[Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]

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Killjaeden
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[Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]

Post by Killjaeden » Fri, 5. Jun 09, 00:32

New Ships for your Game / your Mod:

Required X3TC Version: 2.7 or 2.71 or 3.0

The material this mods contains is a ressource. Everyone who wants to use it in his/her mod can do it when credit is given and as long as it stays in X3TC.
You can also use this as a normal mod and just use the ships this mod contains. The ships are available at the shipyards of their race (except Pirate Maverick and unique Nova & unique Perseus.).

If you find bugs please report them, thank you.

For a detailed shiplist look at the PDF-documentation (contains also informations for modder)

Ships:
M6 Argon Centaur Sentinel
M6 Argon Centaur Vanguard
M1(M0) Boron Giantsquid
M8 Argon Gladiator Vanguard
M8 Paranid Hades Vanguard
M8 Teladi Peregrine Vanguard
M8 Split Viper Vanguard
M1 Split Hyena
M7 Boron Kraken Freighter
M6 Teladi Heavy Osprey Freighter
M7+ Split Kingtiger
MM6 Split Turtle
M7 Paranid Phobos
M2+ Paranid Kronos
M6 Pirate Maverick (The Maverick Prototype was lastly seen in Hatikvah's Faith. It was chased by the Paranid military but escaped, heavy damaged, into the piratesectors. Even after intense searching it was never found there.)
M3 unique Nova Prototype Modell (replaces original modell)
M3 unique Advanced Perseus Modell (replaces original modell)
M3 unique Enhanced Chimera Modell (replaces original modell)

[ external image ][ external image ][ external image ][ external image ][ external image ][ external image ]
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Download:
Shipexpansion V1.7d :
[ external image ]:[file-upload.net]

Documentation/Shiplist English PDF V1.7d :
[ external image ][file-upload.net]

Used t-files: 7554-L049 und 7554-L044

Deutscher Thread:
http://forum.egosoft.com/viewtopic.php?t=243672

This Mod is compatible to the Repairfunction of MARS Goblins /the needed modfiles are included.

Versionhistory:

V1.0:
Release
-Argon Centaur Vanguard
-Argon Centaur Sentinel
V1.1
-Boron Giantsquid
V1.2
-Argon Gladiator Vanguard
-Paranid Hades Vanguard
-Teladi Peregrine Vanguard
-Split Viper Vanguard
V1.3
-Split Hyena (M6-Carrier)
V1.4
-Boron Kraken Freighter (M7)
-little error with Centaur Sentinel fixed (thx Lord Morpheus)
V1.5
-Split Kingtiger
-Teladi Heavy Osprey Freighter
V1.6
English Version Release
-Split Turtle
-Paranid Phobos
-Paranid Kronos
-Some little issues solved
-added fighterdockingports to Split Kingtiger
V1.7b
-Pirate Maverick
-unique Nova Prototype
-unique Adv. Perseus
-reduced loading time on all models
-improved MK-Turret Modell
-new Argon Fighterturret
-unique Enh. Chimera
-MARS Repairdrone compatibility
V1.7c (final Version)
-bloated file of Maverick fixed (-9MB)
-small texture-bugs on Pirat Maverick fixed
-wrong material on Boron Kraken fixed
-Maverick now available without using cheatscripts, can be found
-Cameraposition of Adv. Chimera fixed
-T file fixed
Last edited by Killjaeden on Fri, 8. Oct 10, 21:50, edited 24 times in total.
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Post by Killjaeden » Fri, 5. Jun 09, 00:35

<-reserved->
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someone else
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Post by someone else » Fri, 5. Jun 09, 10:19

whoa!
COOOOOOOL ships in here!

A M1 with M6 DOCKING CAPABILTY!!!!!!

A lot of new M6!!!!!

2 REALLY COOL Turrets!!! EVEN A QUAD TURRET!!!!
and a strange cool "weapondummy" for fighters!

You are gonna do a lot of success arond here! :D

downloading the pack now.

I'm gonna have a look at the Hyena and at some M6 for a possible integration in my mod (link in my sig).

