Also in newer versions of the eEQ there got to be placeholders inserted into the TDocks, these placeholders can be overwritten by entries of other mods without causing problems for my mod.
I know, I said it gets easier in that version. But it's still quite a lot of work, especially if you are not used to do such things. Try not to be shocked ^^
Step 1:
You have to extract the types/TDocks and the types/hq.xml of both Mods out of the .cat/.dat. For that purpose I'm using the "X3 Editor 2".
Step 2:
Open the TDocks with a editor like notepad.
In the last ten lines of my TDocks you'll find the following:
Copy & paste them to the end of the TDocks from the FDN (or any other mod using the TDocks too) and save it.1;0;0;0;0;SG_DOCK_HQ;9404;108;-1;-3;200;stations\trading_stations\argon_trading_station_scene;0;1;37;38;3500;ICON_TRG_ST_TRADING;15000;769231;25;1;5;769231;3333;0;0;SS_DOCK_A_eEQ2;
1;0;0;0;0;SG_DOCK_HQ;9408;108;-1;-3;200;stations\others\military_outpost_scene;42;1;201;38;7500;ICON_TRG_ST_TRADING;24000;2769231;25;1;5;2769231;33333;0;0;SS_DOCK_A_eEQ3;
1;0;0;0;0;SG_DOCK_HQ;9412;108;0.100000;3;200;stations\sadiablo\supply_base_scene;18;1;37;38;7500;ICON_TRG_ST_EQUIPDOCK;19500;3730769;25;1;5;3730769;100000;0;0;SS_DOCK_A_eEQ4;
1;0;0;0;0;SG_DOCK_HQ;9400;108;-1;-3;200;stations\station_scenes\others\argon_equipmentdock_scene;42;1;201;38;4000;ICON_TRG_ST_EQUIPDOCK;10500;961538;25;1;5;961538;10000;0;0;SS_DOCK_A_eEQ1;
1;0;0;0;0;SG_DOCK_HQ;9416;108;-1;-3;200;stations\sadiablo\freighter_base_scene;0;1;37;38;3500;ICON_TRG_ST_TRADING;15000;1000000;25;1;5;1000000;3333;0;0;SS_DOCK_A_eEQ5;
1;0;0;0;0;SG_DOCK_EQUIP;9402;108;-1;-3;200;stations\station_scenes\others\argon_equipmentdock_scene;42;1;201;38;4000;ICON_TRG_ST_EQUIPDOCK;10500;961538;25;1;5;961538;10000;0;0;SS_DOCK_A_eEQ1_DUMMY;
1;0;0;0;0;SG_DOCK_TRADE;9406;108;-1;-3;200;stations\trading_stations\argon_trading_station_scene;0;1;37;38;3500;ICON_TRG_ST_TRADING;15000;769231;25;1;5;769231;3333;0;0;SS_DOCK_A_eEQ2_DUMMY;
1;0;0;0;0;SG_DOCK_TRADE;9410;108;-1;-3;200;stations\others\military_outpost_scene;42;1;201;38;7500;ICON_TRG_ST_TRADING;24000;2769231;25;1;5;2769231;33333;0;0;SS_DOCK_A_eEQ3_DUMMY;
1;0;0;0;0;SG_DOCK_EQUIP;9414;108;0.100000;3;200;stations\sadiablo\supply_base_scene;18;1;37;38;7500;ICON_TRG_ST_EQUIPDOCK;19500;3730769;25;1;5;3730769;100000;0;0;SS_DOCK_A_eEQ4_DUMMY;
1;0;0;0;0;SG_DOCK_TRADE;9418;108;-1;-3;200;stations\sadiablo\freighter_base_scene;0;1;37;38;3500;ICON_TRG_ST_TRADING;15000;1000000;25;1;5;1000000;3333;0;0;SS_DOCK_A_eEQ5_DUMMY;
edit:
Also, in the first lines of the TDocks you'll find something similar to:
The colored number depends on which mod the TDocks is from. It displays the number of entries in the TDocks. If you copied my entries into the TDocks of the other mod, you'll have to increase that number by ten. (5 for the eEQs, 5 for the eEQ-Dummies)// Created with X3 Editor TC 0.0.24
47;58;
1;0;0;0;0;SG_DOCK_TRADE;3181;108;-1;-3;200;stations\trading_stations\argon_trading_station_scene;0;1;37;38;3500;ICON_TRG_ST_TRADING;15000;461000;25;1;5;461000;3333;0;0;SS_DOCK_A_TRADE;
1;0;0;0;0;SG_DOCK_TRADE;3381;108;-0.050000;-3;200;stations\trading_stations\split_trading_station_scene;0;3;37;38;3500;ICON_TRG_ST_TRADING;10000;450000;25;1;5;450000;3333;0;0;SS_DOCK_S_TRADE;
1;0;0;0;0;SG_DOCK_TRADE;3481;108;0.200000;3;200;stations\trading_stations\paranid_trading_station_scene;0;4;37;38;3500;ICON_TRG_ST_TRADING;12000;459000;25;1;5;459000;3333;0;0;SS_DOCK_P_TRADE;
[...]
