[Script] Logain Industries Light Support Drone Carrier (LSDC) - v2 19/08/2009

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Post by apricotslice » Wed, 22. Jul 09, 10:01

someone else wrote:this is a griffon.

this is a Tern
Both of those links are classified by Kaspersky as trojans. Can you check the files have not been corrupted ?

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Post by someone else » Wed, 22. Jul 09, 10:24

probably Kapersky hates that site... :? it is not the first time a guy with Kapersky says "it has a Troyan". http://eng.x3tc.ru/ this is the site from where they come from.
You can see the two ships easily from Models Viewer... they are fully functional in the game. (well.. not able to use XTM special abilities)
I’m not to keen on the Griffon model! There I said it
OMG WTF BURN BURN BURN HIM :lol: :D yeah it is not the coolest ship around.

anyways a M6 with a big cargo bay could do.... a Hydra/Heavy Hydra/Osprey/Heavy Osprey for example... yeah they don't have docking ports, but if MARS can recover drones without docking ports you can do that by scripting. (MARS has an extensive drone management)

huh... another cool thing to have: drones that sit in a formation that allows your drone ship to see all the sector and beyond. (using drone's sensors)

another thing: drones that go and tractor the crates to your ship.
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Post by Logain Abler » Wed, 22. Jul 09, 10:45

someone else wrote: if MARS can recover drones without docking ports you can do that by scripting. (MARS has an extensive drone management)
The carrier uses the same teleport technology to deploy & recover Drones as I use in SSDN. MARS is in a league of it's own!
someone else wrote: huh... another cool thing to have: drones that sit in a formation that allows your drone ship to see all the sector and beyond. (using drone's sensors)
I like that idea :) , user camera/surveillance Drones to extent coverage


LA

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Post by apricotslice » Wed, 22. Jul 09, 10:52

http://eng.x3tc.ru/ this is the site from where they come from.
That whole site is rejected by Kaspersky. Identical trojan warning to the files.

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Post by Killjaeden » Wed, 22. Jul 09, 11:10

I think a small M7 would be capabel of supporting a small fleet of drones.
It doesn't need Lasergenerators/room for laser and it doesn't need thick armor because it is a supportship...
The maximum number of drones should be limited, so you need a minimum of 2 dronecarrier to defeat a capitalship.
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Post by someone else » Wed, 22. Jul 09, 11:14

may I point out that My Elephant can kill a M2 in seconds? 1000 Keris mean death. 8)

if the drone carrier has not some interesting features to make drones do something intelligent, people will use TLs full of drones, defying your scope.
creating a script that caps the number of launchable drones from other ships to 10-20 will probably solve the issue.
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Post by apricotslice » Wed, 22. Jul 09, 11:20

No it wont, people will just remove the script :D

Seriously, people should be able to use whatever they want. If they want to overkill, thats their business.

I see using the carrier as a sector defense when your just starting out building a new complex. So before you get to the point of installing fdn and ssdn in a sector, you use a carrier as the sector defense. Hence I'd want it to do the same job as ssdn does, and just as effectively. Either that, or you use it as sector defense for you heavy traffic sectors, to protect your own ships as they trade. Since it wont need to move, its a lot safer than defense ships that are prone to ramming anything solid.

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Post by someone else » Wed, 22. Jul 09, 11:23

Hence I'd want it to do the same job as ssdn does
yeah... a mobile SSDN... sounds cool!
someone else wrote:if the drone carrier has not some interesting features to make drones do something intelligent, people will use TLs full of drones, defying your scope.
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Post by Killjaeden » Wed, 22. Jul 09, 11:48

the most useful thing this scriptidea would do is to launch the drones itself if needed (you don't notice enemies in other sectors until it's too late), collect the drones after the fight (Don't think a TL full of drones can provide something like this.)
I never would use a TL full of drones because it's lost profitzzzzz and it doesn't do the remote thing.
Maybe add a 'keep distance' routine to the carrier to move if enemies come to close so it doesn't get attacked (only if the enemy can break through)
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Post by someone else » Wed, 22. Jul 09, 11:54

I never would use a TL full of drones because it's lost profitzzzzz.
the choice of TL was not random... every TL has docking ports and if I give the drones "to all drones-protect TL" order, after all enemies are blasted, they dock. (and are transferred in cargo bay)

no lost profitsss. :D
launch the drones itself if needed
yeah... use some drones as scouts to see everywhere and if a enemy is located dispatch a "conterattack" force of drones. I think that was already in SSDN or not? :?
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Post by Killjaeden » Wed, 22. Jul 09, 12:00

Don't use SSDN (didn't like the idea of killing everything in a sector with cheap drones so you didn't need a fleet) but wasn't it a script that protects your sector with drones?
Well i want it to be mobile on a ship to use it 'on demand'

if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Oh didn't know that, now that's handy^^
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Post by Killjaeden » Wed, 22. Jul 09, 12:01

edit *oops* doublepost :oops:
Last edited by Killjaeden on Thu, 23. Jul 09, 16:38, edited 1 time in total.
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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Gazz » Wed, 22. Jul 09, 12:16

Logain Abler wrote:However I’m mulling over an ability for it to deploy a mine screen in front of any inbound M7 and above class ships, a drop and run.
Have you tested the size of minefield you need to even scratch an M7's hull?


