[Mod] Apricot Merge Mod v2.07 [For TC v3]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Thats the problem. We cant guarentee Egosoft wont change the vanilla ships. Even if they just make the odd small changes, its too hard to identify them and manually make the same changes in the mod. If egosoft change their file, its easiest to cut and paste their new file into the mod one. So anything changed on vanilla ships would be lost.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
What does this mean exactly? He's trying to figure out if its possible to use copyrighted ships or not?apricotslice wrote:Copyright is an issue being followed up by Cycrow
If that's the case, then I really think it should contain magrathean monkey's ships.
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- apricotslice
- Posts: 14129
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http://forum.egosoft.com/viewtopic.php?t=168652
I never suggested them in the first place, because I didn't think copyrighted stuff would be accepted.
I never suggested them in the first place, because I didn't think copyrighted stuff would be accepted.
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- Posts: 2972
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XXL Factories and Orbital Weapon Platforms - v2.0 by Mutant Dwarf.
in theory it is not 2.1 compatible, but no issues reported so far. (imho is easy to check and add compatibility)
Mutant Dwarf looks disapperared, but this mod would be really really cool to add to the box.
in theory it is not 2.1 compatible, but no issues reported so far. (imho is easy to check and add compatibility)
Mutant Dwarf looks disapperared, but this mod would be really really cool to add to the box.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
I'm in 2 minds about that one.
I'll have to look at the scripting and determine how much change is needed. That kind of addition will require another change as well to accomodate which also means changing a few things already done. Could be a lot of work.
Personally, I tried the XXL factories in X3, and then abandonned them. I found them h*ll to get started production. As much as I dislike having so many stations, egosofts implementation of stations I actually agree is the best way.
Edit : The scripts look like they need no work at all, CC is already merged, so merging the factories files would just impact 1 of my scripts I think. I've pm'd for permission to use the mod.
In the meantime, v2.00 is uploading now at just under 100mb zipped. I'll update the OP when its ready for downloading.
I'll have to look at the scripting and determine how much change is needed. That kind of addition will require another change as well to accomodate which also means changing a few things already done. Could be a lot of work.
Personally, I tried the XXL factories in X3, and then abandonned them. I found them h*ll to get started production. As much as I dislike having so many stations, egosofts implementation of stations I actually agree is the best way.
Edit : The scripts look like they need no work at all, CC is already merged, so merging the factories files would just impact 1 of my scripts I think. I've pm'd for permission to use the mod.
In the meantime, v2.00 is uploading now at just under 100mb zipped. I'll update the OP when its ready for downloading.
First off, Great work with merging everything that you can. Thanks.
Just ran a quick test, started regular USC Commander, (not sure why) enabled script editor and such. Spawned a couple ships to check things out and , , (None) Of the ship can dock Anywhere (at least in the sector) Neptune I thing. With vanilla and mod ships. Not sure if something happened during the merge..
Thanks none the less though.
Gridd
Edit: also couldnt find any A,C, etc Beam Commands in the hotkey setup.
Edit 2: I may have resolved the docking and ships issues, but Now have a read text error in navigation and general,,
one of them is-- 2011-1301 and 1314
Just ran a quick test, started regular USC Commander, (not sure why) enabled script editor and such. Spawned a couple ships to check things out and , , (None) Of the ship can dock Anywhere (at least in the sector) Neptune I thing. With vanilla and mod ships. Not sure if something happened during the merge..
Thanks none the less though.
Gridd
Edit: also couldnt find any A,C, etc Beam Commands in the hotkey setup.
Edit 2: I may have resolved the docking and ships issues, but Now have a read text error in navigation and general,,
one of them is-- 2011-1301 and 1314
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Check if they are terran or atf stations.
Terran rank should be high, and docking should be ok.
But atf rank is looked up. I'm not sure if that is linked to argon rank, which at game start is neutral, or if its linked to the FF rank. No sure on that one.
But its possible that at game start, atf rank is too low to dock at atf stations.
Even for a terran start !
Edit : I didnt see your edits until I went to do an edit
I cant test USC Commander, its not active on my game yet.
Edit 2 : Have you done the save and load asked for yet ? The hotkeys are not set up until the 2nd load.
Edit 3 : 2011 is not a registered text file. I can only assume your game has a script loaded that is using the same commands as something in the mod. Probably Beamdock and Jump to Derelict I'd guess. Check what scripts you have loaded and what resources they use.
Edit 4 : Confirmed, there is a problem with docking.
Edit 5 : Errr....only some of them seem to have a problem. This is bizzare.
What did you do to resolve your docking issue ?
Edit 6 : Issue resolved. Corrupt Dummies.txt in the cat/dat.
Terran rank should be high, and docking should be ok.
But atf rank is looked up. I'm not sure if that is linked to argon rank, which at game start is neutral, or if its linked to the FF rank. No sure on that one.
But its possible that at game start, atf rank is too low to dock at atf stations.
Even for a terran start !
Edit : I didnt see your edits until I went to do an edit
I cant test USC Commander, its not active on my game yet.
Edit 2 : Have you done the save and load asked for yet ? The hotkeys are not set up until the 2nd load.
Edit 3 : 2011 is not a registered text file. I can only assume your game has a script loaded that is using the same commands as something in the mod. Probably Beamdock and Jump to Derelict I'd guess. Check what scripts you have loaded and what resources they use.
Edit 4 : Confirmed, there is a problem with docking.
Edit 5 : Errr....only some of them seem to have a problem. This is bizzare.
What did you do to resolve your docking issue ?
Edit 6 : Issue resolved. Corrupt Dummies.txt in the cat/dat.
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
http://forum.egosoft.com/viewtopic.php?t=226092
a mod that adds a single cool ship. not updated from a long time though.
a mod that adds a single cool ship. not updated from a long time though.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
-
- Posts: 2972
- Joined: Sun, 18. Jun 06, 13:37
try asking permission to the mesh author.
Maybe the "upcoming game" was never released (not so strange) and he is ok with Egosoft adding it to superbox.
This is a merge mod... it should include all cool things done...
Maybe the "upcoming game" was never released (not so strange) and he is ok with Egosoft adding it to superbox.
This is a merge mod... it should include all cool things done...
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Hoi.
Could you also include the mod for MARS drone repair?
This isn't much of a mod, really and it doesn't conflict with anything.
All 3 types of fighter drone need the Repair/Mining Laser added to their cockpit lasers.
That's all.
Most ship mods already include that feature and it's easy to add to any TShips if not.
Could you also include the mod for MARS drone repair?
This isn't much of a mod, really and it doesn't conflict with anything.
All 3 types of fighter drone need the Repair/Mining Laser added to their cockpit lasers.
That's all.
Most ship mods already include that feature and it's easy to add to any TShips if not.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Yes.
As for scripts, I'll compile a list with descriptions and such for Cycrow's installer anyway.
This here was just for mods, I thought, because those are far more trouble to combine.
As for scripts, I'll compile a list with descriptions and such for Cycrow's installer anyway.
This here was just for mods, I thought, because those are far more trouble to combine.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01