[SCRIPT] Player Workshops V2.0 [28.07.2009]

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aka1nas
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Post by aka1nas » Fri, 29. May 09, 10:14

Alright, another off the wall idea:

How about an option to pay the upgrade costs in resources (maybe just ecells or one predetermined specific ware like microchips?)? I've got my PHQ to run creditless and use a scaled amount of resources for everything, but I still have to deal with cash for the ship upgrades and end up having to take a break from empire building and interact with the "foreign" economy again.

tank29
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Post by tank29 » Tue, 16. Jun 09, 14:45

This is a great script! Would it be difficult to add the capability to include shields, weapons, and missiles into the packages that you can buy? It'd be nice if the Workshop command could completely outfit a ship: with all the necessary software and hardware. Just a thought. Thanks for the script!

pelador
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x3tc

Post by pelador » Tue, 16. Jun 09, 16:28

I dont want to make it a one stop shop for all things. As it removes other elements from the game by doing so. Using trading techniques with trading stations, docks, the PHQ and the hub allows you to supply them with appropriated equipment or by having dedicated TS or TL as additional supply capacity if docked there.

Removing too many aspects of management out of the game in favour of a more RTS play isnt really going to benefit everyone, even in the later stages of the game where infrastructure, resources and credits are less of a consideration. But as you inch towards total automation you remove those "think and manage" aspects of the game which not everyone wants to do. And if everything utlimatley becomes automated it moves further from a sandbox to a spectator sport which isnt really what I'd like to encourage.

Convince me otherwise, but I'd like to leave some elements as ES conceived it to keep challanges for the player to overcome rather than circumvent is all.

crimson522
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Post by crimson522 » Tue, 16. Jun 09, 23:31

is this compatible with Cycrow's equipment research and development script?

pelador
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Post by pelador » Tue, 16. Jun 09, 23:41

The workshop is a completley isolated scripted interface applying no wares to the dock. This is so that it can be used without having ware volume related issues related to open ended volumes use like the Hub, PHQ or to not impact on other developments that also utilise volumes of wares like the FDN.

Without checking I couldnt say "hand on heart" they are completley compatible but I imagine them to be complimentary as a result of the above.

Logain Abler
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Post by Logain Abler » Fri, 19. Jun 09, 17:22

pelador wrote:The workshop is a completley isolated scripted interface applying no wares to the dock. This is so that it can be used without having ware volume related issues related to open ended volumes use like the Hub, PHQ or to not impact on other developments that also utilise volumes of wares like the FDN.

Without checking I couldnt say "hand on heart" they are completley compatible but I imagine them to be complimentary as a result of the above.
I've been using this great script from all my FDN docks with no issue, so yes it's 100% compatible with FDN.

This is one of my "must have" script.

LA

Sticks
Posts: 216
Joined: Thu, 29. Nov 07, 15:35
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Post by Sticks » Tue, 7. Jul 09, 14:54

Great scripts so far...
will there be a feature, which allows me to equip more than one (eg. 48 :D ) ships at the same time?

pelador
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Post by pelador » Tue, 7. Jul 09, 15:04

Potentially.

I have been thinking wether to have an over watch script on the station to apply automatic updates in preference to using a signal due to incompatibilties with other scripts, but there are considerations to optimising it. I'm thinking it would be menu driven by class packages definable by the user.

At present I'm working on the DDTC beta so sorry if I'm dragging heels on this feature. You'll have to live with RSI for the moment. But for insurance purposes I except no responsibility for hand injuries due to the use of this script in the meantime. ;)

If you want it sooner, you could help with the DDTC beta process as the more the merrier in expediating that process. But I wont twist your arm, lets keep the injuries to a minimum eh? :P

Snowdogjoe
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Joined: Sun, 18. Jul 04, 23:26
xr

Post by Snowdogjoe » Sat, 11. Jul 09, 17:24

I second all the praise!

