(MOD RECUTMENT) StarTrek Total Conversion

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Matterom
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(MOD RECUTMENT) StarTrek Total Conversion

Post by Matterom » Wed, 14. Oct 09, 15:03

Seeing as a good time as any here is an outline of what i plan to do with your generous help.


>Stage1(ships)<

we will try our best to build and create most of the ships for the following races. which will be used later for replacement and plots(probably not).

>Terran>Federation Ships

>Teladi>Ferrengi Ships

>Xenon>Borg

>Kha'ak>Dominion

>argon>romulin Ships

>split>Klingon ships

Unknown>various random ST ships that will wander the gallexy just to get caped

>Paranid>undecided

>Goner>Vulcan
Last edited by Matterom on Tue, 20. Oct 09, 21:58, edited 1 time in total.

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Post by Xenon_Slayer » Wed, 14. Oct 09, 15:18

First off, a little warning. Most people on those sites do not allow people to use their work without their permission. Make sure you have that before you proceed to use anything, including images of the objects.
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Post by Matterom » Wed, 14. Oct 09, 15:23

i am in the process i have a few go's
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Post by enenra » Wed, 14. Oct 09, 22:01

Another warning. There were attempts at TCs before for Star Trek and AFAIK each one had to be abandoned because they would have had to pay for the rights to use ST material. The owners of the rights on ST have been defending those fiercely.

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Post by Freeman_79 » Wed, 14. Oct 09, 23:41

Why not wait until Star Trek Online is in air and you we'll have a perfect official ST conversion ?

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Post by Matterom » Thu, 15. Oct 09, 01:56

three words "pay to play
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Post by Skeeter » Thu, 15. Oct 09, 13:48

Would love to see a quickly developed total conversion, stations, ships missions, textures, weapons etc.

Its a big job and requires 3d max which is one main reason i didnt do this myself as im a lightwave modder.

But i suppose as long as you get permission then there are ready made trek models out there that just needs converting. Personally i dont care that much about quality i.e has to be x3 type quality. Long as they look ok and are high enough poly and not too low poly then it should be a good experience.

Best of luck. I dream of flying a miranda in x3 game with full trek universe to explore and it has to have authentic weapon gfx and sounds as models only with default x3 weapons would SUCK!!!.
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Post by Matterom » Thu, 15. Oct 09, 18:13

im trying to get permisions but it apeirs they have been downed by a virus or tenical error as the entire site is just unstable!

Another thing is i dont have 3d max so i cant convert the files to gmax. but if worse comes to worse lucas arts is usualy cooperative :wink:

but i had a better idea for star trek
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Post by Matterom » Fri, 16. Oct 09, 04:03

OK i don't need permission i don't think as long as i don't sell it, or distribute it on a pay site. i just have to make every thing from scratch!

So here is the available positions.


1 Additional Historian / Designer

4 Scriptwriters + 1 lead

4 Mesh-makers + 1 lead

4 Texture making people + 1 lead

and the plan:

Total conversion of Terran Conflict

All Ships replaced + an optional bones ship pack if you dont want full conversion

Most weapons replaced as well

Stations added and altered

Missions and starts based off of star trek

new opening intro (possibly)
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Post by apricotslice » Fri, 16. Oct 09, 04:20

Do it in 2 stages.

Get the ships done (or at least the most requested ones), and release a mod.

Then get on with the full conversion mod.

Many people want the ships, but dont want a full conversion. Once the ships are done, they can also be included in the Merge Mod.

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Post by Matterom » Fri, 16. Oct 09, 04:48

i was thinking that two but no one has offered to help yet
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Post by apricotslice » Fri, 16. Oct 09, 04:50

Modellers who are not already committed to large mods are thin on the ground.

You will probably need to head hunt.

Likely it will be easier once the main big mods are actually released.

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Post by Matterom » Fri, 16. Oct 09, 04:52

i know a few but like you said they are busy

say you want to help?
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Post by apricotslice » Fri, 16. Oct 09, 04:53

I'm not a modeller. I cant help with the ships.

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Post by Matterom » Fri, 16. Oct 09, 04:56

what about the scripts? and the starts?
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Post by apricotslice » Fri, 16. Oct 09, 04:59

The starts are easy once you have the ships.

Scripts depend on what you want to do. The more complex the more you need a really good scripter.

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Post by Matterom » Fri, 16. Oct 09, 05:02

ok i will contact you when we get that done (if we get that done)
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Post by Matterom » Sun, 18. Oct 09, 02:56

Any one else?
Last edited by Matterom on Wed, 4. Nov 09, 00:07, edited 1 time in total.
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Post by Matterom » Tue, 20. Oct 09, 05:43

i just finished the phasers and the photon torps

http://img42.imageshack.us/i/x3screen00037.png/

i adjusted the speed recently so the swarm you see will not happen
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Post by Adalast » Tue, 20. Oct 09, 08:12

i'd be interested in doing some modeling, though i'm not sure if there are any special stuff that is needed for the modeling process, but i'm pretty good at laying down meshes. i can model whatever as long as i have good drawings. full on schematics would be best. i don't think the majority of the ships will be all that hard, though some of the non-federation craft could be tricky. sounds like fun to me actually.

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