Poobah wrote:Too complex
Building a station would involve building a structure unit in space, which would be just as complex as building a single station is now. Structure units would work in a cubic grid, so extending the structure would be as simple as telling the extension to build on the N, S, E, W, top or bottom of existing structure. No positioning, no rotating, no manual aligning needed. Adding internal modules to the structure would be just as complex as equipping a ship; TL next to structure opens up a menu, selects a carried module, and selects 'Install'.
In fact, I think it would be simpler. Linking seven extension structures to an initial structure would be very simple. In my head I can think "link #2 to top-side-#1, #3 to N-side-#1, #4 to E-side-#1, #5 to N-side-#2, #6 to E-side-#2, #7 to top-side-#4, #8 to N-side-#7" would give you a 2x2x2 cube of structure, and that's without using a 3D view interface to help. With a 3D planner window, even easier.
Now you've got a rather sizeable station core, you use the 3D planner to attach the externals (docking, solar panels, for example), and then fill the internals with factories and other facilities. The internals don't need to be placed; the structure provides room for <x> amount of factories the factories go in. You don't have to arrange your cargobay when loading up with goods, and the same can apply here.
too time consuming
Probably quicker than aligning <x> number of factories. Especially considering that there's a nice potential frame-rate saving to be had. In fact, this whole idea came about from the Complex Cruncher script/mod.
and potentially unbalanced
About as unbalanced as the current system is (like 60 chip plant complexes). With an upper limit on station size, and no station linking, players would probably end up having to have multiple stations for megafactories, and using transports to 'connect' them, just like the NPCs have to.
Again "who decides what factories the NPCS get?".
The same people using the same methods as they do currently for what factories the NPCs get.