[Script] Logain Industries Light Support Drone Carrier (LSDC) - v2 19/08/2009
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Hi All,
I should have the script converted from SSDN over to a Carrier capable this evening.
Other than linking into the player Adv Sat network and the engagement history LSDC will have all the same functionality as SSDN.
There was a few grumbles about LSDC teleporting Drones within vicinity of its target. So we have the best of both works LSDC has three deployment Modes:
Normal – Drones are deployed from the Carrier, how fast Drones deploy will be based on the number of exits I’m assuming
Combat – Drones are teleported out of the Carriers cargo bay to muster in close vicinity with the Carrier, they will than travel under their own power to the target
Target – Drones are teleported out of the Carriers cargo bay to within striking distance of their target
Once the script has been completed I will start to look at model options. I’ll also need to look an how the Carrier itself responds when it deploys Drones. If it’s on a patrol route you don’t want it flying through a jump gate while its Drones are busy....
LA
I should have the script converted from SSDN over to a Carrier capable this evening.
Other than linking into the player Adv Sat network and the engagement history LSDC will have all the same functionality as SSDN.
There was a few grumbles about LSDC teleporting Drones within vicinity of its target. So we have the best of both works LSDC has three deployment Modes:
Normal – Drones are deployed from the Carrier, how fast Drones deploy will be based on the number of exits I’m assuming
Combat – Drones are teleported out of the Carriers cargo bay to muster in close vicinity with the Carrier, they will than travel under their own power to the target
Target – Drones are teleported out of the Carriers cargo bay to within striking distance of their target
Once the script has been completed I will start to look at model options. I’ll also need to look an how the Carrier itself responds when it deploys Drones. If it’s on a patrol route you don’t want it flying through a jump gate while its Drones are busy....
LA
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I've converted the SSDN script to run on a TL as a test.
I'll post the script this evening for anyone who would like to try/test/pick holes.
It's limited to just drone deployment, wish list & would likes will be dealt with at a later date.
Again, this is just a test version on a TL not the completed/release version.
Cheers all.
LA
Edit: Test files: Link
I'll post the script this evening for anyone who would like to try/test/pick holes.
It's limited to just drone deployment, wish list & would likes will be dealt with at a later date.
Again, this is just a test version on a TL not the completed/release version.
Cheers all.
LA
Edit: Test files: Link
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- Joined: Mon, 31. Oct 05, 08:44
Hi All,
I’m currently testing drone production which I’ve scripted on my SSDN mod.
Once happy I’ll be transferring to LSDC and will look somethng like this:
[ external image ]
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
I’m currently testing drone production which I’ve scripted on my SSDN mod.
Once happy I’ll be transferring to LSDC and will look somethng like this:
[ external image ]
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
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- Joined: Sat, 8. Nov 08, 02:51
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- Joined: Mon, 31. Oct 05, 08:44
Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY'sTroubleshooter11 wrote:Looks great, cant wait till drone production is released.Logain Abler wrote:Hi All,
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
LA
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HurraaaaaayLogain Abler wrote:Should have a beta out tomorrow (today!), it will work on any carrier & yes the Griffon has been added to Argon SY'sTroubleshooter11 wrote:Looks great, cant wait till drone production is released.Logain Abler wrote:Hi All,
As I don’t have the 3D modelling skills to do justice to X3, I’ll more than likely be using an existing model.
LA
*chants* Griffon, Griffon, Griffon, Griffon, Griffon, Griffon
LA
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LSDC v1 Beta
LSDC v1 Beta is ready fro download. See OP for details.
Please let me know how you get on, all feedback, comments & ideas welcome.
LA
Please let me know how you get on, all feedback, comments & ideas welcome.
LA
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Not sure how it would do that, do you have more details on "cancelled out the Ship Rebalance Mod".Troubleshooter11 wrote:Something wrong with the script. It cancelled out the Ship Rebalance Mod.
This script only uses Command Slot - COMMAND_TYPE_FIGHT_41 which arrording to the submissions page is free.
LA
Edit: I missed the AL plugin files, surprised you got it working
Last edited by Logain Abler on Sat, 1. Aug 09, 18:31, edited 1 time in total.
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- Joined: Sat, 8. Nov 08, 02:51
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- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
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- Posts: 723
- Joined: Sat, 8. Nov 08, 02:51
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Grrrr!
Not thinking straight with this bloody flu, drag the wrong files across
(My excuse and sticking with it)
Download
OP also updated.
LA
Not thinking straight with this bloody flu, drag the wrong files across
(My excuse and sticking with it)
Download
OP also updated.
LA
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- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
WIP tweaks/additions:
Add a check to all production task to check storage at the end of each cycle. If there's not the required space add a loop which will add the product when space is available. (Done - Testing)
Integrate with FDN. If a Node is within range the carrier will request any required wares from the Node. (Done - Testing)
LA
Add a check to all production task to check storage at the end of each cycle. If there's not the required space add a loop which will add the product when space is available. (Done - Testing)
Integrate with FDN. If a Node is within range the carrier will request any required wares from the Node. (Done - Testing)
LA
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- Joined: Mon, 31. Oct 05, 08:44
Thanks, I'll have a look.shenouda wrote:When I change the numbers of the drone types for each class, it sticks to the default numbers anyway.
So for example.
m8 is set standard at 8, I change it to 20, it will only deploy 8 drones.
Am I doing something wrong?
LA
Edit: Just checked the build I have installed and it works fine, but I've made a few changes & additions so maybe I've fixed the issue. I'll have to get a new build uploaded once I'm happy
Sorry