/edit
Step 3:
After that, you have to do the similar for the hq.xml. Just copy & paste the following lines out of my hq.xml into the other mods hq.xml between the section "<upgrades> ... </upgrades>". You must not post it into a section "<upgrade ...>...</upgrade>" which is inside the other section. Maybe you have to increase the indexes too.
After that, save it again.<upgrade index="1" typename="SS_DOCK_A_eEQ1" storage="30000">
<!-- OTAS Equipment Dock: storage only -->
</upgrade>
<upgrade index="2" typename="SS_DOCK_A_eEQ2" storage="60000">
<!-- OTAS Trading Station: storage only -->
</upgrade>
<upgrade index="3" typename="SS_DOCK_A_eEQ3" storage="240000">
<!-- OTAS Commercial Port: storage only -->
</upgrade>
<upgrade index="4" typename="SS_DOCK_A_eEQ4" storage="120000">
<!-- OTAS Battleship Supply Base: storage & battleship repair only -->
<repair time="100" money="100" resources="100">
<factor class="hugeship" value="2" />
</repair>
</upgrade>
<upgrade index="5" typename="SS_DOCK_A_eEQ5" storage="90000">
<!-- OTAS Freigther Base: storage only -->
</upgrade>
Step 4:
Now you have to edit my language file (9400-L044.pck) with a editor like notepad too. The .pck must first be extracted with a programm like WinZip, WinRar or 7-zip.
Here you have to adapt the SubTypes (the numbers between the <t ...> and </t>, marked in color again). They have to fit the line in the TDocks. You can start to count them by hand (start counting with 0) or you can see the number of the line also if you open the TDocks with the "X3 Editor 2", but then you have to decrease it by one, as the X3 Editor 2 starts to count with 1 and not with 0.<!-- Index of the eEQ-SubTypes: DON'T change them, except you know what you are doing !! -->
<t id="20000">51</t> <!-- OTAS Equipment Dock (SS_DOCK_A_eEQ1) -->
<t id="20001">48</t> <!-- OTAS Trading Station (SS_DOCK_A_eEQ2) -->
<t id="20002">49</t> <!-- OTAS Commercial Port (SS_DOCK_A_eEQ3) -->
<t id="20003">50</t> <!-- OTAS Capital Ship Supply Base (SS_DOCK_A_eEQ4) -->
<t id="20004">52</t> <!-- OTAS Freight Base (SS_DOCK_A_eEQ5) -->
<t id="20050">53</t> <!-- Dummy for OTAS Equipment Dock (SS_DOCK_A_eEQ1_DUMMY) -->
<t id="20051">54</t> <!-- Dummy for OTAS Trading Station (SS_DOCK_A_eEQ2_DUMMY) -->
<t id="20052">55</t> <!-- Dummy for OTAS Commercial Port (SS_DOCK_A_eEQ3_DUMMY) -->
<t id="20053">56</t> <!-- Dummy for OTAS Capital Ship Supply Base (SS_DOCK_A_eEQ4_DUMMY) -->
<t id="20054">57</t> <!-- Dummy for OTAS Freight Base (SS_DOCK_A_eEQ5_DUMMY) -->
edit:
PS: The highest subtype is the same as the number of entries in the TDocks (see Step 2), decreased by one.
/edit
Step 5:
Last, you have to repack your modified types/TDocks and types/hq.xml into a .cat/.dat. The TDocksWrecks is not needed there. You would have to modify it the same way as the TDocks, but if you "delete" it (out of my .cat/.dat via X3 Editor 2), there should just the debris be missing, if one of these stations gets destroyed.
Pack my language file again (gz-compression, file-extension pck) or simply copy it, saved as a .xml into your t-directory. But then you must delete the .pck-Version in there.
Then simply install the .cat/.dat's of the other mod, eEQ and your own modified ones as fake patches. But make sure, that your own cat/dat has a higher number than the ones of the other mod or the eEQ.
After that, you should be able to use both mods. No changes in my scripts are needed.