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Stryke11
Joined: 28 Oct 2009
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Posted: Tue, 3. Nov 09, 17:47 Post subject: Complex Woes - Show me the money! |
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Hello,
I've been teaching myself one aspect of the X universe at a time, and last night was complex building.
Up to this point I had only experience cheating in a spectre missle fab in Terran space as I needed spectres and any unaffiliated ones in Terran space were either destroyed or dismissed, because I searched each sector and found nothing. Also, you can't buy one, even after you get to buy Terran stations. It has supplied me and turned a tidy profit.
This time I wanted to do it legally, so I went to Argon Prime, hailed a TL, and built a solar power plant. This was good, I had one mercury set to get crystals, and I was making money.
I'd heard so much talk about complexes, though, that I figured I'd give it a try. Since the only input of SPP is crystals, I decided to build a crystal fab. Bad idea, because now I needed two transports which cost more money to get silicon and cahoonas. At this point the factory was dead, no money was being made, only spent. I fiddled with selling intermediate goods, but that didn't really help either.
There were no asteroids, so silicon was out of the question, so I figured I'd build cahoonas. I bought wheat farm, and cattle ranch, and set them up (no additional inputs necessary), and then finally a cahoona bakery.
So now, I have a 5 factory complex in Argon Prime that only has one pure export (the wheat, which I thought was an input for the beef, but wasn't) and a surpluss of energy I have no idea how to sell, since you can't pick one good, you either have to sell all intermediates (and I need the rest to keep the cycle going) or none.
In hindsight, just building a solar power plant and a wheat farm as separate entities would have been much more profitable, unless I'm doing something radically wrong. I don't see any benefit to this complex for all the money I sunk into it.
Now granted, there probably are complex schematics that make sense and I, in my experimentation, just failed miserably. However, I don't want to just give up and build a space weed complex somewhere, so if anyone has any recommendations for my current mess of a complex and ways I can make it profitable, please let me know!
Also - do all complexes have to be in a line? I tried to make mine compact, but the TL would only land new factories near either edge and would only connect it to the ends, not for example as a T connection between two other factories.
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CaptG

Joined: 12 May 2007 Posts: 390 on topic

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Posted: Tue, 3. Nov 09, 18:18 Post subject: |
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Complexes do not have to be in a line. I always set mine up in a grid, usually 3x3x3 or more.
One of the things you can do to make the complex work better is rotate the complex hub before you place it so that the docking ports are pointed straight down. When I place stations to attach to the complex, I will always place them at the same Y position on the map, and then start the grid on the X and Z. I always overlap the station icons on standard zoom on the sector map so that the corners of the icon overlap.
_________________ Windows 7 Home Premium 64-bit
Intel Core 2 Extreme Q6850 3.0GHz
4GB RAM
XFX GeForce 7950GT 512MB
Legend, Industrialist |
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Ulan Dhor

Joined: 08 Aug 2009 Posts: 511 on topic

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Posted: Tue, 3. Nov 09, 18:35 Post subject: Re: Complex Woes - Show me the money! |
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| Stryke11 wrote: |
| I have no idea how to sell, since you can't pick one good, you either have to sell all intermediates (and I need the rest to keep the cycle going) or none. |
Change the settings to for intermediates to "Buy and Sell". Which products you buy and which you sell is mostly determined by the price you choose. Set it to below average, and you will sell. Set it above, and you will buy.
Use your Num pad for placing stations (2,4,6,8 move station, 1,3,7,9 turn it; Ins changes the axis; Home/End zoom in/out). Place an advanced satellite, press "k", and have a camera view during placing.
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steelviper266
Joined: 23 Oct 2009
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Posted: Tue, 3. Nov 09, 19:06 Post subject: |
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One station supplies another when building a complex hub, connect your stations using complex connectors found @ any shipyard, for instance i built a 52 station complex hub:
7x Chip Plants
5x Solar Power Plants M
12x Cattle Ranches M
4x Flower Farms M
4x Cahoona Bakerys M
3x Cahoona Bakerys L
6x Crystal Fabs M
1x Delexian Wheat M
1x Sunoil Refinery L
1x Cloth Rimes M
1x Dream Farm L
1x Teledianium Foundry L
1x Firefly Missile Factory M
1x Phased Reapter Gun Forge
1x Energy Bolt Chain Gun Forge
1x Energy Bolt Chain Gun Ammunition Factory
1x Gauss Cannon Ammunition Forge
1x Advanced Drone Factory
PRODUCTS SOLD:
Phased Reapeater Guns
Energy Bolt Chain Guns
Firefly Missiles
Teladian
Swamp Plants
Cloth Rimes
Micro Chips
Energy Bolt Chain Gun Ammunition
Gauss Cannon Ammunition
Fighter Drone MkII
For the ore and silicon, 22 Vulture Haulers L mining 24/7
Profit margin 550/800 million 96 hrs.
_________________ Infinite + 1 |
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Etolf

