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[SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007]
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johntmax





Joined: 13 Mar 2006
Posts: 2 on topic

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PostPosted: Sun, 26. Jul 09, 00:10    Post subject: Reply with quote Print

The download isn't working for some reason. Does anybody have a mirror?

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nirwin





Joined: 02 Nov 2005
Posts: 1185 on topic
Location: UK
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modified
PostPosted: Thu, 30. Jul 09, 18:21    Post subject: Reply with quote Print

I am aware of the problem, hopefully it will be sorted soon. EDIT: fixed


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Sector Takeover | Unlimited Resources (x2/x3)


Last edited by nirwin on Sun, 9. Aug 09, 17:57; edited 1 time in total
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xxbluedragonxx





Joined: 29 Aug 2007



PostPosted: Sun, 9. Aug 09, 13:31    Post subject: Reply with quote Print

Sorry if this has been asked before, but can the taxation parts be disabled? I just want plain sector takeover without raiding parties or tax...

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Vyruz





Joined: 08 Oct 2006
Posts: 329 on topic
Location: Brannan's Triumph
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PostPosted: Sun, 9. Aug 09, 14:44    Post subject: Reply with quote Print

yes you can

the most setting and option are in the AL menu
there is also an hotkey which give you more option for single sector and/or for the entire universe

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The_Lost_Marauder





Joined: 07 Aug 2009

Location: Roma

PostPosted: Sun, 9. Aug 09, 15:58    Post subject: Re: [SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007] Reply with quote Print

nirwin wrote:
* Enemy sectors of the original owner race located within up to 4 jumps of the claimed sector will periodically send small raiding parties to destroy player's Trading Docks to take the sector back. The player must then defend his Trading Docks, and try to claim all enemy sectors of the same race in that part of the X-Universe.


Question: and if the surrounding sectors do NOT belong to the ex-owner of the sector I claimed? Should I still worry about seeing enemies raiding my sector?
Also, for example, if the sector I conquer is an isolated Xenon sector like the 101 or the 472 will other Xenon still arrive to kick me?
Or should I rather worry about spawning point of enemy ships in this sector?

Final thing about taxes: can they be toggled on/off?

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nirwin





Joined: 02 Nov 2005
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PostPosted: Sun, 9. Aug 09, 18:05    Post subject: Re: [SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007] Reply with quote Print

The_Lost_Marauder wrote:
nirwin wrote:
* Enemy sectors of the original owner race located within up to 4 jumps of the claimed sector will periodically send small raiding parties to destroy player's Trading Docks to take the sector back. The player must then defend his Trading Docks, and try to claim all enemy sectors of the same race in that part of the X-Universe.


Question: and if the surrounding sectors do NOT belong to the ex-owner of the sector I claimed? Should I still worry about seeing enemies raiding my sector?


No, in that scenario the script shouldn't spawn any raiding ships to attack you in your sector. That doesn't mean that hostiles might not come through your gates and attack your property, but it shouldn't be the script doing it.

The_Lost_Marauder wrote:

Also, for example, if the sector I conquer is an isolated Xenon sector like the 101 or the 472 will other Xenon still arrive to kick me?
Or should I rather worry about spawning point of enemy ships in this sector?


If there is no other xenon sectors in the required range, the script will not spawn any ships to attack your new sector. The xenon are however an incomprehensible race, and you may find yourself on the receiving end of some migration pattern or such, but it should be unrelated.
Once all xenon sectors have been conquered, the Xenon may start to warp into their old sectors in an effort to ratake them.

The_Lost_Marauder wrote:

Final thing about taxes: can they be toggled on/off?


Yes they most certainly can, see the 'options' message under the "Trade" menu I believe, the docs on the first post probably explain it.


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Sector Takeover | Unlimited Resources (x2/x3)
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The_Lost_Marauder





Joined: 07 Aug 2009

Location: Roma

PostPosted: Sun, 9. Aug 09, 18:15    Post subject: Re: [SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007] Reply with quote Print

nirwin wrote:
If there is no other xenon sectors in the required range, the script will not spawn any ships to attack your new sector. The xenon are however an incomprehensible race, and you may find yourself on the receiving end of some migration pattern or such, but it should be unrelated.
Once all xenon sectors have been conquered, the Xenon may start to warp into their old sectors in an effort to ratake them.


