Mystery Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 290
- Joined: Thu, 30. Aug 07, 14:09
Mystery Mod
As they say, you wouldn’t want to boronificate your potassigastrous plutonimeter before it magnesorites.
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- Posts: 2261
- Joined: Wed, 9. Mar 05, 21:53
seen it
Thats the shadowtek flagship mod it's over at *** which is back up and running btw:-)
The sovereign in that mod is made by ed giddings and it was the first sovereign mesh I messed with because the flagship mod is what got me hooked on modding X2. First it was messing with custom sounds and then when I had that flagship mod running, got myself that sovereign loaded up with khaaka beam weapons it was awesome:-)
That mesh by ed giddings is not completely symetrical. It's full of polys too something like 150k polys. I merged that old mesh into one of the earlier versions of my mod before moving on to another mesh and then finally to the CG SOVEREIGN mesh which is much better suited for X2 at only 13k polys.
The sovereign in that mod is made by ed giddings and it was the first sovereign mesh I messed with because the flagship mod is what got me hooked on modding X2. First it was messing with custom sounds and then when I had that flagship mod running, got myself that sovereign loaded up with khaaka beam weapons it was awesome:-)
That mesh by ed giddings is not completely symetrical. It's full of polys too something like 150k polys. I merged that old mesh into one of the earlier versions of my mod before moving on to another mesh and then finally to the CG SOVEREIGN mesh which is much better suited for X2 at only 13k polys.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.
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- Posts: 290
- Joined: Thu, 30. Aug 07, 14:09
- Lord Dakier
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