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Vaan Dawn
Joined: 16 Nov 2008 Posts: 16 on topic

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Posted: Thu, 5. Nov 09, 04:20 Post subject: More Weapon Storage |
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Hi,
I am probably not the first one asking and I'm sorry if there already is a thread that answers my question.
In order to supply my Terran fleet i want to build an equipment dock (or similar) to store only weapons, shields and missiles. Basically everything conflict-related to supply my future ships. As far as i am concerned, the limitation on these products on stations is very small and i would like to change this for my stations.
Example: Electro-Magnetic Plasma Cannon Station Hold is Max. 2. I would like that to be max. 200. That would also be the same for any other Terran weaponry.
I have read through some mods and scripts but i could not find anything that solves this the way i need it.
Any ideas, comments?
Vaan
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vampirecosmonaut

Joined: 17 Aug 2006 Posts: 266 on topic

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Posted: Thu, 5. Nov 09, 06:32 Post subject: |
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Honestly, I use a TL docked at my station to hold all my weapons and shields. There are TL storage mods in the community library you can check out as well.
Or you can mod the globals.txt file to make the station storage greater.
You need to use an x3 editor to do it or you can download premodded globals files.
| Code: |
// 116
SG_DOCK_STORAGE_FACTOR;6; // Normal Docks Storage Multiplier
SG_HUB_STORAGE_FACTOR;6; // Terraformer Hub Storage Multiplier
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This what I have mine set to, a greater storage factor equals more storage.
_________________ The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him. |
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Vaan Dawn
Joined: 16 Nov 2008 Posts: 16 on topic

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Posted: Thu, 5. Nov 09, 07:36 Post subject: |
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Thanks for the fast response.
Ill try the editor and until then ill use one of my Orca's (the recycling has to wait then ).
Am i correct that the multiplier multiplies all the storage? A factor of 6 = 2 EMPC x 6 = 12 EMPC's in one Dock plus everything else is also multiplied by 6?
One more question: Would it also work with, lets say a Military Base or an orbital patrol base?
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Saetan


Joined: 01 Feb 2006 Posts: 1523 on topic Location: Vorarlberg (Austria)

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Posted: Thu, 5. Nov 09, 07:37 Post subject: |
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Did you find the enhanced Equipment Docks or do you just don't like them?
I think, they would fit your needs very well.
_________________ X³:TC 2.5 (STEAM), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development |
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apricotslice
Joined: 16 May 2004 Posts: 10449 on topic Location: Mapping beyond the Unknown Regions.

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Vaan Dawn
Joined: 16 Nov 2008 Posts: 16 on topic

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Posted: Thu, 5. Nov 09, 09:22 Post subject: |
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Thanks for all the responses, i appreciate your help.
@Saetan: I checked your mod and it looks awesome! I play TC as a Terran and restrict myself only to Terran vessels and buildings. I only trade with two friendly races which i have randomly chosen and these two races are the Split and the Boron. Therefore it would be odd to have OTAS building in my sectors while I'm at war with them even tough the Capital Ship Supply Base looks just like what i wanted. Maybe once Argon Space is under my control, ill consider using it.
@apricotslice: Because of my way to play x3, the PHQ serves as a Fleet Control and R&D building only. Weapons belong in a secure facility in a military sector that has the sole purpose of storing them until they are needed in times of war. Thats is why i wanted to use a military base or similar and not just and equipment dock.
ill try messing around with the code and apply the multiplier, but im pretty sure I'm gonna mess it up somehow. if u guys have any other ideas i would love to hear them. The Terran survival and success depends on it =)
Vaan
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apricotslice
Joined: 16 May 2004 Posts: 10449 on topic Location: Mapping beyond the Unknown Regions.

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Saetan


Joined: 01 Feb 2006 Posts: 1523 on topic Location: Vorarlberg (Austria)

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Posted: Thu, 5. Nov 09, 17:46 Post subject: |
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| Vaan Dawn wrote: |
@Saetan: I checked your mod and it looks awesome! I play TC as a Terran and restrict myself only to Terran vessels and buildings. I only trade with two friendly races which i have randomly chosen and these two races are the Split and the Boron. Therefore it would be odd to have OTAS building in my sectors while I'm at war with them even tough the Capital Ship Supply Base looks just like what i wanted. Maybe once Argon Space is under my control, ill consider using it. |
Ah, because of role playing you took your decision. Yes, role playing can make a life harder, but it gives more "deep".
So, have a lot of fun 
_________________ X³:TC 2.5 (STEAM), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development |
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