X3: Terran Conflict 2.1 has arrived!

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Xenon_Slayer
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X3: Terran Conflict 2.1 has arrived!

Post by Xenon_Slayer » Mon, 8. Jun 09, 13:25

The much anticipated 2.1 update, which features a host of new content, is now available to download from Egosoft.com.

A couple of months have passed since Terran Conflict 2.0 was released around the world and particularly for the first time in the United States. We welcome any new fans who have recently discovered the X-Universe. In keeping with Egosoft’s commitment to post-release support and enhancement of our games, we’re very happy to announce the release of the 2.1 update.

Update 2.1 features the Treasure Hunt Mission, created by a group of mission programmers from our community. The mission will have you searching for a stolen carrier, its crew and its precious and unique cargo. Also, after several years of ignoring petitions, the Commonwealth Economic Body has finally approved the creation of Large Crystal Fabs, available to all industry moguls across the universe. In military news, industry giant, Bala Gi Research, has taken a lucrative contract to improve enemy-detection algorithms in sensor systems, boosting Sector Patrol efficiency. As a result, several Spaceweed companies have taken out additional insurance policies on their freighters.

Again, the DevNet testers have been hard at work making sure that this update reaches you in the best condition possible. A big thanks to all who have helped in its development. Other features of the update include a performance boost, the functionality for the game to continue running while in windowed mode or minimised, improved tractor beam tow behaviour, additional marine information in several menus and several ships tweaked.

Terran Conflict players who bought their game from Steam are reminded that their Steam client will automatically update the game and that there is no need to download the patch from Egosoft.com.

Click here to be taken to the 2.1 update download page.

There is additional news on X3: Terran Conflict 2.1, as well as other news, in Edition 37 of the X-Universe News.

Click here to read Edition 37 of the X-Universe News.
Last edited by Xenon_Slayer on Wed, 9. Sep 09, 15:40, edited 1 time in total.
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Post by Bobsik » Wed, 10. Jun 09, 12:02

i'm glad to be the first to congrats to the new mission type :D . i'm really happy about Treasure Hunt. Big THX to Egosoft and Beta testers ;)

what about some technical improvments ?
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Post by Xenon_Slayer » Wed, 10. Jun 09, 12:03

As it would have been posted here soon enough, I'll provide the change log.

2.1 - June 2009

New Features and Improvements

- The Treasure Hunt Story Mission
- A fabled, unique ship to acquire
- Improved performance
- New Large Crystal Fab factories
- New functionality to run the game in the background, located in the gameplay options menu
- Improved tractor beam tow behaviour
- Improved Universal Trader
- Improved mine minerals command
- Added scan single asteroid command
- Several script optimisations
- Added sector camera button to the sector map
- Improved sector camera contrast
- Additional marine information in trade, freight and ship info menus
- Additional ship information in shipyard and HQ menus
- Reduced the number of crystals needed for the HUB repair mission
- Added mission service to buy asteroid information
- Several missiles rebalanced

Fixes

- Defend sector command fixed
- Patrol command fixed
- Freight transfer with multiple freight drones fixed
- Fixed the unbuyable drone factories in shipyards
- Fixed incorrect enemies during corporation missions
- Fixed several issues in freight scan mission
- Fixed several minor plot and generic mission issues
- Fixed marine selection during boarding
- Fixed marines being replaced by passengers after boarding pod destroyed
- Fixed several Mission Director bugs
- Fixed diagonal cursor movement in the sector map
- Incorrect station wrecks for Xenon stations removed
- Incorrect Terran station icons fixed
- Fixed Argon Gladiator right missile launcher
- Fixed Terran Skirnir forward missile launchers
- Fixed asymmetrical turret configurations on several ships
- Fixed compatible lasers for the Springblossom rear turret
- Fixed several ship graphical issues
- Minor improvements and bugfixes
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Post by X2-Eliah » Wed, 10. Jun 09, 12:05

Are any more updates planned en route, or will the preparation for Bonus packs begin?

