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sergoba

Joined: 19 May 2009
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Posted: Wed, 21. Oct 09, 12:30 Post subject: mod tools |
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i was just interested if anyone could point me to the X2 ship skin filter compatible with photoshop V2. i also need to know how to make laser effects, how to program ships and how to unpack the DAT with the X2tool thingy included in the modder kit because i dont see how. any help would be greatly appreciated. 
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Lord_Dakier


Joined: 08 Dec 2006 Posts: 2272 on topic Location: Coatex Military Armaments, Boreas "Noblesse Oblige"

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Posted: Wed, 21. Oct 09, 17:02 Post subject: |
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I used Doubleshadows X2 Editor to unpack its very simple to use.
_________________
"The Enemy And, Who Are They?"
We Came, We Saw, We Ran Away! |
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sergoba

Joined: 19 May 2009
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Posted: Wed, 21. Oct 09, 17:39 Post subject: |
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yeah but when i download it it sais that it is missing another small program that it needs to run so then i follow the link to download that but it literally sais it cant.
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Shadow dream

Joined: 01 Mar 2007
Location: Pandora-Modding Forum
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Posted: Wed, 21. Oct 09, 20:00 Post subject: |
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Why do I get the feeling that people can't even read the first page?
I'm the Thread you are looking for
Sometimes the search button helps too (I have to admit, only sometimes )
Hope I could help
Shadow
_________________ Wahre Gentelmen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
English - Deutsch - Gallery - www.x2-pandora.de |
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Chris Gi

Joined: 20 Sep 2006 Posts: 872 on topic Location: Edingen-Neckarhausen

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Posted: Wed, 21. Oct 09, 22:22 Post subject: |
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| sergoba wrote: |
| yeah but when i download it it sais that it is missing another small program that it needs to run so then i follow the link to download that but it literally sais it cant. |
Well, I don't know what other "small program" is missing. I guess noone can help without any further information.
But obviously you need
- C runtime and zlib1 library installation
- Visual Basic Runtime
- X2 Editor V 0.36
- X2 Editor Patch V0.36->V0.37
And for unpacking/packing of mod files either
- X2 Archiver or
- X2 Mod Manager
A good starting point for documentation are these threads:
Scripting/Modding Tutorials and Resources
How to unpack game files and create a simple mod
I'm also not sure about what you mean by "X2 ship skin filter compatible with photoshop V2", "how to program ships" and "how to make laser effects". If you mean what I think you mean, you should start reading the above mentioned threads. We can give hints and tips, but you should clearly phrase your question. This is very complicated and you should have some basic idea of what we're talking about. For exanple: a "laser effect" can have very different meanings: the effect it has on a ship, the visual impact effect or the bullet body itself...
Ah, and regarding "programming a ship": this is done by scripting. You don't need any of the above mentioned tools if you want to do some scripting...
_________________ --------------------------------

Last edited by Chris Gi on Thu, 5. Nov 09, 16:58; edited 1 time in total |
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sergoba

Joined: 19 May 2009
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Posted: Thu, 22. Oct 09, 09:42 Post subject: |
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i guess i should be feeling pretty stupid shouldnt i.
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Chris Gi

Joined: 20 Sep 2006 Posts: 872 on topic Location: Edingen-Neckarhausen

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Posted: Thu, 22. Oct 09, 13:34 Post subject: |
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No offense intended .
But this whole stuff is complicated. The best thing is to start reading the information scattered in this forum.
I remember when I was a noob in the whole modding & scripting stuff. I didn't have any idea what this all is about. It seems so complicated I decided to leave this to the pros.
But it wasn't satisfying at all. I had my own ideas about things. So I started reading and doing things. I made a lot of mistakes, but from every mistake I learned. I've read many, many postings and kept searching for stuff I needed to know. Almost everything I know I know from reading and experience.
_________________ --------------------------------
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sergoba

Joined: 19 May 2009
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Posted: Fri, 23. Oct 09, 09:45 Post subject: |
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oh poopie, now it starts but it still seems to have problems which i cannot solve. when i start it it says,
"error loading rescources:
no xml/pck resource files with langid=44 found
object descriptions and names will be unavailiable"
then i click ok and it goes on to say
"x2 was unable to find a path registry. do you want to set it now manually?"
then if i click yes, or if no and then try to use the TXT editor or universe editor it sais"
error starting program: (frmmain2.myshow): component 'tabctl32.ocx' or one of its dependancies not correctly registered: a file is missing or invalid"
and closes the program and the text editor doesnt work propperly, it refusess to edit pck and xml files which is the whole point of it. i tried playing around with the whole thing but i couldnt find anything to improve it.
i have another question too. i did manage to unpack the dat files and edit the ship type but its all confusing numbers. is there a key to how it works at all. and suppose i wanted to make split dragons able to equip alpha and beta kyon emmitors to thier turrets and a gamma kyon emmitor to the main weapon. what would i do to do that.
one other thing. i repacked the files after changing the number that i worked out to be the hull strength( i was playing aboutfor hours) i then loaded it as a mod but when i played the game nothing had changed. wha did i do wrong?
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Chris Gi

