[SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
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Ok, I am not sure, if i am allowed to upload the file, but it was requested and so here it is :
http://www.mediafire.com/file/224nj2k2z ... x_mdvl.zip
There should be no Virus or similar, but scan it with all you have only to be sure
The .zip contains only one file, plugin.loky.rswe.tool.xml, which has to be copied into the x3tc/scripts folder. I only changed the code the way, i said in my post above.
Greetings Medevel
http://www.mediafire.com/file/224nj2k2z ... x_mdvl.zip
There should be no Virus or similar, but scan it with all you have only to be sure
The .zip contains only one file, plugin.loky.rswe.tool.xml, which has to be copied into the x3tc/scripts folder. I only changed the code the way, i said in my post above.
Greetings Medevel
Okay, I'm sure I'm missing something simple. I've installed the script and after starting the game it gave me a message it was installed, but when I go to rename a ship it does not give me the extra commands included with the script...
I've checked AL and the script is turn on.
How do I make this work? Would really like to get a handle my ships names.
I've checked AL and the script is turn on.
How do I make this work? Would really like to get a handle my ships names.
Jerethelm wrote:Okay, I'm sure I'm missing something simple. I've installed the script and after starting the game it gave me a message it was installed, but when I go to rename a ship it does not give me the extra commands included with the script...
I've checked AL and the script is turn on.
How do I make this work? Would really like to get a handle my ships names.
I'm not sure I understand where you were looking for that RSwE command, but just in case: [Shift] + c --> General
Re: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
This is an unfortunate known issue .Loky77 wrote: Colors:
Currently, due to some hard coded behavior in X3TC, colors are working
differently between incoming messages/log book, and the rest of X3TC UI. You can still use the color tags provided, but messages will be empty.
Loky,
I love this mod, it has saved me an IMMENSE amount of time in renaming.
With that said, I would like to ask some questions.
One issue I am having with a wing of Rapiers is as follows:
I named them once with one ship out of sector using "Gold *FN - *TN" And when I got them all in the same sector again (they were moving) I issued the command again and it doubled a name "Gold W002 - Rapier" and it did not name any of the wing with an L extension. No matter how much I reiterate the command it would not rename the one or give any of them the L command. it would also not update the leader as the one renamed was the one initially out of sector ahead of the rest (and was the leader). What can I do to fix this?
In addition, is it possible to add this command to be a command I can issue to a wing without having to go to a non-winged ship to issue the command?
Also, like someone said on the first page, can a variable be added for the wing color?
Thanks in advance for your help!
I love this mod, it has saved me an IMMENSE amount of time in renaming.
With that said, I would like to ask some questions.
One issue I am having with a wing of Rapiers is as follows:
I named them once with one ship out of sector using "Gold *FN - *TN" And when I got them all in the same sector again (they were moving) I issued the command again and it doubled a name "Gold W002 - Rapier" and it did not name any of the wing with an L extension. No matter how much I reiterate the command it would not rename the one or give any of them the L command. it would also not update the leader as the one renamed was the one initially out of sector ahead of the rest (and was the leader). What can I do to fix this?
In addition, is it possible to add this command to be a command I can issue to a wing without having to go to a non-winged ship to issue the command?
Also, like someone said on the first page, can a variable be added for the wing color?
Thanks in advance for your help!
This is a very useful script, though I use it without colours because of the hard-coded bug (blank messages in log).
Is there any chance of getting a *IG or something that will make the ship ignored by your script's parser?
For example, I use rename all universe for most of my fleet, but one or two special ships I want as custom named, such as Marine Training 1 or CEO Shuttle etc.. however, there is currently no way to get the global command to ignore a few. I would be very very grateful
Is there any chance of getting a *IG or something that will make the ship ignored by your script's parser?
For example, I use rename all universe for most of my fleet, but one or two special ships I want as custom named, such as Marine Training 1 or CEO Shuttle etc.. however, there is currently no way to get the global command to ignore a few. I would be very very grateful
Re: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
does anyone know any resolution for this problem? now I have many blank notifications, its really hard to keep track where/who its from.Loky77 wrote:This is an unfortunate known issue .Loky77 wrote: Colors:
Currently, due to some hard coded behavior in X3TC, colors are working
differently between incoming messages/log book, and the rest of X3TC UI. You can still use the color tags provided, but messages will be empty.
and i decided to stop using this until the blank message can be resolved.
No known resolution.
You could always just stop using colors in your ship names. This script is quite useful even without that feature.
You could always just stop using colors in your ship names. This script is quite useful even without that feature.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Thanks for script!
Small bug, please fix it.
$Wing is undefined in *ZN case.
plugin.loky.rswe.tool.xml:
and ' %s' must be '%s' (without space) because '00' and '0' without space...
Small bug, please fix it.
$Wing is undefined in *ZN case.
plugin.loky.rswe.tool.xml:
Code: Select all
230 ||else if $part == '*ZN'
231 |||$Pers.Ship = null
232 |||$dummy = $ships.cntr
233 |||
234 * *= personal ship
235 |||if $currentship -> get amount of ware Spacefly Collector in cargo bay
236 ||||skip if $currentship -> is of class TS
237 |||||$Pers.Ship = 1
238 |||end
239 |||if $Pers.Ship
240 ||||$addvar = $Wing + ' '
241 |||else
242 ||||if $ships.cntr < 10
243 |||||$addstring = $Wing + '00' + $dummy
244 ||||else if $ships.cntr < 100
245 |||||$addstring = $Wing + '0' + $dummy
246 ||||else
247 *$addvar = $Wing + $dummy
248 |||||$temp = sprintf: fmt=' %s', $dummy, null, null, null, null
249 |||||$addstring = $Wing + $temp
250 ||||end
251 |||end
I am having the same issue as dcarver. For example, I set clipboard 1 to an expression, let's say *TN. When I rename a ship with the string "My *Y1", I expect the ship to be renamed "My Rapier" or something similar. Instead the ship is renamed to "My *TN". It seems that expressions in clipboard items are not evaluated, but are being literally applied to the name.Loky77 wrote:1. Put *KG*FP *FI*KX in the clipboard 1
2. Put *KM*TS*KX in the clipboard 2
3. You should see *KG*FP *FN*KX on the clipboard 1 line and *KM*TS*KX on the clipboard 2 line
4. Rename a formation using *Y1 *Y2
5. The formation should be renamed with the type of ship in magenta, then its formation name + its position in this formation in green.
If I follow the steps above, my ships are named "*KG*FP *FN*KX *KM*TS*KX"
Bug Report
When using *ZN (Description Below for reference) it adds the word "null" before the numbering. Example below using M4 Solano
*CL - GW-*ZN Escort - *TS
Results as:
M4 - GW-null001 Escort - Solano
I tried using just the *ZN and it still ended up putting "null" infront of the numbering.
*ZN : Incrementing number with leading zero
PS: I absolutely love this script. I only wish I saw it sooner then today
When using *ZN (Description Below for reference) it adds the word "null" before the numbering. Example below using M4 Solano
*CL - GW-*ZN Escort - *TS
Results as:
M4 - GW-null001 Escort - Solano
I tried using just the *ZN and it still ended up putting "null" infront of the numbering.
*ZN : Incrementing number with leading zero
PS: I absolutely love this script. I only wish I saw it sooner then today
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[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]