EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
Post new topic Reply to topic Goto page 1, 2, 3 ... 16, 17, 18  Next
View previous topic :: View next topic
Author Message
Trickmov



MEDALMEDALMEDAL

Joined: 07 Nov 2007
Posts: 1432 on topic
Location: AC, Germany
Thank you for registering your game
modified
PostPosted: Mon, 20. Apr 09, 19:46    Post subject: [SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors Reply with quote Print

Quote:


Attention - any support cancelled by now!




To make it short, this is a script to overtake sectors.


It´s features are:

  • overtaking sectors by placing a tradedock
  • populate sectors with NPC-stations you can define
  • taxes, collect taxes for stations in your sectors
  • banking, interest rating for cash on the tradedocks
  • scanning, tradedocks scan regularly for new stations in the sector
  • tunings: buy tunings at your tradedock.
  • consumption of wares on the tradedock (for cash and optional for every sector)
  • raids of the former sector-owners (optional)
  • designating unknown sectors once by a name from a list


Most features are optional and can be toggled.


Online-PDF

Download STO 1.57 for TC >= 2.5


Cheers
Trickmov


P.S.: Thanks to vagappc for the italian translation Smile


_________________
meine Scripts (my scripts)


Last edited by Trickmov on Mon, 27. Jun 11, 11:35; edited 38 times in total
Back to top
View user's profile Send private message
xiriod





Joined: 06 Nov 2002
Posts: 1102 on topic

Thank you for registering your game
PostPosted: Thu, 18. Jun 09, 10:50    Post subject: Reply with quote Print

This script is great, and works well as intended even on the latest patch. Great work, wish it could be in the sticky! Smile

Back to top
View user's profile Send private message
A2597





Joined: 14 Jul 2007
Posts: 64 on topic

Thank you for registering your game
PostPosted: Thu, 13. Aug 09, 21:33    Post subject: Reply with quote Print

THANK YOU!!!

This needs to be in the sticky something awful.

Back to top
View user's profile Send private message
testmod





Joined: 13 Mar 2009
Posts: 71 on topic

Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 00:41    Post subject: Reply with quote Print

is there a mirror for this script? the OP's link is broken.

thanks

Back to top
View user's profile Send private message
Tiroth





Joined: 17 Nov 2005
Posts: 12 on topic

Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 02:19    Post subject: Reply with quote Print

Yea I can confirm OP's link is broken.

Its a shame too cause I really liked the RRF mod and this sounds similar.

Back to top
View user's profile Send private message
Trickmov



MEDALMEDALMEDAL

Joined: 07 Nov 2007
Posts: 1432 on topic
Location: AC, Germany
Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 09:11    Post subject: Reply with quote Print

I´ve added a second download-link, but this is only temporary, don´t know if the main-download-page will be available again.

http://www.filefactory.com/file/a0a5f43/n/STO_v_1_01_rar

Greets
Trickmov


_________________
meine Scripts (my scripts)
Back to top
View user's profile Send private message
russbo





Joined: 12 Nov 2005
Posts: 824 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 09:48    Post subject: Reply with quote Print

It's good that you made this available to people again. Great script, been using it for quite a while with no problems.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
KaZTek





Joined: 26 Dec 2008
Posts: 282 on topic

Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 10:26    Post subject: Reply with quote Print

russbo wrote:
It's good that you made this available to people again. Great script, been using it for quite a while with no problems.


7ate's Improved Races has inherent sector takeover support.


_________________
--
Back to top
View user's profile Send private message
russbo





Joined: 12 Nov 2005
Posts: 824 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Mon, 21. Sep 09, 20:17    Post subject: Reply with quote Print

Yes, but I'm not sure that script conquers the god engine like this one does.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
KaZTek





Joined: 26 Dec 2008
Posts: 282 on topic

Thank you for registering your game
PostPosted: Tue, 22. Sep 09, 17:06    Post subject: Reply with quote Print

russbo wrote:
Yes, but I'm not sure that script conquers the god engine like this one does.


No better option than to go ask in the thread.


_________________
--
Back to top
View user's profile Send private message
russbo





Joined: 12 Nov 2005
Posts: 824 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Tue, 22. Sep 09, 21:24    Post subject: Reply with quote Print

My response was, as usual, subtle.

If you read that thread, you'll find that there are issues with overspawning of ships. I'm waiting for the issues to be resolved with it before using it. It's a great script, but I think for now, Trickmov's sector takeover works as advertised without issues. I've been using this for months without any issues.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
testmod





Joined: 13 Mar 2009
Posts: 71 on topic

Thank you for registering your game
PostPosted: Wed, 23. Sep 09, 07:07    Post subject: Reply with quote Print

thanks for reuploading the mod! I will give it a try ASAP

Back to top
View user's profile Send private message
G Morgan





Joined: 13 Feb 2004
Posts: 303 on topic

Thank you for registering your game
PostPosted: Tue, 13. Oct 09, 17:57    Post subject: Reply with quote Print

Don't want to partake in thread necromancy but does this script stop ship respawns as well as station? The docs specify stations but often the biggest problem is an endless array of magical Qs popping up in your conquered xenon sectors.

Back to top
View user's profile Send private message
ThisIsHarsh





Joined: 19 Oct 2008
Posts: 1132 on topic

Thank you for registering your game
PostPosted: Tue, 13. Oct 09, 19:09    Post subject: Reply with quote Print

G Morgan wrote:
Don't want to partake in thread necromancy but does this script stop ship respawns as well as station? The docs specify stations but often the biggest problem is an endless array of magical Qs popping up in your conquered xenon sectors.


Thread necromancy is preferable to starting a new thread when one already exists.

I took a brief look at the script, and yeah it stops respawns of ships and stations (well, not stops exactly, just kills them asap). Can't remember the exact rules right now, but I remember thinking that it looks like Trickmov has considered quite carefully how it should be done.


_________________
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
Back to top
View user's profile Send private message
russbo





Joined: 12 Nov 2005
Posts: 824 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Tue, 13. Oct 09, 20:20    Post subject: Reply with quote Print

I've been using this for months, and I find it to work "as advertised". Once you take over a sector, if you're within range (as specified under the scripts options) of that race's occupied sector, you will have a visit from that race, in an attempt to take it back. Take over the nearby sectors, and the race invasions stop. I have not found that race's stations to respawn, and eventually, other races start building stations in your sector. You tax and get taxed appropriately.

It works. Pure and simple. Shame this thread gets lost in the bowels of this forum, for it is a wonderful script.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3 ... 16, 17, 18  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sun, 19. May 13, 02:07

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.28248 seconds, sql queries = 74