[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 » Thu, 6. Aug 09, 19:35

is it really compatible with my mod ?? :?

dathion
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Post by dathion » Mon, 10. Aug 09, 09:07

is there any way or time to make this compatible with [Superbox] Apricot Merge Mod v2.01. I love to use cockpits for the immersion factor.
if you need more info on this mod check here,
http://forum.egosoft.com/viewtopic.php?t=254322 :D

dalibor
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Post by dalibor » Sun, 16. Aug 09, 22:04

I like your 1.11 Cockpit Mod but would like to download 1.12. When I go to the sight and try to download it, I just get redirected to the upload page. I am frustrated with this because I have tried heaps of times. Is there a solution or anywhere else I can download this file?

g04tn4d0
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Post by g04tn4d0 » Tue, 18. Aug 09, 18:09

Are there any ships that have no cockpit at all? I'm not sure which cockpit mod to get. I like the old X2 cockpits the best. I just want to make sure I'm not going to corrupt my save games when X3TC is updates or that I'll buy a ship and not have a cockpit for it. Immersion is everything!

GTFO. Jamie
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Post by GTFO. Jamie » Tue, 18. Aug 09, 21:02

for some reason i cant get this mod to work.

I have the game patched to version 2.1, and have created a 'mods' folder where i unzipped the files to. But cant find the cockpit ingame...

Does the Mods folder need to be in any specific location? Or just in c./programfiles/egosoft/x3terranconflict/mods

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Bad Sector
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Post by Bad Sector » Tue, 18. Aug 09, 23:04

I got them to work by doing the following:

Put the two files into your X3TC directory. You need to rename them as the last numbered .cat and .dat file in the sequence.

For example: If 09.cat and 09.dat are the last numbered files in your directory then rename the mod files to "10.cat and 10.dat"

Load the game and hit F1 to check out your new cockpit :)
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PSCO1
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Post by PSCO1 » Thu, 20. Aug 09, 06:38

v1.13 out!

-Effects of reflection (engines + weapons) updated on all screens, gauges and radar
-M3 terrian 3D reviewed for better visibility
-M5 (cw) reviewed and adapted on all M5 except terran M5
-Self-illumination corrected on many cockpits
-that's enough for today :)

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Bad Sector
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Post by Bad Sector » Thu, 20. Aug 09, 06:41

Links!!
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PSCO1
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Post by PSCO1 » Thu, 20. Aug 09, 06:43

it should be ok now ;)

gapper4
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Where do I install this ?

Post by gapper4 » Thu, 20. Aug 09, 13:10

Sorry to sound dense, but where exactly is the "mods" directory ? I bought X3:TC from Steam and can't find that dir. Also, am I right to understand that the latest version is 2.1 compatible ? Thanks for your efforts, by the way, can't wait to try this out.

PS: Is there any way at all to have crewmen move around on the bigger decks ? Would really add to the atmosphere. I'll be the first to admit, however, that I've no idea how much work that requires, so feel free to flame me :)

someone else
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Post by someone else » Thu, 20. Aug 09, 13:28

Sorry to sound dense, but where exactly is the "mods" directory
nowhere :D create a new folder in the game installation directory (the one with the "X3TC.exe") and call it "mods" and then place in it the filez
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
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SIDE/TOP/FRONT Ship Size Comparison
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gapper4
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Post by gapper4 » Thu, 20. Aug 09, 13:50

someone else wrote:
Sorry to sound dense, but where exactly is the "mods" directory
nowhere :D create a new folder in the game installation directory (the one with the "X3TC.exe") and call it "mods" and then place in it the filez
Ah, thanks a lot :) I assume you activate it through the start-up utility ?

someone else
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Post by someone else » Thu, 20. Aug 09, 13:59

yes, you activate the startup window and then there is a button called "mods" or something similar, you click on it, select the mod (the name is the same of the cat/dat files you placed in the mods folder) ans then click on ok, then start the game as normal.
from that time on the game will load with that mod, to disable it go into the window where you can select the mods and then click on "Original".
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

gapper4
Posts: 127
Joined: Wed, 12. Aug 09, 09:00
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Post by gapper4 » Thu, 20. Aug 09, 14:03

someone else wrote:yes, you activate the startup window and then there is a button called "mods" or something similar, you click on it, select the mod (the name is the same of the cat/dat files you placed in the mods folder) ans then click on ok, then start the game as normal.
from that time on the game will load with that mod, to disable it go into the window where you can select the mods and then click on "Original".
Thanks a lot, you've been very helpful :)

superbun
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Post by superbun » Fri, 21. Aug 09, 15:49

Great! Love you're work, and how you've adapted the old cockpits to give TC information.

a few problems: 1. the comunication screen tends to 'stick' to the last picture shown on it 2. the terran M3+ cockpit restricts the view a bit too much
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DannyDSC
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Post by DannyDSC » Fri, 21. Aug 09, 17:43

great work PSCO1!!!
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Apsody243
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Post by Apsody243 » Thu, 27. Aug 09, 11:40

First of all great mod it really made the game that more enjoyable.
However there seems to be a problem with at least 2 ships.

The Medusa Prototype and the Jaguar don't seem to have cockpits.
To specify when I start the game as Unholy Traitor or Savage Split the starting ships have no cockpits.

I apologize in advance of you are already aware of this, I didn't read the whole discussion :p

Alkeena
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Post by Alkeena » Thu, 27. Aug 09, 21:56

I'm presently re-merging with BSD v1.1 and found an error:

TShips, Line 125, the cockpit path is defined incorrectly:

You Have

Code: Select all

ships\argon\cockpits\boron_m3_cp_scene
I suggest

Code: Select all

ships\boron\cockpits\boron_m3_cp_scene
Diff

Code: Select all

\ships\argon\
vs
\ships\boron\
I'll keep an eye out for similar typos going forward.
Last edited by Alkeena on Thu, 27. Aug 09, 22:14, edited 1 time in total.

Alkeena
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Post by Alkeena » Thu, 27. Aug 09, 22:12

TShips, Line 160, Teladi Buzzard Sentinel (Teladi M4 var 3). You seem to have replaced the ship scene with the cockpit scene:

You have

Code: Select all

202;ships\teladi\cockpits\teladi_m4_cp_scene;ships\teladi\cockpits\teladi_m4_cp_scene;43;
I suggest

Code: Select all

202;ships\teladi\teladi_M4_var3_scene;ships\teladi\cockpits\teladi_m4_cp_scene;43;
Diff

Code: Select all

\cockpits\teladi_m4_cp_scene
vs
\teladi_M4_var3_scene

PSCO1
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Post by PSCO1 » Thu, 27. Aug 09, 22:45

Thx Alkeena; I will fix this code on the next update
I am currently very busy but i keep those request

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