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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sat, 7. Nov 09, 18:25 Post subject: Protect stations without killing all passing pirates - howto? |
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I am trying to come up with a setup that would protect my complex without turning my ships against all passing pirates. Unfortunately, if I just set it to "Show as enemy if enemy to me" the ship will turn pirates to enemies on first attack and will start killing Duke's transporters, etc. There are also some red pirates who do not attack you and are just passing by. Any suggestions for ship settings to accomplish this? The only idea I have so far is to have destroyers guarding positions such that their attack areas do not covers the travel routes. This way only the pirates deviating towards your station should be attacked in theory.
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Targ Collective

Joined: 04 Feb 2009 Posts: 1502 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Sat, 7. Nov 09, 18:59 Post subject: |
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Perhaps try Protect Station? Pirates are fickle.
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Lancefighter
Joined: 19 Dec 2004 Posts: 2741 on topic

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Posted: Sat, 7. Nov 09, 19:01 Post subject: |
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use lasertowers and/or squash mines to create a 'no fly' zone near your complex?
_________________ in the market for a new sig, willing to pay 1 billion credits for a proper sig... |
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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sat, 7. Nov 09, 19:19 Post subject: |
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| Targ Collective wrote: |
| Perhaps try Protect Station? Pirates are fickle. |
This command does not seem to work with complexes (or at all) The ship just stays in space with action="none"...
I guess I can try this for smaller complexes. Unfortunately, I have a complex that spreads out across all Barren Shore sector How would I place LTs there? 1 LT per every station? I have a bad feeling I need to do this IS myself as otherwise collision detection might throw them away from the factory.
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SIMON POPPLEWELL
Joined: 07 Feb 2004 Posts: 646 on topic

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Posted: Sat, 7. Nov 09, 19:27 Post subject: |
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The guard area is probably your best option, just park the M2 above complex. It should then only attack pirates in its catchment area. This works well in large sectors where you don't want them patrolling large areas, you don't want them on the other side of the sector if some pirates decide to attack your complex. 
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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sat, 7. Nov 09, 19:29 Post subject: |
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| Quote: |
| just park the M2 above complex. |
I am trying to set it up right now with "defend position" command. Is this the command you would recommend? I need about 5 M2 though to cover that complex Akumas, here they come Some use for them other than being Yaki-resistant satellites...
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mrbadger
Joined: 28 Oct 2005 Posts: 4958 on topic

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Posted: Sat, 7. Nov 09, 20:04 Post subject: |
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| kurush wrote: |
| Quote: |
| just park the M2 above complex. |
I am trying to set it up right now with "defend position" command. Is this the command you would recommend? I need about 5 M2 though to cover that complex Akumas, here they come Some use for them other than being Yaki-resistant satellites... |
5 M2? Are you serious? I've never needed that much to defend a station or a single sector before, that's more what I'd use to defend a whole region of the map.
One M2, perhaps a couple of M6, and some fighters should be enough.
Defend position should do it when you have your defence force in place.
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SIMON POPPLEWELL
Joined: 07 Feb 2004 Posts: 646 on topic

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Posted: Sat, 7. Nov 09, 20:10 Post subject: |
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| kurush wrote: |
| Quote: |
| just park the M2 above complex. |
I am trying to set it up right now with "defend position" command. Is this the command you would recommend? I need about 5 M2 though to cover that complex Akumas, here they come Some use for them other than being Yaki-resistant satellites... |
You probably wouldn't need 5 M2s, if its a small complex just stick the one M2 above complex. If its a large complex you may need one at each end to cover the whole area, then probably a couple of M6 escorts should do it.
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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sat, 7. Nov 09, 20:12 Post subject: |
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| Quote: |
| 5 M2? Are you serious? |
This is a special station: silicon hub built on all asteroids in Barren Shores. Each ship can cover a sphere with 10km radius, if set on defend position. To cover all mines I have there I need at least 5 ships I think. Ideally, I would like just to have several M6 that would launch and respond when one of the stations is attacked. I can't find a correct command though and anything set to attack all enemies or patrol sector eventually sets pirates to foes and goes on rampage against their peaceful variety.
I also have ~30 free akumas with no ideas what to do with them, so M2 seems to be the easiest choice.
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mrbadger
Joined: 28 Oct 2005 Posts: 4958 on topic

