[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)

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Snowship
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[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)

Post by Snowship » Sun, 26. Jul 09, 09:33


Vanilla Malt Gamestarts 1.1


This Mod contains 20 new gamestarts.
All gamestarts based upon Standard Egosoft Stats/Ships, No other modifications included.

Terran Gamestarts:
ATF Captain
[ external image ]
Ship: Vali
Start Sector: Asteroid Belt
Plot: Yes
Requirements: Terran Plot Completed, Specialist Fight Rank

ATF Admiral
[ external image ]
Ship: Woden
Start Sector: The Moon
Plot: Yes
Requirements: Battlemaster Fight Rank

Corporation Gamestarts:
Atreus Tech
[ external image ]
Ship: Barracuda Raider
Start Sector: Queen’s Harbour
Plot: Yes
Requirements: Petty Financier Trade Rank

Dukes Dupe
[ external image ]
Ship: Hermes
Start Sector: Unknown Sector
Plot: Yes
Requirements: Petty Financier Trade Rank

Jonferco Chauffer
[ external image ]
Ship: Express
Start Sector: Belt of Aguilar
Plot: Yes
Requirements: Petty Financier Trade Rank

NMMC Prospector
[ external image ]
Ship: Vulture Miner
Start Sector: PTNI HQ
Plot: Yes
Requirements: Petty Financier Trade Rank

OTAS Employee
[ external image ]
Ship: Eurus
Start Sector: Legends Home
Plot: Yes
Requirements: Petty Financier Trade Rank

Plutarch Transporter
[ external image ]
Ship: Magnetar
Start Sector: Ore Belt
Plot: Yes
Requirements: Petty Financier Trade Rank

Strong Arms Security
[ external image ]
Ship: Scorpion Prototype
Start Sector: Thyn’s Excavation
Plot: Yes
Requirements: Petty Financier Trade Rank

Terracorp’s Commodore
[ external image ]
Ship: Cerberus
Start Sector: Home of Light
Plot: Yes
Requirements: Petty Financier Trade Rank

Non-Race Gamestarts:
Pirate Porfiteer
[ external image ]
Ship: Pirate Elite
Start Sector: Farnham’s Legend
Plot: Yes
Requirements: None

Clan Warrior
[ external image ]
Ship: Pirate Kea
Start Sector: Gaian Star
Plot: Yes
Requirements: Specialist Fight Rank

Yaki Enforcer
[ external image ]
Ship: Susanowa Prototype
Start Sector: Weavers Tempest
Plot: Yes
Requirements: Priest Protectorate Paranid Rank
Note: This now replaces the Yaki Insurgent start from v1.0

Bounty Hunter
[ external image ]
Ship: Falcon Prototype
Start Sector: Wretched Skies
Plot: Yes
Requirements: Battlemaster Fight Rank

Mercenary Leader
[ external image ]
Ship: Elephant
Start Sector: Freedom’s Reach
Plot: Yes
Requirements: Tormented Teladi Start

Goner Split
[ external image ]
Ship: Ozias
Start Sector: Elysium of Light
Plot: Yes
Requirements: Goner Plot Completed

Race Gamestarts:
Kha’ak Invader
[ external image ]
Ship: Corvette
Start Sector: Various
Plot: No
Requirements: Battlemaster Fight Rank

Lost Split
[ external image ]
Ship: Scorpion Raider
Start Sector: Kha’ak 931
Plot: Yes
Requirements: Family Protector Split Rank

Paranid War Priest
[ external image ]
Ship: Pericles
Start Sector: Cardinal’s Domain
Plot: Yes
Requirements: Terran Plot Completed

Teladi Defender
[ external image ]
Ship: Toucan Prototype
Start Sector: Deep in Xenon Territory
Plot: Yes
Requirements: Company Manager Teladi Rank

I’ve done a basic test with them and they start fine, if you come across any bugs please tell me and I’ll endeavour to fix them.

Download:
X3TC Vanilla Malt Gamestarts 1.1 by Snowship
Mirror

Installation:
Extract 13.cat/dat to your X3TC Installation directory.
If you have other mods that use the 13.cat/dat or up then extract the zip file to a temporary folder and rename them to after the last number… ie 15.dat/cat then rename to 16.dat/cat etc

Disclaimer:
All efforts to produce a stable product have been done, but I accept no liability for any problems/crashes/computer meltdowns that happen from you installing this mod. Use At Own Risk!

Notes:
If anyone want to translate this into german please feel free to contact me :)
If you have any thoughts/problems then don't hesitate to post them.


Start ID:
190 – ATF Captain
191 – ATF Admiral
192 - Pirate Profiteer
193 – Clan Warrior
194 – Atreus Tech
195 – Dukes Dupe
196 – Jonferco Chauffer
197 – NMMC Prospector
198 – OTAS Employee
199 – Plutarch Transporter
200 - Strong Arms Security
201 – Terracorp’s Commodore
202 – Goner Split
203 – Kha’ak Invader
204 – Paranid War Priest
205 – Lost Split
206 – Teladi Defender
207 – Bounty Hunter
208 – Mercenary Leader
209 – Yaki Enforcer
--------


Start# pics (start#.jpg)
190-205
Last edited by Snowship on Sun, 18. Jul 10, 06:15, edited 6 times in total.
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"

Snowship
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Post by Snowship » Sun, 26. Jul 09, 09:33

Changelog:

V1.1
Updated to be compatible with 2.7 patch (incl. 2.7.1)
Where applicable all fighters are docked at carrier capable playership
ATF Admiral start given a M3+
Lost Split start changed to allow easier escape
Yaki Enforcer changed from the Yaki Insurgent start
Last edited by Snowship on Sun, 18. Jul 10, 06:17, edited 1 time in total.
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"

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imperium3
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Post by imperium3 » Sun, 26. Jul 09, 12:08

Very nice! One question though: Is it possible to obtain more Khaak ships on the Khaak Invader start *dreams of flying a Khaak Destroyer* :twisted:

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Stars_InTheirEyes
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Post by Stars_InTheirEyes » Sun, 26. Jul 09, 23:32

im about to start again so will be using one of theese instead, but can i do the reg edit thing to unlock them all like for normal gamestarts?
Sometimes I stream stuff: https://www.twitch.tv/sorata77 (currently World of Tanks)
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baric
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Post by baric » Sun, 26. Jul 09, 23:52

Do these starts add the "modified" tag? I am assuming yes.

Lazerath
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Post by Lazerath » Mon, 27. Jul 09, 00:04

It won't let me download.. says the download limit has been reached :(
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]

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X1000
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Post by X1000 » Mon, 27. Jul 09, 01:37

Ditto :?

Snowship
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Post by Snowship » Mon, 27. Jul 09, 04:09

I'll check rapidshare and fix the limit. Sorry everyone :oops:

@007bradz: Is that a restart normally or have you had to rebuilt your computer and install TC? Cause a normal restart should have most of them already (assuming you done terran plot)

@ Baric: yes you'll have a ***modified*** tag
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Vanilla Malt Gamestarts
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apricotslice
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Post by apricotslice » Mon, 27. Jul 09, 05:13

Start numbers are included in the modding/scripting documentation sticky thread.

Can you submit these to that thread please.

And submit the mod to be listed as a mod.

Also, this should be added to the Merge Mod for the superbox. Is this ok to do ?

Snowship
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Post by Snowship » Mon, 27. Jul 09, 07:57

Download link updated

Any problems please post them :)
[ external image ]
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apricotslice
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Post by apricotslice » Mon, 27. Jul 09, 08:12

Just a suggestion, but mods should be zipped to include the mod directory, so when they unzip in the TC directory, the mod directory is created if it is not there. Saves confusion for inexperienced mod users.

Snowship
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Post by Snowship » Mon, 27. Jul 09, 08:24

I'd worry that they're just overwriting stuff they didn't want too by accident, rather than manually placing it in there :?:
or maybe that's just me link to have some control over what goes where (I've wrecked some things by doing without thinking)
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Vanilla Malt Gamestarts
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apricotslice
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Post by apricotslice » Mon, 27. Jul 09, 08:29

You cant overwrite anything in the mod directory, only your own files if they already exist. But as a false patch number 09, it will overwrite any existing 09 files. Better to unpack it as a mod in the mod directory, and let someone manually move it and rename it as a false patch if they want to. imo anyway.

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Stars_InTheirEyes
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Post by Stars_InTheirEyes » Mon, 27. Jul 09, 09:54

Snowship wrote: @007bradz: Is that a restart normally or have you had to rebuilt your computer and install TC? Cause a normal restart should have most of them already (assuming you done terran plot)
I meant start new game, not reinstall.
See i dont like the starts and loose interest in the game quite quickly.
I dont find trading very heart pounding and i prefer a combat approach but in the west Argon side of the galaxy, not middle/west as for the terran/argon patriot starts.

See, i would be fine if i started with an Elite in Argon Prime but hate not being able to blow stuff up untill i grow out of the disco i get.
Sometimes I stream stuff: https://www.twitch.tv/sorata77 (currently World of Tanks)
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Snowship
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Post by Snowship » Mon, 27. Jul 09, 10:00

Then the Pirate Profiteer has the Elite and is in the western side near AP (No restrictions either)
Or then maybe the Plutarch start and sell off stuff to buy an Elite.
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Vanilla Malt Gamestarts
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Troubleshooter11
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Post by Troubleshooter11 » Mon, 27. Jul 09, 15:49

Excellent gamestarts there.

Just a question though, i assume the ATF Captain / Admiral gamestarts have no way of gaining new ATF ships since the gamestarts dont come with a ATF shipyard?

Snowship
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Post by Snowship » Tue, 28. Jul 09, 00:59

Appart from Capping them, no. (Although there is a mod for ATF shipyard).
These are just gamestarts rather than scipts to change the game style... that can be done with other mods/scripts
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Vanilla Malt Gamestarts
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vidar.mk
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Post by vidar.mk » Tue, 28. Jul 09, 14:17

Rick Fisty, Maria Soprahno, Rey Ishiyama driven Vali, Split-goner :rofl:
Cool! Realy :lol:`2009!!! :mrgreen:

cardsfan08
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Post by cardsfan08 » Tue, 28. Jul 09, 21:01

I am having trouble getting my computer to extract the file from the zipped form. I am sure it is operator error but i have vista and i am not sure that i have a program that will work. :? :(

This is my first mod i have ever tried to install so thanks in advance for your patience.

Thanks!
John

Troubleshooter11
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Post by Troubleshooter11 » Tue, 28. Jul 09, 21:24

Snowship wrote:Appart from Capping them, no. (Although there is a mod for ATF shipyard).
These are just gamestarts rather than scipts to change the game style... that can be done with other mods/scripts
Thats a bummer. :P

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