IceSilver wrote:CHALLENGE ACCEPTED!
Code: Select all
if $player.name == 'IceSilver'
$mode = $MODE.INSANE
@ =[THIS]->call script 'plugin.ir.k.spawn' : target=[PLAYERSHIP] override=4
end
Looks like I need another 'bug' in the code...
In more serious news, with all aspects of RRF running I had a random lockup after 21121 seconds (about 6 hours). So I will release this version and ask you not to use the rrf sector takeovers and Kha'ak invasions after I have run my non-debug mode test.
As this is a fairly radical update it will clean all old ir ships and basically start from scratch to destroy your universe again. It also starts quite a bit slower giving you time to prepare. There are a few new options and some common options have been moved into a univeral options page. There is also a full debugging system in the universal options.
Here are some of the changes:
Debug Options
Debugging only applies to ships and stations built after debugging is turned on and there is no way to turn debugging off on a ship or station that has it on. Debugged objects will:
1. Be known to the player when stations, or at least the sector will be known as ships.
2. Change their name as they do things
3. Produce a log file (log08972.txt in your documents\Egosoft\x3tc directory). This log file is cleared once a minute by the al routine.
4. Turn on loop detection for all job scripts
Statistics Options
You can now alter how statistics are generated or turn them off to make menu access faster. There are 3 settings:
1. Fast - This will bring up basic statistics which are essentially a summary of messages you could have received about sector takeovers and counterstrikes
2. Detailed - This will tell you everything fast does plus: the number of ships a race controls, where and how many IR ships are in the universe, the number of ships in each counterstrike, sector ownership statistics and player known sector statistics. Note that certain details may be hidden in enemy territory

3. Disabled - No statistics generated, instant menu.
Notification options - You can have only subtitle, only message, both, or no notifications for counterstrikes and takeovers (seperately set).
Infinite Counterstrikes - There is no limit to the number of counterstrikes that can be active in the universe now. However, a station will only strike at their taken over sectors that are within 10 jumps. They also have a certain amount of time that is needed to rebuild their forces between strikes. ATF and OFF do not have a range limit, but are relegated to specific stations in the universe (The Moon and Argon M148 respectively). Both ATF and OFF counterstrikes now require that racial counterstrikes be enabled in the universal options and use the universal strength options.
Massive AI Changes - The Kha'ak AI has been updated for TC, they are consitantly more nasty...but you will see less of them in the universe until they have a good foothold. The Xenon and counterstrikes have had minor AI tweaks which should reduce their memory footprint and cpu load. The Yaki have not been throughly updated and I suggest turning them off for now.
Back to testing...
