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corhen

Joined: 16 Oct 2008 Posts: 260 on topic Location: Angle 225.06, Distance: 7,295.43

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Posted: Thu, 5. Nov 09, 08:07 Post subject: Trying to cap a Sirokos |
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i have been trying to cap a sirokos as my first ship
at first, i did this as normal, lowering its sheilds, droping its HP fo aobut 5-10%, then sending in the marines
time after time i did, this and they got slaughtered, so i changed my stratagy
that is, i cheated, removed all its lasers, sheilds, Hull polerizing devices, internal lasers, Marines, Ect.
my 10*5Star marines STILL failed..
i keep hearing people talking about what level the marines are on Ect, am i missing somthing?
Thanks
_________________
| Jovianmoon wrote: |
| apricotslice wrote: |
| ...auto-pillok... |
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock! |
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Roger L.S. Griffiths

 
Joined: 12 Mar 2004 Posts: 3526 on topic Location: United Kingdom

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Posted: Thu, 5. Nov 09, 08:22 Post subject: |
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Sirokos?? As in OTAS Sirokos?? As in the OTAS M7M Capture Specialisation Vessel with capacity for 30 marines?? I have never seen one of those floating around in vanilla...
Or do you mean the OTAS Skiron M6??? or the OTAS Aquillo M7???
IF you are talking about either the Aquilo or the Sirokos then you are probably to need more than 10 Marines.
_________________ Roger (aka [SRK] Mr^Rabbit)
X2 Rank : Pro. Mag., CA 1st
X3 Rank : Mogul, Legend
TC Rank : Mogul, Assassin
TC Ver : 2.7 + BP 4.1.01
TC Obj : Reverse engineer ships and build/upgrade the fleet (fan-fiction/walkthrough blog on TXU) |
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corhen

Joined: 16 Oct 2008 Posts: 260 on topic Location: Angle 225.06, Distance: 7,295.43

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Posted: Thu, 5. Nov 09, 08:38 Post subject: |
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yea, the OTAS sirakos... my games not vanilla, have some nice things like more ships, and Cycrows "1 button Boarding" installed....
ok, ill try something a little more, simple,
| Quote: |
| As in the OTAS M7M Capture Specialisation Vessel with capacity for 30 marines?? |
Made my day!
_________________
| Jovianmoon wrote: |
| apricotslice wrote: |
| ...auto-pillok... |
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock! |
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Kryten

Joined: 26 Feb 2004 Posts: 1455 on topic

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Posted: Thu, 5. Nov 09, 09:05 Post subject: |
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| Quote: |
| yea, the OTAS sirakos... my games not vanilla, |
when using scripts then you should ask in the appropriate forum, this isn't the right one....
_________________ X2 Vet
X3 Recruit
Smoke me a kipper, I'll be back for breakfast |
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corhen

Joined: 16 Oct 2008 Posts: 260 on topic Location: Angle 225.06, Distance: 7,295.43

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Posted: Thu, 5. Nov 09, 09:15 Post subject: |
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i would have, if i had realized that this ship was added in by a script, as betty gave a voice for it, i thought it was in by default
Sides, its more of a general Boarding question than anything else, as it is a Vanilla (if not ingame) ship
_________________
| Jovianmoon wrote: |
| apricotslice wrote: |
| ...auto-pillok... |
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock! |
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Roger L.S. Griffiths

 
Joined: 12 Mar 2004 Posts: 3526 on topic Location: United Kingdom

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Posted: Thu, 5. Nov 09, 09:20 Post subject: |
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| corhen wrote: |
i would have, if i had realized that this ship was added in by a script, as betty gave a voice for it, i thought it was in by default
Sides, its more of a general Boarding question than anything else, as it is a Vanilla (if not ingame) ship |
It is available to buy in Vanilla after achieving OTAS Legend rep doing OTAS missions but is not found in the wild AFAIK.
_________________ Roger (aka [SRK] Mr^Rabbit)
X2 Rank : Pro. Mag., CA 1st
X3 Rank : Mogul, Legend
TC Rank : Mogul, Assassin
TC Ver : 2.7 + BP 4.1.01
TC Obj : Reverse engineer ships and build/upgrade the fleet (fan-fiction/walkthrough blog on TXU) |
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Kryten

Joined: 26 Feb 2004 Posts: 1455 on topic

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Posted: Thu, 5. Nov 09, 09:32 Post subject: |
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| Quote: |
i would have, if i had realized that this ship was added in by a script, as betty gave a voice for it, i thought it was in by default
Sides, its more of a general Boarding question than anything else, as it is a Vanilla (if not ingame) ship |
No offence but once your game is not vanilla then you shouldn't be asking questions in this forum. there is a reason there is a scripts forum...
I'm just pointing out the obvious...
_________________ X2 Vet
X3 Recruit
Smoke me a kipper, I'll be back for breakfast |
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Carlo the Curious

 
Joined: 05 Mar 2007 Posts: 13804 on topic Location: London, UK

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Posted: Thu, 5. Nov 09, 09:45 Post subject: |
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There's no particular problem with people running modified games asking questions in this forum.
Unless, of course, the question concerns an aspect of the game which has actually been modified. In that case, the question should be asked in the thread for the script or mod concerned.
In this particular case that would apply - since you can't board a Sirokos in vanilla, people who are running whichever mod are the only ones likely to be able to offer specific advice. That, or check one of the multitude of general boarding threads.
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