[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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Arkblade
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Post by Arkblade » Sun, 2. Aug 09, 08:09

hi, PSCO1.
i send messages to you about cockpit resource. check it.

someone else
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Post by someone else » Sun, 2. Aug 09, 10:25

Can I use this mod without needing to restart my current campaign?
yep. go ahead. :D
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amtct
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Post by amtct » Sun, 2. Aug 09, 10:26

someone else wrote:
Can I use this mod without needing to restart my current campaign?
yep. go ahead. :D
With modified tag :(

This mod should be included in the future bonus pack . 8)

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Arkblade
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Post by Arkblade » Sun, 2. Aug 09, 10:55

hi, amtct.
I want to get permission from you.
Isn't the problem in sending the texture sent to me to PSCO1 before?

amtct
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Post by amtct » Sun, 2. Aug 09, 11:07

Arkblade wrote:hi, amtct.
I want to get permission from you.
Isn't the problem in sending the texture sent to me to PSCO1 before?
Do whatever you want .

someone else
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Post by someone else » Sun, 2. Aug 09, 11:39

With modified tag
a better game traded with the inability of upload stats. what do ya choose? :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

amtct
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Post by amtct » Sun, 2. Aug 09, 12:09

someone else wrote:
With modified tag
a better game traded with the inability of upload stats. what do ya choose? :D
A awsome mod in the bonus pack :)

someone else
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Post by someone else » Sun, 2. Aug 09, 12:11

A awsome mod in the bonus pack
In reunion the Bonus pack contained only scripts imho.

you can hope for Superbox though, this will be surely included.

btw, you sure that a mod gives you the modified? it seems kinda random.
scripts need the modified.

some friends in italian forum isntalled Shawn's cockpits and no ***modified*** appeared.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

amtct
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Post by amtct » Sun, 2. Aug 09, 12:13

someone else wrote:
A awsome mod in the bonus pack
In reunion the Bonus pack contained only scripts imho.

you can hope for Superbox though, this will be surely included.
Nope ,you are wrong

someone else
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Post by someone else » Sun, 2. Aug 09, 12:21

so you can wait another year or two for the Bonus pack to come out. :P

anyways, back on topic, a guy reported that this mod conflicts with Cmod3's ISR model.
I found the following files conflicting:
-1000.bob

I'll fix my PSCO1 "optional pack" to make it work with Cmod3.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

PSCO1
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Post by PSCO1 » Sun, 2. Aug 09, 16:07

hi
I ve downloaded Pandamonium work those cockpits looks not bad but they need a serious relooking :)
I keep this mod in my directories and i'll see later if i can adapt some of them
thx

PSCO1
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Post by PSCO1 » Tue, 4. Aug 09, 20:19

v1.12 out only for 2.0a for the moment ..(see the 1st page)
Now i wait for Madtrack to check and adapt it for 2.1 version

PSCO1
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Post by PSCO1 » Wed, 5. Aug 09, 01:13

v1.12 for X3TC v2.1 released

pepperg
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Post by pepperg » Wed, 5. Aug 09, 01:13

great mod- thanks for making it

quick question- is there a way to see images of all the featured cockpits in this mod, maybe as screenshots? i ask b/c i like some of the cockpits from x2 but dislike some of them (mainly b/c they take up too much of the screen)

would it be possible to remove those cockpits i dislike from the mod/game and force those that i do like to work for more ships?
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PSCO1
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Post by PSCO1 » Wed, 5. Aug 09, 01:26

i don't know if i understand your question but i will try to anwser

- extract TShips.pck file of the .cat file with X3ModManager 0.0.8 (by doubleshadow)
- open TShips.txt extracted with X3Editor (by doubleshadow also) and set it like u want
- then replace the new TShips.txt in the .cat file (TShips.txt must be converted to .pck file once inside) thats all

someone else
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Post by someone else » Wed, 5. Aug 09, 11:23

- open TShips.txt extracted with X3Editor (by doubleshadow also) and set it like u want
the exact value to change is the text you find into "cockpit scene" entry, in the "model" tab of X3 Editor 2

just copy the text from the ships with a cockpit that you like and paste it over the text of the ships that you don't like.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

RooksBailey
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Post by RooksBailey » Thu, 6. Aug 09, 08:44

This is such a great mod! I'm new to X3, and this is my first mod, but I think this mod alone makes the game so much better. I hate that EvE/third person/disembodied ghost POV that so many space games adopt for some strange reason. I want to feel snugly ensconced in my cockpit/bridge and not like I'm floating in deep space above my ship! :)

Just wanted to give you a big thanks for making this game even more alluring! :thumb_up:

PSCO1
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Post by PSCO1 » Thu, 6. Aug 09, 16:07

do not hesitate to let me know of any default graphics that you notice with this mod
thx :wink:

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danoakland
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Post by danoakland » Thu, 6. Aug 09, 18:36

RooksBailey wrote:I want to feel snugly ensconced in my cockpit/bridge and not like I'm floating in deep space above my ship!
I second that - I'm old to the X series, and I feel exactly the same way! Thanks for bringing these cockpits back, guys - it's really great.

...

Now if I can just figure out how to turn some UI stuff off so I can look at the embedded gadgets in the cockpit scenes...of course, then I'll probably start dying a lot more as I frantically POV all over looking for which missile I have selected. ;)

superbun
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Post by superbun » Thu, 6. Aug 09, 19:00

I had the Cockpit mod for X3, so i'm definatly getting this, I also have X2 Callback Mod Installed, with the X2 Cockpits back it should be just like old times!
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