SWEET! I just found this after I put up my PHQ, Great mod. thank you very much.
"so many socialists, so little ammunition :)"

pelador
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Joined: Wed, 6. Nov 02, 20:31
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Post by pelador » Tue, 28. Jul 09, 18:16

Version 2.0 upgrade available for download.

Auto equipping features by class applied to workshops, details in main first post.

Logain Abler
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Post by Logain Abler » Tue, 28. Jul 09, 19:16

This script just keeps on getting better.

LA

Hyppe
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Post by Hyppe » Sun, 16. Aug 09, 17:38

:o

OMG, finally a script where i can apply equipment/software on one place without flying around the universe? ('finally' meaning I have somehow overlooked this before :shock: )

Great work, thanks for this :thumb_up:

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Avadhuta
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Post by Avadhuta » Fri, 28. Aug 09, 23:59

Thanks for this script... But it have one problem. I can't equip "custom" equipment. For example, it's "MARS Fire Control" from Gazz. Can you do something with it?

Madtrack
Posts: 184
Joined: Tue, 25. May 04, 01:44
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Post by Madtrack » Sat, 29. Aug 09, 00:18

This script is great, I use it all the time :)

Custom equipment would be useful, I don't know if it can work automatically of you have to do it by hand, but in the second case MARS would be a safe bet, lucike's CLS1 and CLS2 would be enourmous time-savers too (and I believe it's in process of getting signed for the bonus pack too)

you can find it here

http://forum.egosoft.com/viewtopic.php?t=221815

Also, I don't know if it is possible, but could there be an option to augment the time between automatic checks for docked ships ? 25 seconds seems a bit overkill, 1 minute would more than sufficient for me, maybe more as equipping ships is usually a non-urgent matter for me (I try to save CPU cycles where I can :D)

Thanks again for the very useful script :)

pelador
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Post by pelador » Tue, 1. Sep 09, 13:14

See previous comments for views on collaboration for custom equipment.

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Changing the time would be very easy to do. Though I don't consider it to be a major performance consideration atm. Especially not for the volumes likley involved for the time frame and what the script does. Please let me know if you are having any performance issues with its use, but I really dont consider it to be a performance heavy script, and it has consideration wait functions applied within the processes to help not to impact with other things.

Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler » Tue, 1. Sep 09, 13:41

pelador wrote:See previous comments for views on collaboration for custom equipment.

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Changing the time would be very easy to do. Though I don't consider it to be a major performance consideration atm. Especially not for the volumes likley involved for the time frame and what the script does. Please let me know if you are having any performance issues with its use, but I really dont consider it to be a performance heavy script, and it has consideration wait functions applied within the processes to help not to impact with other things.
Never has any issues with this script, performance or otherwise, again, great work :D

LA

ogamerdg
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Post by ogamerdg » Wed, 28. Oct 09, 15:59

so this lets you buy upgrades and hardware at your own EQ? If so your the best :D .

or is ther also some more you can do :?

pelador
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Post by pelador » Wed, 28. Oct 09, 17:33

ogamerdg wrote:so this lets you buy upgrades and hardware at your own EQ? If so your the best :D .

or is ther also some more you can do :?
Yep, pretty much allows ship software and hardware to be equipped at any dock the player owns including EQ, Trading stations, PHQ, Hub and any custom modded dock e.g. FDN.

It also has the option to apply it's use on player carriers including TL's and M1's.

There are a number of configurable options that the player can set to define how they wish to tailor its use for their playstyle and also includes options for package definitions and automatic equipping by class.

It could be made to do more, but I've kept it like it is so as to not to circumvent other custom features in the community but hopefully in doing so at least added some value to player owned docks which where pretty much lacking these features as desinged in vanilla.

ogamerdg
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Post by ogamerdg » Wed, 28. Oct 09, 17:35

ok thanks download it when i get home was starting to wonder what good trading stations and EQ's were.

ogamerdg
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Post by ogamerdg » Tue, 3. Nov 09, 02:24

ok i config the stuff i wanted but there is no change at my EQ? Do i have to get the docks after i download this script or what? Also i dont see a new tab at all? what does it say and where is it?

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