[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
Links broken... I cannot download
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
thank you... now link works! Downloading now.
in the 2.1 version the 1000.bod file still exists.
in the 2.1 version the 1000.bod file still exists.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
-
- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23
Thank you !
Specific race ... I dont think its the better solution to keep the realism of this mod .. its too easy to apply different textures for each race (maybe you think about that issue) but ... its not my view of a cockpit mod realistic . I see cockpits like "module transferable" when you switch yours ships ( the cockpit move into another ship with the pilot) but its sure, the best solution is to create 1 cockpit for 1 ship of course .. but .. impossible for me (and probably impossible for a 3d expert because tooo much work !)
For the moment, i plan of adjusting the position of all cockpits
- but for X3 Reunion probably possible but not immediately .. i need to learn more about 3d texturing, iam a neewbie.
Specific race ... I dont think its the better solution to keep the realism of this mod .. its too easy to apply different textures for each race (maybe you think about that issue) but ... its not my view of a cockpit mod realistic . I see cockpits like "module transferable" when you switch yours ships ( the cockpit move into another ship with the pilot) but its sure, the best solution is to create 1 cockpit for 1 ship of course .. but .. impossible for me (and probably impossible for a 3d expert because tooo much work !)
For the moment, i plan of adjusting the position of all cockpits
- but for X3 Reunion probably possible but not immediately .. i need to learn more about 3d texturing, iam a neewbie.
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
PSCO1 is warping and twisting existing cockpits to have ship-specific cockpits, look at the Terran cockpits for example, they look really like the interior of the modeled glass canopy on the ship you see in the external view.
This is cool.
If he can manage to make them look Boron/split/Teladi/whatever, this will become THE cockpit Mod for TC. For sure.
This is cool.
If he can manage to make them look Boron/split/Teladi/whatever, this will become THE cockpit Mod for TC. For sure.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
"warping and twisting" you took a cockpit model and then moved its parts making them bend, curve in different ways to suit better the modeled "glass" of the ship. like what you did with the Sabre's cockpit.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
maybe on next update:
[ external image ]
Tinted glass for the central hud (test on M4 only)
non-symetrical self-illumination (115,116,117) on M5, M4, M3
[ external image ]
Tinted glass for the central hud (test on M4 only)
non-symetrical self-illumination (115,116,117) on M5, M4, M3
-
- Posts: 7
- Joined: Fri, 17. Mar 06, 18:50
dynamics reflections effets with suns on the blue M5 glass
[ external image ]
now i search a solution for a possible additional hud
[ external image ]
now i search a solution for a possible additional hud
-
- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23