[SCR] MARS Fire Control (v5.25 - 16.02.13)

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Gazz
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Post by Gazz »

If you can't start the turret commands then well... nothing is started.

To display commands greyed out is merely a way to show you what could be used and to let you access the info feature to find out what you need to do/have in order to use it.
Well, for MARS that is quite self-explanatory but for scripts like CAG, there could be a list of what's required to let you use the command.
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Fith
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Post by Fith »

Sorry, I didn't notice, but the numbers next to the commands are greyed out. Although the text is still the same.

I hadn't realised that you had changed the menu behaviour, as the previous installed version removed the menu text on removal of the ware.

Cheers. :oops:
plynak
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Post by plynak »

Hello Gazz, if I do not want to use the missile defence Mk.2 all I have to do is to delete the setup.plugin.gz.missile.def.mk2.xml file right?
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Gazz
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Post by Gazz »

Yes, although a game without any working missile defense tips the balance very very far in favour of the player.
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Post by jbigg »

Has anyone tried MARS with the 2.1 patch yet? Just wondering if I'll need to uninstall it before letting Steam update.
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Gazz
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Post by Gazz »

types\MARS_Repair_Drones.zip
updated for 2.1.


Now also included as
mods\MARS_Repair_Drones.cat
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Post by jbigg »

Thanks Gazz.
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Post by DaveyP »

How do I shut it up?

Just upgraded to the latest version and now I keep getting an audiable "Mistral - laser not available" message. I have about 100 Mistrals, none of which are in sector.

Am I going to have to trawl through every ship I own, so that I can find the ones with MARS installed and either dump MARS or give the ship some ordinance, or is there a way to get it to STFU, cos it's really effing irritating.

Cheers.
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Gazz
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Post by Gazz »

DaveyP wrote:Am I going to have to trawl through every ship I own, so that I can find the ones with MARS installed and either dump MARS or give the ship some ordinance, or is there a way to get it to STFU, cos it's really effing irritating.
Why did you start MARS turret scripts on ships without any ordnance?

MARS turrets without lasers only burn CPU time for no reason whatsoever.

The notification is there for a very good reason - when you tell a ship to use MARS but forget to equip it accordingly.
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MutantDwarf
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Post by MutantDwarf »

He does bring up a point, though - is there a way to easily see which of his hundreds of mistrals is the culprit? Easy way would be to put it in the log file, including the little ID code, then make him troll through his property screen looking to match that ID code. Or, you could add another option to the MARS configuration menu to go to a list of the ships that have a problem. I don't remember if there's a command for this, but you might be able to get it so if you select a ship from that list it'll go to that ship's command console.

As-is, it would be annoying if you got into a battle and one of your three hundred fighters somehow lost its turret guns after getting hit a few times.
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DaveyP
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Post by DaveyP »

I originally had it on a couple of freighters I used to collect loot. I reassigned them and took out the guns so they wouldn't stand and fight. Obviouslt, I forgot to disable MARS on them

I had quit an old version, cos I only got that message in sector. Is there a way to stop the message or am I going to have to search each ship (or write a script).

Cheers.

[EDIT]

omfg, what on earth have I managed to do now?

I've reinstalled the latest version, but now, my turrets (M3) just sit on MARS Standby. I don't get the "locking on" message or anything.

Aaaaaaarrrgghh !!!!!!
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Gazz
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Post by Gazz »

MutantDwarf wrote:He does bring up a point, though - is there a way to easily see which of his hundreds of mistrals is the culprit? Easy way would be to put it in the log file, including the little ID code, then make him troll through his property screen looking to match that ID code.
AFAIK, this message is only displayed if a ship is in sector, which probably limits the number of ships to far less than 200.

Even if a turret script is started OOS, it immediately starts waiting until it's IS. Then it starts up for real.


The suggestion to mark them is good, though, although this whole business with log files and manually comparing numbers doesn't sound like a lot of fun to me. So...

Version 4.62 released.

Ships that sound a "Lasers not available" message will make their name blink in property menu and sector map as well as displaying a red warning sign.
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Fith
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Post by Fith »

:lol:

All hail the mighty GAZZ! :P
DaveyP
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Post by DaveyP »

Fith wrote::lol:

All hail the mighty GAZZ! :P
Well and truly seconded :D

[edit]

Too hasty!

I'm still getting the message, even though I'm the only ship in the sector. My property screen shows nothing flashing. I'm staarting to wonder whether there really is a Mistralith MARS and no weapons, or whether something else is wrong.

My turrets still won't fire at enemies.
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Post by plynak »

Hi Gazz, I have just upgraded from 4.031 to 4.61 and under AL instead of Autosat deploy and Ship autolaunch Goblins I have a Readtext Error. I have EN version of TC and it was fine with 4.031.
Moreover a while after recieving the information about upgrade I hear some melody like beapy beep. Is this because I did not install the Missile defence mk2 by deleting that one file?

EDIT

I have tried 4.62 and now I included the MD mk.2 but I still get the readtext error. Will stick to the old 4.031 till I have the solution.
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Gazz
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Post by Gazz »

plynak wrote:Hi Gazz, I have just upgraded from 4.031 to 4.61 and under AL instead of Autosat deploy and Ship autolaunch Goblins I have a Readtext Error. I have EN version of TC and it was fine with 4.031.
That can happen with very old versions like that.
Delete all scripts with "mars" in the name and reinstall the current version.


DaveyP wrote:I'm still getting the message, even though I'm the only ship in the sector. My property screen shows nothing flashing. I'm staarting to wonder whether there really is a Mistralith MARS and no weapons, or whether something else is wrong.
My turrets still won't fire at enemies.
Can not reproduce any of that.

Maybe use the "Restart all MARS scripts" function from the MARS menu.
Last edited by Gazz on Thu, 11. Jun 09, 18:11, edited 1 time in total.
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Post by plynak »

Hi Gazz. thanks for the info. What do you mean by deleting all scripts with MARS? To delete all files with MARS in name? And the what? Save the game without them and install the new one? Will not I lose all the bought MARS on my ships? I apologize for maybe noobish questions :)
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Gazz
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Post by Gazz »

plynak wrote:Hi Gazz. thanks for the info. What do you mean by deleting all scripts with MARS? To delete all files with MARS in name?
Yes. Simply delete all of them, then copy the new version in.

That reliably cleans out any residue from ages past.
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Post by plynak »

Well now I have only one item under AL settings and that is the availability of MARS for AI ship. And I heard that beapy beep three times. I guess this is not correct either, is it?
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Gazz
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Post by Gazz »

Hmm. You're sure you don't have MARS debug (or any other debug) enabled?
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