I'll report eventual bugs as soon as I modify them... :P
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Post by Killjaeden » Fri, 5. Jun 09, 11:04

The Quadturret is not very good because you need 2 dummys and 4 entries in the tships. I will rework that one to have only one entry and one dummy, and also a better rotation.
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Post by someone else » Fri, 5. Jun 09, 11:35

well... before that I could make quad turrets only in the same way, so it is not a big difference in Tships... having a Cool model is always better! I'll wait your rework!

just a few ideas for your next ships.... (after the M2M)

Borons are really in need of a M8, noone made a new M8 model for them.
For now other modders have fixed that reusing the Skate model, but a new and unique M8 is good to have. :D

A cooler Terran Destroyer, the Osaka is awful imho. (mantaining the typical Terran features, like those big rings full of windows)

some cool drones: attack, spy, repair, Board?... or anything else you can think of. (ok, the actual fighter drone is cool, but having more differnt models is good)

some cool lasertowers, the TC lasertower uses the SAME IDENTICAL MODEL of the X2 lasertower... that is a bit old imho. :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
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Post by Idea » Fri, 5. Jun 09, 12:18

someone else wrote: some cool drones: attack, spy, repair, Board?... or anything else you can think of. (ok, the actual fighter drone is cool, but having more differnt models is good)
Allready working on it :D http://forum.egosoft.com/viewtopic.php? ... highlight=

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Post by someone else » Fri, 5. Jun 09, 12:19

yep. I knew that script. Think adding some cool models to that! :D
Trade, Fight, Build, Think, Modify.
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Post by Idea » Fri, 5. Jun 09, 12:30

someone else wrote:yep. I knew that script. Think adding some cool models to that! :D
yep.There will be 8 different models for now :wink:

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Post by Killjaeden » Fri, 5. Jun 09, 14:58

Now the turret works better - one model - one tshipentry, 4 laser.
Also rotates nicer then model before :)
[ external image ]
Will be implemented in next release.
And i need some Anti-fighter Frigates to mount it on :twisted:
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Post by someone else » Fri, 5. Jun 09, 16:45

And i need some Anti-fighter Frigates to mount it on
ehehehehe... It will be perfect for a Cerberus in my mod.... XD
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boufas
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Post by boufas » Fri, 5. Jun 09, 17:41

hey guys i just installed the mod however the ships are not coming up in the cheat menu what have i done wrong i put the t files and mod and script files all in the right place still nothing never had this problem i have installed thing in the past such as the normandy good ship btw and the battlestar mod plz help me

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Post by someone else » Fri, 5. Jun 09, 17:43

state your language... if your game is not english nor german I know the answer. :D
Trade, Fight, Build, Think, Modify.
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Post by boufas » Fri, 5. Jun 09, 19:02

it is english mate

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Post by Nekron » Sat, 6. Jun 09, 03:06

Simply amazing job mate!

Keep it up! cant wait to see what you have in store!

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Post by Meltdown » Sat, 6. Jun 09, 04:39

Hell yeah! I'm going to like this :D
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Post by Killjaeden » Sat, 6. Jun 09, 14:55

@boufas

hm this was posted before in the german thread. First check if u activated the Mod, then look into your X3TC folder if there is a folder called 'types' and if there is a file called 'Tships' in it.
If this is the case you have to delete this file because it's loaded as the last file so it overwrites all other Tshipsfiles.

Do you have other mods/scripts activated ?
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Post by Killjaeden » Sun, 12. Jul 09, 21:22

New WIP:
Pirate Maverick
Heavy Corvette
[ external image ][ external image ]
Engine and the Commandbridge on the rear not ready yet
Any suggestions?
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Post by someone else » Sun, 12. Jul 09, 23:02

looks cool... but the rear is a bit boxy imho.

I'd extend the area and narrow the thickness of the back wings (the two plates with the big red vortex on them). In any case play a bit more with those wings... they will make this corvette look special.

I'd also rotate them slightly to the front to accomodate a couple of cool rocket-like engines in the space that there will be between the wing and the central box (no engine on the central box, so it ends narrowing with exposed tubes and things like that).
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

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Re: [Mod]/[Ressource] Shipexpansion V1.6

Post by Anubitus » Mon, 13. Jul 09, 05:19

hey hey
Killjaeden wrote:New Ships for your Game / your Mod:

Sry my english is not perfect so if i make some mistakes, please tell me so i can correct them.

The material this mods contains is a ressource. Everyone who wants to use it in his/her mod can do it unless credit is given.
i think the "unless" must be "when" or something..?

very cool ships..! keep up the great work mate..!

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