Oh and as for clearing (attacking) hostile mines - MARS goblins can do that (use a Mk2) but try it with a regular drone. Or with any fighter for that matter.
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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Logain Abler » Wed, 22. Jul 09, 13:28

Gazz wrote: Have you tested the size of minefield you need to even scratch an M7's hull?
Not as yet but from your post I'm betting its a little more than 2? :wink:

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Post by Logain Abler » Wed, 22. Jul 09, 13:38

Killjaeden wrote:Don't use SSDN (didn't like the idea of killing everything in a sector with cheap drones so you didn't need a fleet) but wasn't it a script that protects your sector with drones?
Well i want it to be mobile on a ship to use it 'on demand'

if I give the drones "to all drones-protect TL" order, after all enemies are blasted
Oh didn't know that, now that's handy^^
I built SSDN as personally I thought the game was really missing in the area of sector defence (OWP & laser towers! and only one of them available without scripting). I would rather use a static defence system for my stations and other high value assets and release my fleets for offensive operations.

Granted it can make regions of space a no go area for any race you have a personal dislike for, and like any other script/mod is open to abuse.

Although not a well received as FDN I still like it :P

Yes, the LSDC is going to be my mobile version of SSDN aimed at both fleet escort duties and sector patrols :)

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Re: [WIP] Logain Industries Light Support Drone Carrier (LSDC)

Post by Logain Abler » Wed, 22. Jul 09, 13:45

Gazz wrote: Oh and as for clearing (attacking) hostile mines - MARS goblins can do that (use a Mk2) but try it with a regular drone. Or with any fighter for that matter.
Great fan of MARS it’s in totally another league to what I’m trying to do.

I must admit that I only use it for the turret side of things which is amazing. To be honest I’ve never really bothered with Drones at all until I had the idea for SSDN.

I view LSDC just to be another option and in no way a competing script to MARS, I just like the idea of a Drone carrier using the same technology as SSDN.

Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.

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Post by Logain Abler » Wed, 22. Jul 09, 14:01

someone else wrote:may I point out that My Elephant can kill a M2 in seconds? 1000 Keris mean death. 8)

if the drone carrier has not some interesting features to make drones do something intelligent, people will use TLs full of drones, defying your scope.
creating a script that caps the number of launchable drones from other ships to 10-20 will probably solve the issue.
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target, it will also recover the drones back via teleport.

It will be able to assess the threat and launch a default or user defined response, not just launch drones when attacked as with TL/TS’s (correct me if I’m wrong).

Stock it, turn it and let it do its thing, automation is my aim.

Yes 1000 Keris mean death, couldn’t agree more! :)

LA

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Post by Killjaeden » Wed, 22. Jul 09, 14:15

teleport it to the target? I would prefer that they actually fly to the target...
teleporting feels a bit like cheating to me.

Edit: maybe you could also use the edit-button to edit your post instead of making triple post...
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Post by someone else » Wed, 22. Jul 09, 15:10

Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.

if you use Improved Races by 1ate9tin11s... well that is another thing alltogether... Pirates and Yaki put down rings of LT's and Tracker Minefields... :twisted:
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
300 drones teleport in front of the enemy... it is a bit overkill imho. :P
Maybe make the drone carrier able to pick the drones from the same drone pool that the SSDN uses, but the drones must fly from carrier to enemy by themselves. This is a bit more fair.
Anyways, making something to lessen the drone ramming (BOOM) when they launch will be useful.

another cool thing to have... NPC ships equipped with that...
"hey in this pirate sector there is only a Carrack and some fighters! We are gonna Nuke 'em!!!"...
"WTF!!! Carrack is launching drones! Lots of them! OMG! A LSDC Carrack! RUN FOR YOUR LIVES!!!!" :D
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Post by Logain Abler » Wed, 22. Jul 09, 19:46

Killjaeden wrote:teleport it to the target? I would prefer that they actually fly to the target...
teleporting feels a bit like cheating to me..
someone else wrote:
Clearing mines, class. SSDN will clear out LT’s, Drones and Sats, but never even considered mines, or missiles which have been mentioned.
in a Vanila Game clearing mines is futile. no mines around out of specific plot missions... killing LT is another feature that will be underused.

if you use Improved Races by 1ate9tin11s... well that is another thing alltogether... Pirates and Yaki put down rings of LT's and Tracker Minefields... :twisted:
LSDC will teleport the Drones from it's cargo bay to within strike distance of the target
300 drones teleport in front of the enemy... it is a bit overkill imho. :P


Drones are wares, wares can be teleported, would never consider it with a manned ship :wink:

SSDN does it this way, FDN moves wares this way, but I do see your point :)

Easy one to solve, the player can choose to use or not. Will create a option to deploy via FTL-P2P-T, TRUE or FALSE. :twisted:

LA

Update:
I've set-up 3 Modes of Deployment:
Normal - Deploy as normal, recovered by teleport
Combat Launch - Used teleport to deploy quickly in close vicinity of the Carrier, recovered by teleport
Target Launch - Uses teleport to deploy quickly in close vicinity of the target, recovered by teleport

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