Basic M6 Upgraded MOD - NEW VERSION COMING when X3TC - 2.7 is released!!!!]
No new start required
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This mod is free to be reused in your scripts/mods as long as you give credit in your topic/mod/script
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Role:
M6's are unbalanced right now, they turn slow, are not agile, and most have small cargo capacity with few turets or higher number of turrets with increased cargo capacity, which from a certain point of view does not roleplay that well and unbalance the equation, they also have not much shielding or weapons compared to their heavy counter parts and are easy to kill by a few M3's not to mention cap ships or Heavy M6's, leaving them completely obsolete in most cases.
Since the heavy versions have been released, ships like the Boron Hydra or the Osprey, or even the dragon have been mostly abandoned and they are rarely bought as they were already rarely bought.
With this mod ALL base M6's have been upgraded in speed, cargo bay and turning rate and rebalanced between each other to fill different roles, so you wont always buy a Centaur, or a Dragon, you will see the Hydra, Nemesis, despite their limited turret numbers are a good choice too.
Heavy versions will be the choice for firepower and shielding, like M6 Tanks most of those are untouched, Base M6's are now faster and more agile with bigger cargo bays.
You will soon find out that you want to buy any and all types of M6's for the different types of wings you may be planning.
Now the roles are clear:
Base M6 are more "Interceptor like" while the Heavy versions focus on shielding and firepower.
M6's Changed:
P
Hydra
Heavy Hydra (to level it with the other heavies)
Nemesis
Dragon
Centaur
Osprey
Pirate Marauder Hauler
Pirate Centaur
Pirate Osprey
Yaki Washi Hauler
Katana (increased manuverability, although not as much as the base M6's, and cargo space (for ammo).
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Installation:
The distribution of this little mod comes as a false patch, you just have to add the .cat and .dat file in your X3 Directory and rename them to the last number available of files of the same extensions, for instance if your last number is 9.dat 9.cat you have to rename these to 10.cat and .dat, alright?
files included:
lastnumber.cat
lastnumber.dat
readme.txt (this file)
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Incompatibilities:
If you have any other mods that touch Tships they are incompatible with this mod unless the changes are merged.
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Recommended Tools
If you like the changes but would like to modify some of them to your needs/play style, you can easily do with the help of doubleshadow's tools: X3 Editor 2 and X-Mod Manager.
http://x-tools.doubleshadow.wz.cz/
Thx to doubleshadow. Without his tools this mod would have not been possible.
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Recommended MODS
I use this along with my Increased Pirate Presence MOD and M6's are not that weaklings any more:
http://forum.egosoft.com/viewtopic.php?t=249749
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Disclaimer:
Make backup of your saves and please don't blame me if something terribly wrong happens to your game, Im just a part-time modder.
If by any chance you want to share this mod or include it in your own mod, please let me know.
Enjoy!
ezra-r