I was planning to conquer Xenon Sector 101 which is very peaceful (when no terraformers are raiding in) and somewhat far from any possible pirate raid... Smile
Yet, it would be pretty annoying being kicked by Xenons appeared from nowhere... Sad

thanks for replaying nirwin Wink

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barracuda231





Joined: 17 Sep 2007



PostPosted: Wed, 12. Aug 09, 14:42    Post subject: Reply with quote Print

hi

sorry if this has been covered.

i have built HQ and equip dock in farnhams legend but sector is still not coming over to my control?????

any ideas

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Buck_Rogers





Joined: 21 Dec 2004
Posts: 1427 on topic
Location: Aberdeenshire
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PostPosted: Wed, 12. Aug 09, 15:03    Post subject: Reply with quote Print

* Only foe sectors can be claimed. An appropriate adjustment to "Global Commands" menu under "Pilot" menu may be required: for example, to claim an Argon sector, the relation to Argon must be set to "Foe" and then transmitted to "all reachable properties". After the sector has been claimed, the relation can be set back to "Friend".

* In order to claim a sector, the player must destroy all stations in the sector, and build his own Trading Dock in the sector. The ownership of the sector will automatically go to the player within 5 sec. Alternatively, the player can first build his Trading Dock, then destroy all other stations in the sector.

That help?


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barracuda231





Joined: 17 Sep 2007



PostPosted: Wed, 12. Aug 09, 16:09    Post subject: Reply with quote Print

no because i have read all of that in the script reamme and have allready done it.

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Buck_Rogers





Joined: 21 Dec 2004
Posts: 1427 on topic
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PostPosted: Wed, 12. Aug 09, 16:35    Post subject: Reply with quote Print

Ok, what about this?

You can modify it to take over sectors with HQs (from what I remember) there should be a flag in the main script called HQ_CLAIMING or something like that, just needs to be set to TRUE. If you need more help with that PM me and I'll help you out


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Buck Rogers

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The_Lost_Marauder





Joined: 07 Aug 2009

Location: Roma

PostPosted: Wed, 12. Aug 09, 17:21    Post subject: Reply with quote Print

@nirwin: can I translate your script in Italian (creating the file 397352.xml) ?

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nirwin





Joined: 02 Nov 2005
Posts: 1185 on topic
Location: UK
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PostPosted: Mon, 17. Aug 09, 00:44    Post subject: Reply with quote Print

The_Lost_Marauder wrote:
@nirwin: can I translate your script in Italian (creating the file 397352.xml) ?


Yes, that would be great! If you would like to send me the file, I will add it to the script here too.


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Sector Takeover | Unlimited Resources (x2/x3)
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The_Lost_Marauder





Joined: 07 Aug 2009

Location: Roma

PostPosted: Mon, 17. Aug 09, 11:33    Post subject: Reply with quote Print

nirwin wrote:
The_Lost_Marauder wrote:
@nirwin: can I translate your script in Italian (creating the file 397352.xml) ?


Yes, that would be great! If you would like to send me the file, I will add it to the script here too.


Here it is! Very Happy
http://rapidshare.com/files/269883583/397352.xml.html (file updated: 8/21/09)

If you release a new version with translation included could you please advice me? Because I'd tell then to Italian Mods that a new version with Italian Language has been released and there is no need to separately download the .xml file I made. Cool

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Pruvmerong





Joined: 26 Jul 2006
Posts: 81 on topic

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PostPosted: Tue, 1. Sep 09, 23:38    Post subject: Reply with quote Print

I've got a few questions:

1. Suppose a sector is owned by pirates. There are no pirate stations in this sector, but there are a few Teladi stations. Would I have to destroy the Teladi stations before I can claim the sector?

2. What would happen if I took over a few sectors, then uninstalled Sector Takeover?

3. Overall pirate activity in my x-universe has skyrocketed recently, which is causing a lot of trouble for my UT's and such. This is why I installed this script, so that I could eliminate/reduce pirate activity. Is there any way to set up this script so that random pirate spawns are disabled/reduced when I take over all pirate sectors in a given area?

For example, every few minutes (with SETA active), a large group of pirates spawn in the middle of Ianamus Zura, despite the fact that this is an Argon sector. By taking over the three nearby pirate sectors, I want to stop the random spawning of pirate groups in the surrounding systems.

Is this possible?

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