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Post by Xenon_Slayer » Wed, 10. Jun 09, 12:08

X2-Eliah wrote:Are any more updates planned en route, or will the preparation for Bonus packs begin?
The first Bonus Pack is already undergoing testing with the Devnet members. As for more patches, you'll have to wait and see.
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Post by Bobsik » Wed, 10. Jun 09, 12:12

- Reduced the number of crystals needed for the HUB repair mission
this should be useful for me a lot :D . anyway thx for enchanced informations
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Post by Tycow » Wed, 10. Jun 09, 12:49

I can finally start playing TC again! :D

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Post by Lord Kellmar » Wed, 10. Jun 09, 12:51

Xenon_Slayer wrote:[...]
- New Large Crystal Fab factories
[...]
\o/ ! \o/ ! \o/ !
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Post by Ecthelion » Wed, 10. Jun 09, 13:22

Lord Kellmar wrote:
Xenon_Slayer wrote:[...]
- New Large Crystal Fab factories
[...]
\o/ ! \o/ ! \o/ !
I cheated and read about that change when they first started testing the 2.1 patch in the L3 forum.

After I read about that (as well as the reduced Crystal requirements for The Hub), I put my game on hold. I'm on the Crystal stage of that plot, and I decided it would be much, much less frustrating with Crystal Fab L's.

To Egosoft: thanks for the update. Few developers provide as much post-release support for their games as you folks do. Well done! I eagerly await the patch's Steam availability.
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Post by BurnIt! » Wed, 10. Jun 09, 13:55

Ecthelion wrote:Well done! I eagerly await the patch's Steam availability.
We've gone through some extra procedures this time to make sure that won't be more than just a few hours from now, so stay tuned.
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Post by carran » Wed, 10. Jun 09, 14:01

Well done and keep up the good work :)

I presume savegame compatible...?

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Post by CBJ » Wed, 10. Jun 09, 14:06

Of course. :)

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Post by Ecthelion » Wed, 10. Jun 09, 14:15

BurnIt! wrote:
Ecthelion wrote:Well done! I eagerly await the patch's Steam availability.
We've gone through some extra procedures this time to make sure that won't be more than just a few hours from now, so stay tuned.
That's great to hear. The previous Steam delays never bothered me too much, because I usually have more than enough games to keep me busy in between X3TC sessions, but I'm not going to complain about getting the patches faster.

Thanks again.
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Post by delray » Wed, 10. Jun 09, 14:57

PERFECT TIMING!

Right when I'm through Ore and I am to build a Crystal empire... you bring a patch with Crystal Fabs L and also lowering Crystals requirements.

Thanks for all the hard work guys.
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Post by Xenon_Slayer » Wed, 10. Jun 09, 15:19

The STEAM update is now available :)
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Post by Ecthelion » Wed, 10. Jun 09, 15:23

Xenon_Slayer wrote:The STEAM update is now available :)
You're right - mine is updating as we speak. Awesome work eliminating the delay. Now you just have to let other devs know what the secret was. I have noticed some Steam games don't get synced up until a month or more after the non-Steam patch.
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Post by delray » Wed, 10. Jun 09, 15:24

Yes, my STEAM already finished downloading!

Great work on STEAM version, I hope it will be like that in future.
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Post by mrbadger » Wed, 10. Jun 09, 15:29

Can you hear that crunching sound? That's the sound of the mega complex building guide I was working on self destructing..

Not that I don't mind the XL Crystal fabs, that's really good news, but it does mean my blow by blow complex building guide has to be started over from scratch :)

Can't wait to find that unique ship though....
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Post by SLeeZeCoRe » Wed, 10. Jun 09, 15:39

I already have the XXL factories ingame :shock:

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Post by Horrigan » Wed, 10. Jun 09, 15:58

Yay! Just want to be sure.. You don't need to restart a game to profitsssssss of the new features, right?

Anyone can tell me if the improved performance is noticeable?

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