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Damb-Tech
Joined: 08 Dec 2004
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Posted: Mon, 2. Nov 09, 22:08 Post subject: Script Help |
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I am new to this and have being looking for scripts so I can have unlimited Shield Strength, Unlimited Energy on current ship, and how I add create a ship and station of my own.
I have got one create a ship but it does not work, it creates a ship but it does not belong to me.
Thanks
{Merged to existing thread that discusses related solutions and examples. jlehtone}
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naipom
Joined: 22 Oct 2009
Location: NY
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HUinstinct
Joined: 18 Dec 2009
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Posted: Fri, 18. Dec 09, 11:34 Post subject: |
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Does anyone know where i can find directions for STEAM users?
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Mastercyclone3D
Joined: 02 Jan 2010
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Posted: Thu, 7. Jan 10, 15:33 Post subject: |
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HUinstinct Posted: Fri, 18. Dec 09, 03:34 Post subject:
--------------------------------------------------------------------------------
Does anyone know where i can find directions for STEAM users?
....................................................................................................
yeah
C:\Program Files (x86)\Steam\steamapps\common\X3 Reunion or X3 Terran Conflict
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wel so far i got the script editor open for X3 Terran Conflict it not like the X3 Reunion. I know your have to click on script editor then click <new script> and make a name for it then click on <new code> the click on general options but after that i don't see the money credit script under general options. would anyone email or messages me or repliy and tell me how to get credit in X3 Terran Conflict? do I need this cheat for this game? I really appreciate it.
gettingitreal@sbcglobal.net
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Mastercyclone3D
Joined: 02 Jan 2010
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Posted: Thu, 7. Jan 10, 15:47 Post subject: |
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dang my bad everyone it under trade trade command add money to players. yay it been awhile
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phatsmee
Joined: 08 Jan 2010 Posts: 2 on topic

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Posted: Fri, 8. Jan 10, 06:04 Post subject: |
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Hey...The mod is great so far!...however, i was wondering why i can't dock a ship on the "Unknown Ship/Odin" carrier?....i tried with various ships and it wouldn't allow me to dock =/...the odin is definitely the coolest in my opinion so it'd be really cool to use it! =]...the docking command doesn't appear. Right now i'm using an Argon Colossus. Thanks for any help!
_________________ We swim because we are too sexy for a sport that requires clothing. |
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jlehtone Moderator

 
Joined: 23 Apr 2005 Posts: 14591 on topic Location: GalNet BBS

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Posted: Fri, 8. Jan 10, 23:11 Post subject: |
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Odin and Terran J do not have docking bay nor launch ports in their models. There have been threads about modded versions of them that are "real Carriers".
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patriot88
Joined: 29 Jul 2009 Posts: 3 on topic

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Posted: Wed, 13. Jan 10, 01:20 Post subject: |
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is there any way to get an M0 class ship by modding/scripting/cheating?
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o_ORed
Joined: 18 Jan 2010
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Posted: Mon, 18. Jan 10, 21:39 Post subject: |
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This would be a noob question.. since i just brought this game yesterday i dont know what to do o_O which link would i download first? there are so many links..
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X2-Illuminatus Moderator


 
Joined: 02 Apr 2006 Posts: 7492 on topic

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Posted: Mon, 18. Jan 10, 22:16 Post subject: |
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| o_ORed wrote: |
| which link would i download first? there are so many links.. |
It depends on what you want to do. LV's Cheatpackage offers a lot of cheats. But to be honest, you should first play the game a little bit, before you start to use cheats, which will probably destroy much fun. The X-games aren't the easiest at the beginning, that's true. But there are a lot of helpful tutorials, topics with tips, tricks, guides and so on. Just have a look in The Ultimate X resource and guides list or ask in the x-universe forum for help. 
_________________ "Der Geist ist wie ein Fallschirm - er funktioniert nur, wenn er offen ist." Thomas Dewar
VAGABUND - der neue Film von und mit arragon0815
FAQ - häufig gestellte Fragen einfach beantwortet.
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Promethium

Joined: 04 Jan 2010 Posts: 92 on topic Location: Cedar Park, TX

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Posted: Mon, 18. Jan 10, 23:27 Post subject: |
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Help!
Keep Clear won't disengage!
I press "o" for open freight bay to take the shields down and then close it again once the shields go down... I can't get it to turn off!
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o_ORed
Joined: 18 Jan 2010
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Posted: Tue, 19. Jan 10, 02:17 Post subject: |
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this game is so confusing there isnt any manual with the CD that i bought..thx for ur link though.. Ill just study this game when i have a free time 
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digdug83

Joined: 22 Aug 2006 Posts: 247 on topic Location: Gilbert, AZ, US

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Posted: Wed, 20. Jan 10, 07:33 Post subject: |
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Alright, I have a script question related to the cheat scripts themselves. I have the Automated Defense System script which uses GENERAL 50 and 51. Unfortunately, the cheat script also uses this. If I were to say change the two tid values in 446666 to perhaps 62 and 63 (I don't use these anyway as I have them commented out in the setup script) would that resolve the command conflict or do I need to edit another file as well?
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DSBANiMAL
Joined: 28 Jan 2010
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Posted: Wed, 3. Feb 10, 16:03 Post subject: |
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Hi Guys.
a quick question.
I have installed the scripts and can use them, dont want to use them all but can see an advantage in using some of them.
im only trying things out to see what can be done with each one, i came across the "Clone Ship or station"one and tried to clone a carrier with Argon Nova Vanguards in it, it cloned the carrier but not the fighters?
am i doing something wrong?
also it says after creating the ship to input a value for upgrading the ship... what number should i put in here? it will take around 7 numbers but im a little confused as to what to put in there... 10, 100, 1000, etc etc?
do different numbers mean different missiles or weapons sheilds etc? or does it put say 10 missiles 10 sheilds and 10 weapons if i choose 10?
Thanks for any help
Ani
_________________ There is Some corner of a foreign field that is forever England |
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digdug83

Joined: 22 Aug 2006 Posts: 247 on topic Location: Gilbert, AZ, US

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Posted: Wed, 3. Feb 10, 20:23 Post subject: |
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The Supertune box is pretty much just 1 for yes and 0 for no. It will add a ridiculous number of engine and rudder tunings to the ship you create. I don't believe clone ship/station will duplicate any vessels that are docked with the target.
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