[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 01:06

Keep the TShips of 2.1 ,download the 2.0a version and add the right TShips 2.1 to 2.0a version

I will re-upload 2.1 version

PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 02:47

New link for 2.1
It should be OK now

PSCO1
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Post by PSCO1 » Fri, 4. Sep 09, 04:41

Sorry , ive forgot to update the kha'ak corvettes :P
links updated again !

someone else
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Post by someone else » Mon, 7. Sep 09, 11:45

Links broken... I cannot download :(
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 12:45

2.1 new link

someone else
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Post by someone else » Mon, 7. Sep 09, 13:04

thank you... now link works! Downloading now.

in the 2.1 version the 1000.bod file still exists.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 16:40

1.15c out !
sorry ! :lol:

Commander Zane
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Post by Commander Zane » Mon, 7. Sep 09, 19:20

This is probably the best of the cockpit mods I've seen, are there plans of making race-specific cockpits, or integration of the Argon cockpits on the Reunion cockpit mod at any point?

PSCO1
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Post by PSCO1 » Mon, 7. Sep 09, 19:58

Thank you !

Specific race ... I dont think its the better solution to keep the realism of this mod .. its too easy to apply different textures for each race (maybe you think about that issue) but ... its not my view of a cockpit mod realistic . I see cockpits like "module transferable" when you switch yours ships ( the cockpit move into another ship with the pilot) but its sure, the best solution is to create 1 cockpit for 1 ship of course .. but .. impossible for me (and probably impossible for a 3d expert because tooo much work !)

For the moment, i plan of adjusting the position of all cockpits
- but for X3 Reunion probably possible but not immediately .. i need to learn more about 3d texturing, iam a neewbie.

someone else
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Post by someone else » Mon, 7. Sep 09, 20:29

PSCO1 is warping and twisting existing cockpits to have ship-specific cockpits, look at the Terran cockpits for example, they look really like the interior of the modeled glass canopy on the ship you see in the external view.
This is cool.

If he can manage to make them look Boron/split/Teladi/whatever, this will become THE cockpit Mod for TC. For sure.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
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Joined: Thu, 4. Jun 09, 17:08
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Post by PSCO1 » Mon, 7. Sep 09, 23:53

Another update in progress :P sorry again (double :oops: :oops: )
@Someone else:
and i dont know "warping and twisting" words at the last post :shock:

someone else
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Post by someone else » Tue, 8. Sep 09, 00:01

"warping and twisting" you took a cockpit model and then moved its parts making them bend, curve in different ways to suit better the modeled "glass" of the ship. like what you did with the Sabre's cockpit.

:lol:
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 » Tue, 8. Sep 09, 01:36

Aaaaaaaaaaah ok i understand now
in fact, my brain was warped, twisted, and finally tortured with those 3 terrans cockpit
I understand that Dr Someone Else :P

PSCO1
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Post by PSCO1 » Tue, 8. Sep 09, 06:09

maybe on next update:
[ external image ]

Tinted glass for the central hud (test on M4 only)
non-symetrical self-illumination (115,116,117) on M5, M4, M3

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Urschleim
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Post by Urschleim » Tue, 8. Sep 09, 11:16

Cool thing - thx for this mod !

Commander Zane
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Post by Commander Zane » Tue, 8. Sep 09, 12:43

That's looking nice. :mrgreen:

starhawkprime
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Post by starhawkprime » Tue, 8. Sep 09, 18:30

Outstanding work! I was about to give up on this game, Cockpits make or break this kinda sim for me. Thanks for the efforts your making in this area. Once again awesome work!

PSCO1
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Post by PSCO1 » Tue, 8. Sep 09, 20:54

v1.15c is a bad version because 10000.bod is not renamed to "10002.bod"
it cause incompatibility with CMOD3

i will release 1.16 with new huds and tinted glasses .. tomorow perhaps

PSCO1
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Post by PSCO1 » Tue, 8. Sep 09, 23:38

dynamics reflections effets with suns on the blue M5 glass
[ external image ]

now i search a solution for a possible additional hud

Commander Zane
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Post by Commander Zane » Wed, 9. Sep 09, 01:07

PSCO1 wrote:v1.15c is a bad version because 10000.bod is not renamed to "10002.bod"
it cause incompatibility with CMOD3

i will release 1.16 with new huds and tinted glasses .. tomorow perhaps
What's the incompatability, I haven't noticed anything.

Nice glass effect.

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