Avadhuta wrote:Is it ever possible to turn X3 economy into real one?
No ;(
originally X3 was supposed to be space simulator, all this 'economy' is dropped here just for fun and actually meaningless. with latest iteration, the 'casualization' of X3 made it even more shallow. Take look on missions - basically combat missions look like 'press button to spawn fodder', enemies do not exist until you want to shoot them and choose mission. Can't belive how ridiculous it is in game that once was aiming to immerse you in its universe.
With almost the same amout of work it could be done in way thats more immersive - in other thread I was giving example - some pirates give ultimatum to some space station, so station shouts for help (so there' defend station mission) - player may not want to help - but pirates will anyway attack the station (and they actually should use heavy missiles, not 5 busters to take down station). When station's shields drop to 10% station gives up and lets pirate transporter or drones to take its products and some money. they fly away, but either station or nearest military dock sets bounty for those pirates (assasination mission). If station gets destroyed - theres build station mission (of the same kind that was destroyed).. plenty of possibilities to actually tie those mission is some sensible way, not so disjoined random spawns that everytime remind you that it's just space shooter.
7ate's script is actually modest attempt to fix some of the aspects of the game, but he cannot do too much, because there's too many things embedded directly in the game engine (including mentioned economy). He actually takes SOME economic aspects into consideration - so AI cannot spawn as much military as is needed, so given race can be actually beaten.
and yes, X3 TC is now basically arcade shooter, just slow paced (which make X3's tagline 'build think fight expand' actually a lie, as it all about shooting.
7ate prooves, that even one person within relatively small timespan could change game to be actually some strategy game. I cant belive that Egosoft does not see this opportunity for game to enter whole new, much bigger market, they choose quick bucks&euros by dumbing it down, so game magazine editors actually will play it and give some better scores (notice that new quick reputation gain for example, make this whole reputation system useless and meaningless - even if you are worst enemy to race, you just shoot down one or two pirate corvettes - which is pretty easy even on start, and you're beloved friend - so whats the point of whole this reputation system now? You dont need fabs - one xenon invasion will give you more money than any factory for 3 hours of working etc etc etc etc..)
but returning to topic
I noticed very strange thing regarding IR;
theres sector - originally Boron owned, north to Veil of Delusion. It's marked as 'Pirate sector' now, but theres whole army of khaak big ships (about 6 M2 and 4 M1), and khaak station there

but there is also whole swarm of pirate fighters also. When I got there, I thought 'wtf, they are allies now?', so I started to shoot hammerheads into station, ant then pirates just went after me. But also khaak fighters and scouts started to spawn around and attack both me and pirates, bizzare! That could be fun bacause there was supposed to be also Boron counterstrike in few minutes (they wanted sector back). funny