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Posted: Sat, 7. Nov 09, 20:19 Post subject: |
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| kurush wrote: |
| Quote: |
| 5 M2? Are you serious? |
This is a special station: silicon hub built on all asteroids in Barren Shores. Each ship can cover a sphere with 10km radius, if set on defend position. To cover all mines I have there I need at least 5 ships I think. Ideally, I would like just to have several M6 that would launch and respond when one of the stations is attacked. I can't find a correct command though and anything set to attack all enemies or patrol sector eventually sets pirates to foes and goes on rampage against their peaceful variety.
I also have ~30 free akumas with no ideas what to do with them, so M2 seems to be the easiest choice. |
Patrol sector is your best choice then. Again this would just need one M2 + escorts.
Honestly, using that many M2 ships to defend one station is a waste. If you have so many ships and nothing to use them for, go kill a Xenon sector or five. Or sell them and use the cash to build a few more complexes.
_________________ The X3:TC/X3:R Savegame Manager: Thread link.
SETA usage guide: download.
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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sat, 7. Nov 09, 20:23 Post subject: |
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| Quote: |
| Patrol sector is your best choice then. |
Unfortunately, it will set pirates as foes upon the first hostility and then ruin my reputation with them by attacking every pirate that passes by:)
I definitely have more than 5 M2 per each mega complex I have, so ships are not an issue.
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mrbadger
Joined: 28 Oct 2005 Posts: 4958 on topic

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Posted: Sat, 7. Nov 09, 20:39 Post subject: |
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| kurush wrote: |
| Quote: |
| Patrol sector is your best choice then. |
Unfortunately, it will set pirates as foes upon the first hostility and then ruin my reputation with them by attacking every pirate that passes by:)
I definitely have more than 5 M2 per each mega complex I have, so ships are not an issue. |
An M2 set to defend area will attack any pirate that comes within range after the first one attacks it, and your pirate reputation will tank. Defend area or defend sector, the same will happen.
If you're friendly with the pirates, then they shouldn't be much of a threat. I know you get hostile pirates from time to time, but not many, and they certainly aren't common enough to pose a danger to complexes. That is, unless you leave the game unattended.
I'm friendly with pirates, Yaki and the Duke in my game, so I know whereof I speak.
Set the M2 to be friendly to pirates and it will ignore them. Then if it attacks one defending the station, set pirates back to friend afterwards.
_________________ The X3:TC/X3:R Savegame Manager: Thread link.
SETA usage guide: download.
X3:TC Race Relations Chart: Download.
A list of all X3:TC race ranks: download
A guide to the X3 Autopilot AI Download |
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kurush
 
Joined: 06 Nov 2005 Posts: 1615 on topic

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Posted: Sun, 8. Nov 09, 00:15 Post subject: |
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| Quote: |
An M2 set to defend area will attack any pirate that comes within range after the first one attacks it, and your pirate reputation will tank. Defend area or defend sector, the same will happen.
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Except that I can place it above the normal travel routes and pirates that are just passing by would not trigger its hostility. It is not exactly the same...
Also, the reason I asked was that my complex was blown off by some Pirate Elites while I was not paying attention I am trying to find a solution with no micro-management. My reputation with pirates is higher than with any other race, according to the little script I run from time to time. With Yaki it is shoot on sight and there is absolutely no problems with them.
BTW, does anybody know if homebased fighters will launch to defend if one of the stations in the complex is attacked? I remember them launching when a single station was attacked but with complexes it could be different. Any experiences in this matter?
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zymurg
Joined: 01 Feb 2009 Posts: 185 on topic

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Posted: Sun, 8. Nov 09, 00:42 Post subject: |
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First, I recommend this post be moved to "spoilers" forum.
I have found only one way that works for me. Pirates use to attack my stations and defenses all the time and now they do not.
1. Locate your stations in the sector so that they are not in direct line travel of gates that Pirates pass to get to the other gate.
2. Remove all laserTowers at the station (of course only if Pirates are the problem that attack your stations).
3. Frequently use the Control G command and advise ships (in the sector) that Priates are "Friends"
Since then I have no attacks from pirates at my stations and they are unprotected from laserTowers where Pirates are the issue. (Not so with Xenon). Pirates pass through there all the time.
EDIT: BTW, Duke Transporter's are another issue. They are a different Pirate of themselves and you have to deal with them differently. I keep a fighter or two at the station all the time just to take care of Duke's. Strangely enough, I haven't been bothered by any of them for a long time. Maybe I got rid of them. (That Discussion only suitable for 'Spoliers' Forum.)
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