[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hi killerog...nice to se you doing an amaizing work>Thanks for adding the Gunner.remembers me the good old days of X2.i played it for almost 2 years,day and night , ammasing the ultimate fleet.You are doing an excelent job...
now for sir Squallus:m8 if you have an yahoomessenger adress or skype please send it to me so we can excange some memmories.I like to see such devoted peoples for this great serries.See ya in the X univesre
now for sir Squallus:m8 if you have an yahoomessenger adress or skype please send it to me so we can excange some memmories.I like to see such devoted peoples for this great serries.See ya in the X univesre
Keep up the good work man! I've been looking for such mod since many, many days. It really hits the spot. Express, Titan, Hydra - absolute must have. Looking forward to see Split, Paranid and Teladi ships as well. I really miss old corvettes in TC game.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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- Posts: 709
- Joined: Fri, 10. Sep 04, 19:55
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- Posts: 709
- Joined: Fri, 10. Sep 04, 19:55
I tried some of the ships, not all, but so far the old Titan is the only one that works correct with turrets and all when camera dummies are concerned. Other ships have their cameras attached inside the model.
The AP Gunner had only one of the forward gun barrels projecting laser fire though.
The Utilize and Repair Debris script would be perfect with at least the Titan and AP Gunner as those two are real wrecks in the universe.
The AP Gunner had only one of the forward gun barrels projecting laser fire though.
The Utilize and Repair Debris script would be perfect with at least the Titan and AP Gunner as those two are real wrecks in the universe.
hmm thats strange, i tested each ship before i put them in to make sure all the turrets/weapons worked fine.xiriod wrote:I tried some of the ships, not all, but so far the old Titan is the only one that works correct with turrets and all when camera dummies are concerned. Other ships have their cameras attached inside the model.
The AP Gunner had only one of the forward gun barrels projecting laser fire though.
The Utilize and Repair Debris script would be perfect with at least the Titan and AP Gunner as those two are real wrecks in the universe.
Can you list the broken ships please? Would make it easier for me and others to test them.
Can anyone else test some of the ships to see if this a a mod problem or a problem localist to xiriod game.
I just tested the Colossus and the AP Gunner. I have 3 other projects I am working on so I stopped there. Titan's camera dummies worked wonders, and the ship too.killerog wrote: hmm thats strange, i tested each ship before i put them in to make sure all the turrets/weapons worked fine.
Can you list the broken ships please? Would make it easier for me and others to test them.
Can anyone else test some of the ships to see if this a a mod problem or a problem localist to xiriod game.
But the two others had their camera's in centre ship. So I guess it's in the scene file. I am at work now though, so I don't have the files available.
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- Posts: 709
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2 things...
1. the Old Titan is still a shitstorm for bad guys
2. any chance of having this thrown in from Roguey (if he's still about for permission). He was nice enough to make it for me, I miss it. It should fit into TC just fine.
[ external image ]
http://roguey.freewha.com/gaming/pc/x3/ ... php?id=243
I'm prepared to beg
1. the Old Titan is still a shitstorm for bad guys
2. any chance of having this thrown in from Roguey (if he's still about for permission). He was nice enough to make it for me, I miss it. It should fit into TC just fine.
[ external image ]
http://roguey.freewha.com/gaming/pc/x3/ ... php?id=243
I'm prepared to beg
Old X2 ships are something I sorely missed and was disappointed not to see included in X3 or TC.
It makes more sense to have a few of the old style ships floating around, after all the time frame is set not that long after X2. I have not tried the mod yet, I am unsure if I should wait for the final version or not.
I have a few questions if you do not mind.Will you be adding the X2 voice files for the ships and adding details to the encyclopaedia? Also will you add X3 ships, like the arrow, etc. (I may be wrong about the arrow not being present, but I never saw it) Also, can we reverse engineer these ships?
I was not that impressed with TC when I first played it and almost instantly stopped playing it. But with the latest patches it is shaping up nicely and with the genius that is this mod I will most definitely start playing it properly again.
It makes more sense to have a few of the old style ships floating around, after all the time frame is set not that long after X2. I have not tried the mod yet, I am unsure if I should wait for the final version or not.
I have a few questions if you do not mind.Will you be adding the X2 voice files for the ships and adding details to the encyclopaedia? Also will you add X3 ships, like the arrow, etc. (I may be wrong about the arrow not being present, but I never saw it) Also, can we reverse engineer these ships?
I was not that impressed with TC when I first played it and almost instantly stopped playing it. But with the latest patches it is shaping up nicely and with the genius that is this mod I will most definitely start playing it properly again.
I cant see any reason not to try it out now, more people testing it the faster i can have a nearly bugless release.
I will be adding details to each ships but thats quite low on my list at the moment. Not sure about the sound files, i will have to take a look into it.
Tomorrow i should be relesing the next version which just includes paranid and xeon ships, plus any fixes to bugs i find.
I could use some ideas for balancing the X2 ships so they fit in to TC.
I will be adding details to each ships but thats quite low on my list at the moment. Not sure about the sound files, i will have to take a look into it.
Tomorrow i should be relesing the next version which just includes paranid and xeon ships, plus any fixes to bugs i find.
I could use some ideas for balancing the X2 ships so they fit in to TC.