way things are now?
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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zymurg
Joined: 01 Feb 2009 Posts: 186 on topic

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Posted: Sun, 8. Nov 09, 03:36 Post subject: |
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| Targ Collective wrote: |
So far I fail to see *why* this is a problem for you. List by shiptype; problem solved.
There will be those out there who find uses for the system as it is. Why is the function you propose intrinsically better than the way things are now? |
It is not surprising that you "Fail to see" what has already been explained above. The fact that you offer a work around that you admit results in "problem solved" in your opinion, confirms, that in your opinion, the problem exist.
Unfortunately, you do not understand the problem and your solution does not solve it, you in fact have avoided it for whatever reason.
This thread is titled, Greatest Annoyance and you have gotten off topic and are irrelevant to the issue. I suggest you offer your bias views elsewhere and leave this thread for those who have similar concerns or offer real solutions, or recommendations that can be useful to ES rather than arguementative. Responses in this thread should be helpful and supportive, not off topic and argumentative.
_________________ Never underestimate the Customer, it is (s)he that pays your salary.
Current Trade Rank: Mogul
Current Combat Rank: Conqueror
Highest Race Rank: Hero (Multiple) |
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Smacksim
Joined: 20 Jan 2007
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Posted: Sun, 8. Nov 09, 03:39 Post subject: |
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I would say "apologist" (in the classical greek sense) rather than politician. The modern vernacular suggests 'fanboi', but that is generally considered derogatory.
There is an issue. It could be improved. Nobody (so far) is arguing that. Which is to say that your point is accepted, albeit on less than courageous terms (by arguing another point others are in fact accepting the argument verbatim). I've never had an issue with it myself, but the larger the empire.... the more insane the property list, flags or no flags.
I would point out that the argument: "They should spend their efforts on more important things" is classic rubbish. Its either an ad hominem attack on the poster's choice of complaint values, or is a simple deflection. It is not an argument, it is a concession masked in turpitudes.
You've said it's an issue for you. I believe you. I can see how it would be as you've described it. I agree with your suggested solution. Whee, that was easy!
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Targ Collective
Joined: 04 Feb 2009 Posts: 1671 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sun, 8. Nov 09, 03:46 Post subject: |
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zymurg, please stop. You are bordering on personal attack. I could have chosen to completely ignore this thread (and am on the verge of wishing I had); however, in the spirit of goodwill which seems so prevalent in these fine forums - most of the time - am actually taking an active interest and trying to think of ways this could be made less of a problem for you, using the system as is.
This is all I can do for you lacking the power to actually change things for you. And if you are serious about requesting change you should be posting in the L3 Ideas forum right now instead of complaining here, or alienating people.
You still haven't given a good reason that this should be changed either, beyond that you find it annoying. This is not terribly descriptive. Explaining *why* you find this annoying would actually give us a way forwards with this discussion.
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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