Joined: 20 Sep 2006 Posts: 872 on topic Location: Edingen-Neckarhausen

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Posted: Fri, 23. Oct 09, 11:38 Post subject: |
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Well, ok, I don't know much about this tabctl32.ocx. It doesn't seem to be connected to X2Editor.
A quick search on google showed this to be a common issue.
One solution I found is [url=http://support.panopto.com/002/Troubleshooting/Editor_will_not_run_due_to_'tabctl32.ocx'_not_being_registered]here[/url].
The other error messages are typically for the first start of X2Editor.
After starting X2Editor, choose "Settings". In the "Common" panel set the directories and the language id. Best is to restart X2Editor and see if any error messages still occur.
First focus on getting X2Editor to work. If the editor is working, you get the clues! No worrying about those endless numbers....
| Quote: |
| i wanted to make split dragons able to equip alpha and beta kyon emmitors to thier turrets and a gamma kyon emmitor to the main weapon. |
With X2Editor up and running, this should be simple:
- Load TShips
- Choose Dplit dragon
- Click on "Front lasers" tab
- Double-Click on "Gamma Kyon emmitor" in the "Available Lasers" list (or click it once and then the "Add laser to ship"-button "<<")
- Save
Now to add the weapons to the turrets, you need to do the following:
1. Load TShips
2. Choose Split Dragon
3. Click on "Turrets" tab
4. You should see three turret entries with "Turret idx": front gun(0), 1 and 2.
The second and third entries have a type. This information is repeated in the lower half of the tab:
| Code: |
# Cockpit idx Cockpit name
2 58 SS_COCKPIT_S_UPDO_M6
2 56 SS_COCKPIT_S_REAR_M6 |
You need this information for the next step.
The installable laser for turrets are set in the TCockpits file.
5. Load TCockpits
6. Choose the cockpit name from TShips: SS_COCKPIT_S_REAR_M6
7. choose the laser tab and change the installable weapons like you did before.
8. Repeat step 6 and 7 for SS_COCKPIT_S_UPDO_M6.
8. Save.
But be careful: every ship that uses this type of turret will then be able to carry the new lasers.
| Quote: |
then loaded it as a mod but when i played the game nothing had changed. wha did i do wrong?
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An important thing to know: if you load a saved game, the changes doesn't have an immediate effect. The ships have their old values at first. You need to fly to another sector or create a new ship for the changes to take effect.
If you start a new game, this effect doesn't occur. This may be one cause for the issue.
Of course, your mod package must have the proper structure. If you change a file, it has to be in the same folder it is in standard game. The TShips needs to be packed as types\TShips.pck in your mod. And it's not enough to rename the TShips.txt to TShips.pck, it has to be in pck-format. This is a crypted, zipped format. I occasionally had trouble getting a proper file format with X2ModManager.
_________________ --------------------------------
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sergoba

Joined: 19 May 2009
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Posted: Fri, 23. Oct 09, 16:48 Post subject: |
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| Quote: |
| but be careful every ship of this type can now use these lasers |
ha ha ha that line made me crack up, khaak split, great now khaak are moody powerful and have silly voices
on a more serious note i will attempt to fix the X2editor
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Shadow dream

Joined: 01 Mar 2007
Location: Pandora-Modding Forum
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Posted: Fri, 23. Oct 09, 17:19 Post subject: |
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I guess you just wanted beams, right? this can be changed in TBullets too. The thing is, that any laser of this type is a beam
I should try out once to set all bullet ID's from 0 to 2 - people say it brings that much action in game that you'll hate it
Shadow
_________________ Wahre Gentelmen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
English - Deutsch - Gallery - www.x2-pandora.de |
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sergoba

Joined: 19 May 2009
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Posted: Thu, 5. Nov 09, 10:38 Post subject: |
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oh finaly i have gotten that tabctlx thing running. after doing what was said after that i finally made my split with kyons. the dragon with them is very powerful and effective for hit and run since you dont have to slow down and stop turning so shots hit. thank you for your help, everyone and now i think i shall finnish my own mod if i can. 
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sergoba

Joined: 19 May 2009
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Posted: Thu, 5. Nov 09, 10:47 Post subject: |
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oh wait actualy i have searched a while now, but is there a plugin out there to import the bod files in x2 for gmax out there since i cant find out.
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Chris Gi

Joined: 20 Sep 2006 Posts: 872 on topic Location: Edingen-Neckarhausen

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Posted: Thu, 5. Nov 09, 16:55 Post subject: |
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Again, Doubleshadow's site is the main resource.
DBox2 is what you're looking for. It comes with a pretty good documentation.
You should also look out for YAGG. You'll need this for converting your gmax model to bod format.
_________________ --------------------------------
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sergoba

Joined: 19 May 2009
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Posted: Thu, 5. Nov 09, 18:11 Post subject: |
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ok got them. wish me luck 
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