Joined: 10 Nov 2002 Posts: 1449 on topic Location: High Wycombe

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Posted: Tue, 3. Nov 09, 19:07 Post subject: |
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ok, how to make it profitable... I'm assuming that all your stations are size M...
first, scan the asteroids in Herron's Nebula, there are a couple of good Silicon ones there, iirc, and it's next door... build a L sized mine on the best (never use M sized mines on good asteroids as you can't update them later, and an M sized mine is a waste of a good asteroid)... you will also need lots of Silicon later in the Hub missions... this will supply your complex with Silicon...
next, add a Space Fuel fab to your complex, this will use your excess wheat, and be very profitable... Space Fuel is still legal in Argon territory, iirc...
finally, add a Microchip factory or 2... this again is very profitable, and will also stand you in good stead for the Hub.
remember, complexes always need priming, to get them going, this is always a good investment, and will pay you back many times over...
I also overlap factories on the map, I try to get them as close together, without touching, as I can... in this way your complexes are smaller, with less sprawl... it's not necessary, but it's how I like to do it... putting two SSP XLs on top of each other (on the Z axis) is interesting, and it's possible to get them very close too...
Complex building can be fun, as long as you don't take on one too big, then, imho, it becomes a task...
good luck with your complex...
@steelviper
why not put that complex in a sector with Silicon and Ore asteroids which you can mine and add to the complex? it'd alleviate the need for those Vultures completely!
_________________ XTM
NH Mod
Team BOINC My BOINC
The X Universe
Last edited by Etolf on Tue, 3. Nov 09, 19:11; edited 1 time in total |
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Stryke11
Joined: 28 Oct 2009
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Posted: Tue, 3. Nov 09, 19:10 Post subject: |
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Wow, thanks everyone for the help. I didn't know the key commands to help with placement. I just eyeballed it in the main screen and made sure it was close on the grid with the mouse. That will be very helpful.
As for the 52 unit complex. Wow...that must have taken some time, because a lot of that stuff is non argon so you would need to with the years for the TL to bring it to your complex. Also, isn't one of those (dream farm) illegal? So you would need it to be in a non-race sector, right?
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steelviper266
Joined: 23 Oct 2009
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Posted: Tue, 3. Nov 09, 19:13 Post subject: |
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My 52 station complex hub needs no attention, however it was difficult to build. 
_________________ Infinite + 1 |
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steelviper266
Joined: 23 Oct 2009
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Posted: Tue, 3. Nov 09, 19:18 Post subject: |
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The dream farm is legit only the product is illegal. 
_________________ Infinite + 1 |
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pjknibbs Site Admin


 
Joined: 06 Nov 2002 Posts: 21821 on topic Location: UK

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Posted: Tue, 3. Nov 09, 19:33 Post subject: |
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| Stryke11 wrote: |
As for the 52 unit complex. Wow...that must have taken some time |
52 station complexes are barely a blip on the radar to the real determined complex builders (I hasten to add I'm not one of them). There were complexes in X3R that did stuff like using every single asteroid in Savage Spur or Ore Belt. Don't know if anyone cracked the 1000-station mark, but there were definitely complexes with more than 800 stations in them!
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Khensu

Joined: 28 Oct 2009
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Posted: Tue, 3. Nov 09, 19:42 Post subject: |
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I only ask 1 thing, HOW ON EARTH can your pc handle this much bases and nodes?
I have a little complex of 24 bases, but when I look at it my PC goes to "WTF" mode and gives like 2-5 fps max -.-
so I dont look at my complex to much, but sometimes I have to... and other sectors with many bases make my PC go "WTF" to
btw, use the Self-sufficient E-cell Loop, that costs: 45,937,828 credits ( http://tinyurl.com/dn2nc9 ) its a little base, that gives away a lot of energy and can generate a lot of cash 
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Targ Collective

Joined: 04 Feb 2009 Posts: 1502 on topic Location: The Bridge of my Boreas, probably in a Kha'ak or Xenon sector...

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Posted: Tue, 3. Nov 09, 19:50 Post subject: |
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Complexing Ore Belt is a long-term goal of mine. It's easy to do on paper.
_________________ Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun. |
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Stryke11
Joined: 28 Oct 2009
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Posted: Tue, 3. Nov 09, 20:02 Post subject: |
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In the self sufficient ECELL loop, what does NaN mean in regards to the number of energy cells produced?
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steelviper266
Joined: 23 Oct 2009
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Posted: Tue, 3. Nov 09, 20:49 Post subject: |
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| Quote: |
52 station complexes are barely a blip on the radar to the real determined complex builders (I hasten to add I'm not one of them). There were complexes in X3R that did stuff like using every single asteroid in Savage Spur or Ore Belt. Don't know if anyone cracked the 1000-station mark, but there were definitely complexes with more than 800 stations in them! |
I can't even comprehend pc system with hardware capable of running 800+stations at once. My system is state of the art and it has a hard time running 52 stations when i'm in sector. The layout must look like spaghetti in a pot. 
_________________ Infinite + 1 |
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Ulan Dhor

Joined: 08 Aug 2009 Posts: 511 on topic

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Posted: Tue, 3. Nov 09, 21:09 Post subject: |
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| Etolf wrote: |
| next, add a Space Fuel fab to your complex, this will use your excess wheat, and be very profitable... Space Fuel is still legal in Argon territory, iirc... |
It's not. At one point, police or the military might come and blow your station up. If it's in a complex, the hub and all your connectors will go down the drain then, too. You might get away with it if your station is far out from the traffic lanes, but don't be too sure.
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Killjaeden
Joined: 03 Sep 2006 Posts: 1867 on topic Location: Wolkenbasis OST

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Posted: Tue, 3. Nov 09, 21:58 Post subject: |
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| Quote: |
| I can't even comprehend pc system with hardware capable of running 800+stations at once. |
complex building@1fps by XFreakCartman
and that is X3: Reunion 
_________________ Tutorial Custom Turrets 1337(EN); Guide A lil advice on placing turrets (EN); Tutorial Schiffsmodding Für Anfänger(DE) |
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